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Type: Posts; User: Thomas Helzle

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    You are right. Since my hope to re-integrate...

    You are right. Since my hope to re-integrate Lightwave into my work one day or see major Modeller bugs fixed obviously falls under the "drone on endlessly to no good effect" I'm off.

    Enjoy 2018!...
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    This thread is titled: LW 2018 Comments/Opinions...

    This thread is titled: LW 2018 Comments/Opinions so I see no problem with adding my comments and opinions.

    "Lightwave is cheap"
    No it's not. When I switched to XSI in 2004 I started immediately...
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    I did another test: Catmull-Clark edge weighting...

    I did another test: Catmull-Clark edge weighting in Modeller is just as broken as it always was from the first day of it's implementation - how many years ago?
    As soon as you edit the geometry...
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    Not sure if we differ that much. I have...

    Not sure if we differ that much. I have absolutely no clue about the internal structure and personage of Newtek/LW3DG so I assume that the management is in error if the software doesn't have a clear...
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    Well, that's my whole point - all the new stuff...

    Well, that's my whole point - all the new stuff is basically about rendering which wasn't the main area of concern with LW to begin with.
    Since the update to LW 6.0 from 5.6, rendering was one of...
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    I'm pretty speechless from the total lack of...

    I'm pretty speechless from the total lack of major improvements in the modelling area. Same old clunky modeller. Outch.
    I was expecting at least an initial implementation of poly modelling in...
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    Congratulations to Newtek that there actually...

    Congratulations to Newtek that there actually will be a LW 2018.

    I'm not sure I'll be on the train though.

    I wish everybody involved the best of luck anyway.

    Cheers,

    Tom
  8. Well, Thea Render does the combined CPU/GPU thing...

    Well, Thea Render does the combined CPU/GPU thing for quite some while now and it's brilliant. In Theas case the CPU did actually add quite some speedup here (i7 6core @4.1 Ghz) to my two GPUs. ...
  9. As for almost dead software: Silo also recently...

    As for almost dead software: Silo also recently got a small update...

    But I think if I would be without funds, I'd overall rather go Blender, since it's very capable, does everything in one app,...
  10. I can really recommend that road. It's amazing...

    I can really recommend that road. It's amazing what happens if everything works with everything.
    While you still have different contexts for materials, geometry etc., everything can be referenced...
  11. After the release of H 16, Core was reduced to...

    After the release of H 16, Core was reduced to 1500$ for some months, which I used to take the plunge to a non-Indie version. It's the same software, just without any of the simulation stuff, which I...
  12. I wouldn't call Houdini a "home" tool either, but...

    I wouldn't call Houdini a "home" tool either, but as for what it can do (if your brain agrees with how it ticks), there really isn't much it can't. No plugins needed either, other than maybe a GPU...
  13. Houdini all the way down for me, in combination...

    Houdini all the way down for me, in combination with Redshift.
    Awesome tools, can do a lot and jobs are good.
    I can relate to the company and the people, support is great, daily builds, fantastic...
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    Sounds good - keep us posted!

    Sounds good - keep us posted!
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    I started out with Indie and then got a Core...

    I started out with Indie and then got a Core network license when they had a half-price sale after the launch of 16.
    For me Houdini is absolutely brilliant, nodes + VEX are super powerful for the...
  16. I was using Thea Render for years as my main...

    I was using Thea Render for years as my main photoreal renderer, it's the unbiased renderer I like the most and it's also the fastest for me, since it's using CPU and GPU at the same time. The...
  17. R10 just was the last version I actually bought,...

    R10 just was the last version I actually bought, not the last I looked at. ;-)
    I check out the demos every now and then but still feel the same about it as in 2000 - not my thing.

    But back on...
  18. Very good summation of my own impressions. C4D...

    Very good summation of my own impressions. C4D was my first "serious" 3D software when it came out for PC in 1997 as version 4.0. I stayed with it until v6 before I switched to LW in 1999/2000. I...
  19. Well, I'd never have thought that this update...

    Well, I'd never have thought that this update would take that long and the blog would be as agonisingly going down in newsworthy content after the great start - everything looked so good initially.
    ...
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    If I remember correctly, Taron used some coding...

    If I remember correctly, Taron used some coding trickery to create the internal structure for the eye from just a surface.
    I'm not sure you can do the inner part with just LW nodes?
    You can always...
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    Thanks, that is really nice about the Houdini...

    Thanks,

    that is really nice about the Houdini Gallery that they show the work so prominent... :-)

    Cheers,

    Tom
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    Yeah, Mantra is brutally slow and only really...

    Yeah, Mantra is brutally slow and only really works for animations if you have a renderfarm in my experience.
    You can for instance not really render DOF economically, since it needs _very_ high...
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    Yeah, H16 shows quite some bugs, but for the...

    Yeah, H16 shows quite some bugs, but for the massive changes they did, it works well enough here after I settled on the Qt4 version - needs quite some getting used to though, since they split up some...
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    Those Terrain tools are awesome - and not only if...

    Those Terrain tools are awesome - and not only if you apply them for their obvious use ...

    "Flow my tears"

    ...erode away those inner mountains, blocks and boulders, leaving behind the real...
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    https://www.sidefx.com/filmtv/whats-new/

    https://www.sidefx.com/filmtv/whats-new/
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