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    Looks like noise to me, what are your camera AA...

    Looks like noise to me, what are your camera AA passes, light and GI samples? You may need to increase them. Also, you may want to apply despike/denoise if increasing samples doesn't help.
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    I came up with this to develop Shoji screens and...

    I came up with this to develop Shoji screens and lattice work windows for my Japanese style 10 Mat Room, ironically to make my oriental window presets for LWCAD. :)
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    Yes, you can use NuArchitect. Quite a number of...

    Yes, you can use NuArchitect. Quite a number of useful plugins in that set.

    How would I model an arched window?
    1) Start with a default disc, centered on the origin. bevel it, inset it some...
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    The alternative is to make the RHiggit base pose...

    The alternative is to make the RHiggit base pose match the initial frame of the mocap as close as possible, which might be a whole lot easier.
  5. Ironically, the only plugins I have trouble with...

    Ironically, the only plugins I have trouble with at a version change are Quad_Panels and the TA Tools, and for that, I keep the serial numbers handy in a text file on the desktop.
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    Most of those are for facial rigging and can be...

    Most of those are for facial rigging and can be ignored if you don't have any. However, you might have to make a "dog_head_<char. name>" weight map for the head.
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    (This is my opinion, based on what I've...

    (This is my opinion, based on what I've encountered. Your Mileage May Vary).

    One of the things kicking around since 2018's release has been lScript being left by the road. It's neither been...
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    As of 2019.0.3, FFX estimator no longer works,...

    As of 2019.0.3, FFX estimator no longer works, generating an "Error 2902 : Internal Error of Unknown Origin".
    (Been reported, LWB-5831)
    It does work under 2018.0.7, however.
  9. I've encountered a bug in the scripting system. ...

    I've encountered a bug in the scripting system. Yes it's been reported (LWB-5381 Internal Error 2902).
    I don't expect it to be fixed because it's in the lScript system, though. There's one tool...
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    If there are any issues with any of my lScripts...

    If there are any issues with any of my lScripts in LW 2019.1.1, let me know.

    I've had some interesting errors appear in getting set up, notably from FFX Estimator.
    (Internal Error 2902; Try...
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    As far as I know, RH2 doesn't do anything with...

    As far as I know, RH2 doesn't do anything with weight maps. When I've built rigs, I have to assign the weights to the deform rig (in one test character, that is some 150 maps assigned across 226...
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    My one experiment with Lightwave and 3D printing,...

    My one experiment with Lightwave and 3D printing, which was successful, required me to model the parts x1000 larger. I needed parts in millimeters, but to get them to work, I had to model in meters....
  13. Layout - FiberFX -The lag on scrubbing the...

    Layout - FiberFX
    -The lag on scrubbing the timeline, trying to rotate or manipulate joints and bones, because the VPARM system has to update everything, is very frustrating. Yes, there is a simple...
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    Another annoying frustration - with the advent of...

    Another annoying frustration - with the advent of LW 2019.1, it is no longer an easy task to tell when RHiggit is working. Layout freezing while RHiggit works is a big indicator, but none of the...
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    I think I've got an annoying bug - ABF Unwrap is...

    I think I've got an annoying bug - ABF Unwrap is reporting back, "Can't Unwrap! Edges with >2 polygons found, press yes to select them."

    The edges in question are on _another_ layer, one that's...
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    There is no one, true way of rigging a character....

    There is no one, true way of rigging a character. What method or methods you choose will vary depending on the task at hand. Rhiggit2 and Genoma are both very capable of doing the job, but there is...
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    I think there have been a couple of threads about...

    I think there have been a couple of threads about this in the past. One solution which involved completely native tools involved using FiberFX in Modeler to generate a bias map for the fibers. I'm...
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    1) Go through Rebel Hill's rigging tutorials. ...

    1) Go through Rebel Hill's rigging tutorials. Worth the money, even if you plan to use an auto-rigger, like Genoma or Rhiggit2. It is always a good idea to know how things work. For a different...
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    The next time I try to use dynamics on hair...

    The next time I try to use dynamics on hair guides, I'm probably going to use bullet dynamics on bones instead. Yeah, there will be a lot of bones, but hopefully it will be a lot more stable, too.
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    Yeah, bullet dynamics with guides is a rather...

    Yeah, bullet dynamics with guides is a rather finicky beast. One setting off, and things go haywire.
    Getting set up is not easy, either.
  21. It's been reported. I've filed something on it...

    It's been reported. I've filed something on it 2-3 months ago.

    *edit* It's still open, but it was assigned to the proper dev channel to be taken care of. (LWB-5056, dated 20 April 2019).
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    As of the last 2018 release, some (actually,...

    As of the last 2018 release, some (actually, most) of the TA tools worked with LW. Because they were written (I think) in the LW 8 cycle, there are some rather hideous work arounds in place for...
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    Not a procedural, but something abstract......

    Not a procedural, but something abstract...
    145192
    10 SubD cubes, one flat plane, and 1.5 hours of rendering (It's 3840 x 1200, 8 AA passes, and volumetric scattering).
    One of my favorite desktop...
  24. Lightwave to me is a tool box of basic tools that...

    Lightwave to me is a tool box of basic tools that can get many jobs done. It's kind of like my woodworking shop - I have all the basic tools, (Saw, Hammer, Drill, Screwdrivers, Wrenches, Chisels,...
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    Quick Style Generator does what the old Bias Comb...

    Quick Style Generator does what the old Bias Comb script did, except instead of a bias map, it creates a FiberFX style instead. I think QSG has a little bit more functionality than Bias Comb did. ...
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