Search:

Type: Posts; User: Mike Pauza

Page 1 of 10 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    35
    Views
    11,792

    Nice job juice. Nice job NT...this is one...

    Nice job juice.
    Nice job NT...this is one feature I really need right now.
  2. Replies
    5
    Views
    1,004

    Mr Rid, We're using the poser fusion plugin...

    Mr Rid,

    We're using the poser fusion plugin for LightWave (requires Poser Pro I think):
    http://www.photoshopsupport.com/photoshop-blog/08/08/poser-pro-lightwave-poserfusion.html

    I've been...
  3. Replies
    5
    Views
    1,004

    Mr Rid, We're getting Poser animation to...

    Mr Rid,

    We're getting Poser animation to LightWave with only minor blips.
    Also, in the thread mentioned above someone mentioned a Daz-Poser-LightWave conversion that sounds like it will work.

    ...
  4. Replies
    5
    Views
    1,004

    Daz/LightWave Workflow Test

    All,

    If anyone's interested, I just created a thread over at cgtalk about a workflow test for creating inexpensive character animation:...
  5. Replies
    19
    Views
    3,899

    While I'm not about to commit to writing any...

    While I'm not about to commit to writing any plugins in the near future, my interests are in object deformations, particles, rigging, envelopes, hypervoxels, and interfaces.

    If Core's Python...
  6. Replies
    19
    Views
    3,899

    I'd be right there with ya if I had more time or...

    I'd be right there with ya if I had more time or spare cash!
    Maybe both of those limitations will change in a few months.

    -Mike
  7. Replies
    19
    Views
    3,899

    Greg: Yeah, NT would need to control revenue...

    Greg: Yeah, NT would need to control revenue somehow.

    Mike:
    Writing high end apps using core would be really cool, but I can't help but think that mainsteam apps based on technology like core...
  8. Replies
    19
    Views
    3,899

    With Aloha Greg, Yeah, I understand that NT...

    With Aloha Greg,

    Yeah, I understand that NT wouldn't want to give away anything. But I wonder if they have thought of what I'm suggesting...stand alone apps with licensing fees largely based on...
  9. Replies
    19
    Views
    3,899

    What I mean is that if LW suddenly becomes easy...

    What I mean is that if LW suddenly becomes easy to modify in any way we see fit, then enterprising folks could fairly quickly come out with niche 3D apps that compete quite nicely with established...
  10. Replies
    19
    Views
    3,899

    Hi all, This is either a stupid question or...

    Hi all,

    This is either a stupid question or one of my best, but are what are the core "applications" NewTek mentioned?

    Are these just LW plugins, or are they suggesting that standalone apps...
  11. Replies
    6
    Views
    2,921

    I tried Larry's suggestion (the only one I got in...

    I tried Larry's suggestion (the only one I got in 5 threads on the subject BTW) of exporting BVH from Daz, and got a "small" 300k file which opened up in LW as animated bones.

    Sounds like PLK...
  12. Replies
    0
    Views
    679

    Collada Import

    I'm not having much luck with Collada animation imported into LW9.5.
    I can get a static object in without textures. The missing textures aren't a deal breaker, but no animation is. Collada files...
  13. Replies
    6
    Views
    2,921

    DAZ Animation to LightWave via Collada?

    All,

    Trying to import Daz2.3 animation into LightWave9.5 using collada without much luck. Anyone done this? Would be sweet if I'm only sabotaging the process with incorrect settings.

    Thanks. ...
  14. Replies
    10
    Views
    942

    Well for scripting, Maya's the way to go right? ...

    Well for scripting, Maya's the way to go right? Mel Script and dynamics are the only reasons I'd want to use Maya BTW.
    Hopefully your scripting efforts at work are "somewhat fun". ;)

    Yeah,...
  15. Replies
    10
    Views
    942

    Problem Solved! The renderer doesn't seem to...

    Problem Solved!
    The renderer doesn't seem to like polys which are "slightly" non planer.
    I shouldn't have assumed that since OpenGL liked them, that they were good to go.
    A lot of OpenGL things...
  16. Replies
    10
    Views
    942

    Good idea James, but turning off ChanLum didn't...

    Good idea James, but turning off ChanLum didn't fix anything. :(

    -Mike
  17. Replies
    10
    Views
    942

    Weird Edge Aliasing

    Hi,

    I've got weird edge irregularities happening on the top of the girl's arms (see attachment). They look fine in openGL, but rendering the edge produces strange aliasing type errors that go up...
  18. Replies
    25
    Views
    2,499

    Any news on Dynamite? Anybody using RealFlow...

    Any news on Dynamite?
    Anybody using RealFlow successfully with LightWave for pyro?

    -Mike
  19. Replies
    6
    Views
    1,645

    Thanks again Will, but a lot of credit goes to...

    Thanks again Will, but a lot of credit goes to some nice prefab assets and fast radiosity lighting. It's actually kind of fun to create an old school isometric style game, but having the luxury of...
  20. Replies
    0
    Views
    1,151

    Simple Composite

    This is really simple and just for fun, but still kind of cool IMO.
    Crits? -Mike
  21. Replies
    6
    Views
    1,645

    PM me your email address and I'll see what I can...

    PM me your email address and I'll see what I can do.
  22. Replies
    6
    Views
    1,645

    Thanks Will. It's going to be a little training...

    Thanks Will.
    It's going to be a little training game for the military, so it won't really be available for download.

    -Mike
  23. Replies
    6
    Views
    1,645

    Game Objects

    All,

    Attached are some object renders of a little flash game (about improvised explosive devices) I'm working on. Most of the objects were purchased, but I did the lighting, "manual shadow...
  24. Thread: Iron Devil

    by Mike Pauza
    Replies
    22
    Views
    7,032

    I like the second one too! ;) Have you...

    I like the second one too! ;)

    Have you considered a brushed metal texture?
    That and a spec map for a tiny bit of dirt might be nice as well.

    Way cool. Thanks for sharing safarifx.

    -Mike
  25. Replies
    10
    Views
    2,414

    Thanks guys. Can't post any links unless I'm...

    Thanks guys. Can't post any links unless I'm told I can.

    Yes, there are lots of floating doors, extra geometry, and shading problems that shouldn't be in there...had to manually add "vector phone...
Results 1 to 25 of 250
Page 1 of 10 1 2 3 4