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Type: Posts; User: Kevbarnes

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    You should be able to either clone existing bone...

    You should be able to either clone existing bone into the chain then move them to your new location then rest them or create new bones, make them into joints.
    Sorry if it's not a comprehensive answer
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    You can deactivate any bones that you don't want...

    You can deactivate any bones that you don't want to use and hide them - but this will change deformation at the mesh.
    Alternatively you can just hide and lock them if you don't want to see them -...
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    chuckle!

    chuckle!
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    Also true when asked - 'Can you do this...

    Also true when asked - 'Can you do this quicker....' :)
  5. Check out this thread. Just been testing it out. ...

    Check out this thread. Just been testing it out.
    It's quite intuitive.

    https://forums.newtek.com/showthread.php/159457-Cascadeur-Physics-based-character-animation
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    @TheLexx - You might be getting confused here...

    @TheLexx - You might be getting confused here between RebelHill's - 'Face Factory Rig tools' and 'FaceShift'.
    The video you referenced was using the RebelHill face factory plugin - not expertly I...
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    @ 3dhotshot - What camera are you using ? ...

    @ 3dhotshot - What camera are you using ?

    Tutorials:-
    I assumed that it would be straight forward process - just connecting in the camera and testing the tracking points etc
    there are other...
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    @ 3dhotshot I Managed to download and install...

    @ 3dhotshot

    I Managed to download and install Faceshift 1.1.05 - I would be interested to make this work
    But not sure what camera I can use with it - do have a set-up ? - are you currently...
  9. Hi JamesCurtis When you get the first email from...

    Hi JamesCurtis When you get the first email from Alan click on link to Video 1 scroll down page and you'll find the download links to the assets.
    subsequent emails to video 2, 3 etc have download...
  10. Just downloaded scene files. and imported Alembic...

    Just downloaded scene files. and imported Alembic file into Lightwave 2019.0.3 but can't get any animation to run from the file?
    anybody else tried this yet?

    The static scene imports ok but...
  11. Cascadeur into Lightwave 3D 2019 - FBX

    Thought I would post this here - just to update the LW forum
    Completed the tutorial and gave him something the jump over in Lightwave using Bullet and Fracture.

    Exported FBX Character anim out of...
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    Default Test

    works really well, thanks Denis

    For reference:-
    Attached Test render using node version on 1m poly, all setting default
    LW Scene file default, GlobalIllum=Off
    30 fps 120 frames

    RainDrips -...
  13. Thread: Lw_ui+

    by Kevbarnes
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    Count me in to :)

    Count me in to :)
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    Just wanted to note this here - for other users:-...

    Just wanted to note this here - for other users:-

    I'm getting an invalid Licence Error come up for FaceFactory in Layout 2019.0.3 (64)
    working fine in Layout 2018.0.3 (64).

    Installed same dir,...
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    what you could try is splitting the deformation...

    what you could try is splitting the deformation into two morphs, note that morphs are linear translation.
    if you created a morph 'out' of the mesh - in XY plane only, then another for the Z plane...
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    m/c = machine, sorry abbreviation. hmm? no ideas,...

    m/c = machine, sorry abbreviation. hmm? no ideas, - do you need to render ?
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    200% no, only to make it obvious in the render....

    200% no, only to make it obvious in the render.
    Here is your Scene file I saved with MB.
    try it on your m/c ?

    144654


    your on a pc ?
    I'm using 2019.0.3 64bit
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    Yes, here it is - your scene file works fine. ...

    Yes, here it is - your scene file works fine.

    144653
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    Hold on a Tick

    Hold on a Tick
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    Just tested - seems to work. got both Grid and...

    Just tested - seems to work. got both Grid and Velocity plugged in, don't know if that's strictly necessary yet - will test

    144652
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    Just had a quick look - do you need to use the...

    Just had a quick look - do you need to use the 'Velocity Grid' to get sub frame deformation.
    check out 2019 doc.

    144649
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    Ha ha - I think you got away with it ! - is this...

    Ha ha - I think you got away with it ! - is this just a UK euphemism ?
  23. @ 4dartist Hi you should be able to turn off...

    @ 4dartist
    Hi you should be able to turn off Actor Bones for a given motion (see attached). ie disable the arms in walk and disable the legs in wave motion

    142181
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    Is this what your looking for :) 141604 ...

    Is this what your looking for :)
    141604


    Also Scene file on BB8 droid uploaded to original thread
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    Here is the scene file I made from the tutorial ...

    Here is the scene file I made from the tutorial

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