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Type: Posts; User: joelaff

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  1. Replies
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    Has this been resolved yet? I have an older scene...

    Has this been resolved yet? I have an older scene that is now rendering differently because it uses negative lights,. Build 2519

    Ah, nevermind.. 11.5.1 fixed it according to the release notes.
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    3,372

    PNG, eh? Try disabling the alpha in the Image...

    PNG, eh? Try disabling the alpha in the Image Editor.
  3. I need to report this... I am seeing (and was...

    I need to report this... I am seeing (and was seeing it in earlier versions as well, but never got a chance to nail it down) animated Front projection textures slipping in OpenGL when using GLSL...
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    The renders are OK. The compositing needs some...

    The renders are OK. The compositing needs some work in most of the shots.

    The show was kinda fun while it lasted. It was very predictable, though. But I just like Sci-Fi. I will watch...
  5. Apple doesn't give a hoot about pro users, hasn't...

    Apple doesn't give a hoot about pro users, hasn't for many years. Apple is a consumer device company through and through...
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    Ah, I see that. That camera does crash... ...

    Ah, I see that. That camera does crash...

    However, turning off Fixed Near Clip Distance in the volumetric panel fixes the crash.

    Hopefully you can get away without that...

    Please report this...
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    875

    I get the crash at 7233 the way you sent the...

    I get the crash at 7233 the way you sent the scene.

    However, I can make it work fine if I set the resolution multiplier to 100% rather than 50%

    Please report this to NT via FogBugz, and send...
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    Hey, I am in STL as well... We use ExrTrader...

    Hey, I am in STL as well...

    We use ExrTrader for export. But which of the four or five ways are you exporting your depth buffer?

    Perhaps try one of the other ones...
  9. Thread: DP MicroDisp

    by joelaff
    Replies
    101
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    16,035

    Hopefully plugins like this will encourage users...

    Hopefully plugins like this will encourage users to send a few buck Dennis' way. He provides invaluable plugins, and hopefully a little cash will keep him doing so for the foreseeable future. I am...
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    On another note. I have reported this to Dennis...

    On another note. I have reported this to Dennis via email, but I thought I would post here since there is a workaround...

    With BDD_Scan (64bit tested) if your model has lone points (points with...
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    This was an install issue on my part. Sorry for...

    This was an install issue on my part. Sorry for the bandwidth...
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    Are you using align to path (defaults to ON) in...

    Are you using align to path (defaults to ON) in the HVs? That can make things pop around if they slow down or speed up too much.
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    I have had to sometimes use world coordinates as...

    I have had to sometimes use world coordinates as well. I set up my texture in the Color channel first, so I can see it in GL. Then I copy and paste that over to the emitter.
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    This is the better (and original) realflow forum...

    This is the better (and original) realflow forum anyway:
    http://www.realflowforum.com/
  15. Good luck, and I hope it turns out great. I find...

    Good luck, and I hope it turns out great. I find it very difficult to find good sci-fi. A lot of BSG was cool, though some of it got tedious at times. At least the production value was good, and the...
  16. Thread: Worley Labs

    by joelaff
    Replies
    229
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    39,606

    VPR still doesn't give DOF (unless I missed...

    VPR still doesn't give DOF (unless I missed something). I liked that about FPrime...
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    I can tell you that there is nothing with regard...

    I can tell you that there is nothing with regard to BNR itself that would make this fail. It is not the render controller. It may be the plugin setup on the render farm, but it is definitely not the...
  18. I'm not sure precisely what you are trying to do,...

    I'm not sure precisely what you are trying to do, but I usually just parent a plane tot eh camera, make it bigger than the field of view, and then front project whatever I want onto that plane.
    ...
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    I have had one issue with later LW versions and...

    I have had one issue with later LW versions and MDD, though I thought it was a plugin install issue on the farm... I was able to use DP's MDD Pointer, but not the built-in MDD reader.

    Try that......
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    Are you sure you are moving and setting up the...

    Are you sure you are moving and setting up the camera, not just a perspective viewpoint?

    Set your viewport to Camera (top left corner of the viewport, or put the mouse over the viewport and press...
  21. Thread: Bullet Query

    by joelaff
    Replies
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    1,893

    I think you would need to apply an old school...

    I think you would need to apply an old school Collision to the object, as softfx is not going to honor Bullet collision objects.
  22. Thread: Bullet Query

    by joelaff
    Replies
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    1,893

    Use BDD_Scan from DP_MD here: ...

    Use BDD_Scan from DP_MD here:

    http://dpont.pagesperso-orange.fr/plugins/MDD_Pointer.html
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    Can anyone confirm that BDD_Scan is in the 32bit...

    Can anyone confirm that BDD_Scan is in the 32bit version but not the 64bit version? I think I need to install 32bit.
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    A shift is optically the same as using a wider...

    A shift is optically the same as using a wider lens and cropping off center. So you could always do that if you want a shift. Now if you want a tilt or swing that is a different story.
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    I am not finding BDD_Scan in the Displacement...

    I am not finding BDD_Scan in the Displacement plugins drop down under LW11.01 64bit. Am I looking in the wrong place, or is it perhaps not in the 64bit build?

    It is not listed in the Edit Plugins...
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