Search:

Type: Posts; User: Pavlov

Page 1 of 20 1 2 3 4

Search: Search took 0.15 seconds.

  1. hi, thanks for the tip ! Anyway, sadly this does...

    hi, thanks for the tip !
    Anyway, sadly this does not solve main issue of rotating the map. See attachment - when you rotate normal map (which is something i may need to do in the complete example i...
  2. Thanks, chekcing it ! It seems the vector...

    Thanks, chekcing it ! It seems the vector tranformation you set works great.
    Anyway, beside randomizations, i was looking precisely for the fall-apart effect because i'm working on something more...
  3. Using Normal maps to rotate instances - help !

    Hi all,
    i'm trying a setup to get vegetation instances to bend outwards like in real world.


    For several reasons i need to use planar geometry to place instances - otherwise i could just use a...
  4. Replies
    29
    Views
    1,658

    Hi, no time to read this all but: - never use an...

    Hi, no time to read this all but:
    - never use an enviro for interior, use portals instead and set samples high (>20).
    - most of the issues you see are caused by materials having Glossy on AND...
  5. Replies
    15
    Views
    1,402

    hi, just saw MonroePoet answer, really promising...

    hi, just saw MonroePoet answer, really promising !
    I'll upload another interior so we can test better, in meantime i got the scene and ill check it asap.

    Best
    Paolo
  6. Replies
    15
    Views
    1,402

    Hi, it seems really interesting indeed ! Pretty...

    Hi,
    it seems really interesting indeed ! Pretty similar to Vroom/VirtualRoom method.
    I was looking for a full 3d reprojection method, since i need to see real 3d stuff inside rooms (not just mapped...
  7. Replies
    15
    Views
    1,402

    I thought about morphing but it seems too much a...

    I thought about morphing but it seems too much a workaround. Again, the window object cannot be rotated or you get an error, I think a more evoluted solution would be needed.

    Best Paolo
  8. Replies
    15
    Views
    1,402

    interesting, i missed it. Let's see, i tried a...

    interesting, i missed it. Let's see, i tried a bit but i'm too ignorant about vector stuff and this is way beyond my knowledges.
    BTW, is there a good tut about vector stuff, in case i want to dig it...
  9. Replies
    15
    Views
    1,402

    Thanks Gerardo, yes i know these threads, I...

    Thanks Gerardo, yes i know these threads, I banged my head on these already.
    Quite frankly i' m too weak at vector stuff to fully understand these setups and update them to 2018 (some nodes are even...
  10. Replies
    21
    Views
    9,061

    Hi all, any chance to see this thread revamped...

    Hi all, any chance to see this thread revamped for 2018 ? I would be really interested in see this node working.
    Paolo
  11. Replies
    15
    Views
    1,402

    Reprojection node for interiors

    Hello,
    i'm investigating the possibility of building a reprojection node setup to have real interiors behind windows in a building.
    We have solutions like VirtualRoom, which is very nice in a...
  12. Replies
    28
    Views
    3,623

    Hello Sensei, one question. This method is quite...

    Hello Sensei, one question. This method is quite good for distance but not for closeups since there is no real item inside the rooms, just mapped walls.
    So i wonder if it's potentially possible to...
  13. extremely interesting ! As Prometheus, i'm quite...

    extremely interesting ! As Prometheus, i'm quite interested in a basic sculpt tool in Lw and this seem to accompish most of the tasks i need without need of IO and learning other apps.
    Again i'm...
  14. Replies
    8
    Views
    1,078

    yeah, it's an awesome event, i think more Lw...

    yeah, it's an awesome event, i think more Lw users should append there.... you meet anyone on the market and you share a huge ton of info in two days. Fun and culture !
    Beside this, yes: when u say...
  15. Replies
    831
    Views
    258,363

    Thanks, nice tip!

    Thanks, nice tip!
  16. Replies
    831
    Views
    258,363

    Hi all, since discussion came up to life again,...

    Hi all,
    since discussion came up to life again, i jump in to ask a question on something i'm struggling on for a while.
    I use to export BW masks of materials and objects as separate files to use...
  17. Replies
    11
    Views
    1,311

    Medi8or - thanks for the headup, gonna dig it !...

    Medi8or - thanks for the headup, gonna dig it !
    Jwiede - thanks for the tips, but i'm not able to translate it into a nodal workflow... i'm a noob at vectors :(
    Let's see if i can get something...
  18. Replies
    11
    Views
    1,311

    Hi, morph idea sounds smart :) But yes, too much...

    Hi,
    morph idea sounds smart :) But yes, too much hassle. I'm trying to code something fast and easy to enrich facades.
    Numer is not defined, but yes, it may be 100 or even more, easily.

    Best...
  19. Replies
    11
    Views
    1,311

    Hi, yes i was experimenting right now and with...

    Hi,
    yes i was experimenting right now and with my big surprise, CCTV works in VPR.
    Problem is it seems impossible to have the same image projected on multiple polys, if you create them in modeler....
  20. Replies
    11
    Views
    1,311

    Hi, i also adopted the solution you said -...

    Hi,
    i also adopted the solution you said - making some clipped planes to simulate the interior, like a 3d book effect :)
    But yes, in this case i wanted to loot at a more radical workflow. While i...
  21. Replies
    11
    Views
    1,311

    Hi, thanks for the answer. I have Vroom, but it...

    Hi,
    thanks for the answer. I have Vroom, but it projects images on a virtual box, you have no real 3d item in the room. Vroom is excellent for distant shots, i'm trying a method for mid or close...
  22. Replies
    11
    Views
    1,311

    A virtual projector with nodes - how ?

    Hi all,
    i'm trying a native method to put easily interiors into large buildings.
    Look at the attachment. I load an interior, and i put a plane or a camera in front of it. Then i put a plane behind...
  23. Maxwell 4 is going GPU - vote for LW please !

    Maxwell 4 will go GPU+CPU, and it's a great benefit for LW users.
    Sadly NL has announced their will to discontinue LW support, so please vote here:
    ...
  24. Poll: Same here. I have two licenses and 9 nodes, and i...

    Same here. I have two licenses and 9 nodes, and i love it. I'd like to keep using it.
    Plus, consider most Lw users went away because of exhisting GPU engines, but they may all come back to MR once...
  25. Replies
    120
    Views
    16,257

    so, shall we consider the project dead ? Sad...

    so, shall we consider the project dead ? Sad thing, it was interesting.

    Paolo
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4