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Type: Posts; User: prometheus

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  1. What you need to do to get the sunflare with the...

    What you need to do to get the sunflare with the new sunlight, you need to have dpont sunsky added after the physical sky, but do not have it active t should not override the physsical sky, but the...
  2. Uhmm...I have to go through this properly, I have...

    Uhmm...I have to go through this properly, I have previous made scenes that did work with objects, such as the sample below..that is with the new sunlight and global scattering.
    So something may be...
  3. Will have to research it a bit first, and start...

    Will have to research it a bit first, and start by trying the free demo.

    Huh this volumetric bug is killing me, I dare to state it being a bug already...tried new scenes from scratch, it´s...
  4. huh...I just got a horrible bug showing it seems...

    huh...I just got a horrible bug showing it seems in one of my scenes with godrays, the scene had no ground item, and as soon as I ad a groundplane or a cube etc, it just destroys the volumetric...
  5. Another issue I ran into, generally it is hard to...

    Another issue I ran into, generally it is hard to set up godrays with the new sunlight and global scattering and using volumetric clouds, you need to set a delicate balance with scattering weight,...
  6. Agree to that, and it is the way of things,...

    Agree to that, and it is the way of things, things never hang loose, they connect and so does any topic to anything else in the universe :) so our discipline is somewhat the gravity that holds the...
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    There are two kinds of Rman collection textures,...

    There are two kinds of Rman collection textures, one of the is node textures, if you have installed those only..they will not show up in the hypertexture tab...you will have to hypervoxels node...
  8. Didn´t know it was discontinued, and to my...

    Didn´t know it was discontinued, and to my experience it was quite fast..not slow, except for the initial pass through when you activate it.

    My desktop system Asus Rog G20CB Gtx 1080
  9. Unfortunately I haven´t done my studies on...

    Unfortunately I haven´t done my studies on Redshift or octane...did try octane standalone around 2011, cool then..but have not tried it with Lightwave, I did install a demo for blender, horrible to...
  10. I think the hardest noise to get rid of..that is...

    I think the hardest noise to get rid of..that is if using PBR materials with "Glossy reflections" and if you have rougness set to high on that, turning that off I think most of the fireflies can be...
  11. The stars " sol" works as a sundisc, so you...

    The stars " sol" works as a sundisc, so you can add two suns, and depending on order they are stacked..you can have one of them specificly over the other...for that starwars ending scene :)
    ...
  12. I do not see any direct issue with the quality of...

    I do not see any direct issue with the quality of color and light in the physical sky nor grain, it´s just that it hasn´t got that blur at the horizon as an option, Daz studios spectal background is...
  13. Ok.. Though You can really get the same results...

    Ok..
    Though You can really get the same results practicly for the backdrop with Lightwave physical sky, I do not see any particular quality in there that Lightwave physical sky could not do.
    The...
  14. And that´s so funny because that is what we can...

    And that´s so funny because that is what we can do in 2019.03
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    Yes..maybe they could enhance that, meanwhile a...

    Yes..maybe they could enhance that, meanwhile a txt doc in the scene is apropriete to document the time and location, there´s not that many options.
    I feel the lack of not being able to use it with...
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    You do that, I will engage once that thread is...

    You do that, I will engage once that thread is started..or if you post in already made clouds threads or similar.
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    If you have the time Marander? and in the sake of...

    If you have the time Marander? and in the sake of the quest of reaching the best sky model..
    Could you take a screenshot on some of the other skymodels you find to be looking more natural?
    so I can...
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    Depends on amount of fibers and edges , here a...

    Depends on amount of fibers and edges , here a simple grass patch of 4000 fibers 64000 edges plays in realtime, while runnin 10 000 fibers and 160 000 edges makes it play sligthly slower.

    20 000...
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    Best would be if you instead of using metaedges,...

    Best would be if you instead of using metaedges, but still want to create base structure in lightwave, export as lwo or obj, and run the wireframe modifier in blender, perhaps use the tissue addon a...
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    Could work, I haven´t tried fracture it and then...

    Could work, I haven´t tried fracture it and then using metaedges, but Ivé been using metaballs/edges a lot before with edges, it may not be necessary to use 2pt polys, you just select the edges (in...
  21. im not sure you understood..that its all good now...

    im not sure you understood..that its all good now with inkscape and eps...and it imports ok in lightwave.

    and i also use inkscape to svg to blender ..then export to lightwave..

    so buying into...
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    Compared to which implementations? I prefer...

    Compared to which implementations?

    I prefer Lightwave´s before blenders and houdini´s, they are tougher to work with even, especially aligning suncolor with the direction it has when changing...
  23. Got it working now with autoaxis drill. must...

    Got it working now with autoaxis drill.

    must have missed the proper steps when preparing the inkscape file for export.

    Anyway..the process is if you draw a rectangle, then a circle...select...
  24. As I recall...I could get autodrill to work with...

    As I recall...I could get autodrill to work with illustrator and Lightwave, but I do not have acess to illustrator currently.
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    A tough one with modeling inside of modeler, you...

    A tough one with modeling inside of modeler, you would need to have inside geometry connections, may be possible with edges and convert metaedges/balls, but the underlying structure is the tricky...
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