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Type: Posts; User: Sensei

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    If Surface ID has to fulfill its job i.e. being...

    If Surface ID has to fulfill its job i.e. being primary identifier of surface used by pixel, it must not be anti-aliased..
    Imagine we have Box with Default surface, it'll have assigned Surface ID...
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    If you want to custom draw directly to panel you...

    If you want to custom draw directly to panel you can use:

    PAN_USERDRAW
    Your panel draw callback.



    typedef struct st_LWPanelFuncs {
    [...]
    DrawFuncs *drawFuncs;
  3. Thread: Worm

    by Sensei
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    You could make cylinder, with many segments,...

    You could make cylinder, with many segments, enable Stretch tool, enable Falloff, adjust Falloff settings to the right one, and click somewhere in the middle gives something like this:
    ...
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    Did you try UV mapping with Morph Vertex Map...

    Did you try UV mapping with Morph Vertex Map trick?
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    Make box (it's initial user mesh) 145096 ...

    Make box (it's initial user mesh)
    145096

    Generate disc close to box edge. It's like user selected edge of box and wants to round it.
    145095

    Make bigger box slightly offset from previous disc....
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    What does mean in this context "being wrong", I...

    What does mean in this context "being wrong", I don't understand.. I am just saying how this tool is implemented internally..
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    I understand how these tools work to unimaginable...

    I understand how these tools work to unimaginable by you level.. They are generating fake in-memory mesh, which is dynamically subtracted by internal "boolean operator" from base mesh..
    You end up...
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    Clipping is computed at very very early stage of...

    Clipping is computed at very very early stage of surface evaluation. At least should be computed at early stage of evaluation by renderer. So, if surface is absolutely transparent (with IOR 1.0), it...
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    JPEG does not have any alpha channel..

    JPEG does not have any alpha channel..
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    To invert alpha you need to use nodal setup...

    To invert alpha you need to use nodal setup 1-scalar..
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    ...in LW 2018-2019 you can simply use Clip in...

    ...in LW 2018-2019 you can simply use Clip in Surface's Node Editor..
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    I meant what should be done, but is not.

    I meant what should be done, but is not.
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    It looks nice and impressive on videos, but you...

    It looks nice and impressive on videos, but you really would not use it on your own model.. Polyflow too crappy, and too dense to be useful and not feel guilty for making crap.. ;)
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    Help should be displayed in bubble help appearing...

    Help should be displayed in bubble help appearing when somebody hovered UI element by mouse etc. etc. Just saying.. ;)

    ps. I never read LW docs (or manual), except LWSDK of course.
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    Make Weight map for purple area with 100% and the...

    Make Weight map for purple area with 100% and the rest 0%.

    Add Weight node and Math > Vector > Scale.

    Plug everything.

    Only purple area is displaced by MDD now.

    Or invert Weight map, and...
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    Efficiency is relative.. ;) With OBJ file format...

    Efficiency is relative.. ;)
    With OBJ file format one desperate enough developer, could split parsing to separate threads and get ~8 times boost on 4 core (8 HT) machine etc. ..
    Obviously it would...
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    Alpha? Why you didn't use weight map, with Vertex...

    Alpha? Why you didn't use weight map, with Vertex Maps > Weight node?

    Did you see my way of handling intersecting instances?

    https://www.youtube.com/watch?v=P6p-Cm_PFyc&t...
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    During writing software you always deal with...

    During writing software you always deal with workarounds.. ;)
    Not talking about LWSDK. But generally.
    ...or maybe I am always dealing with nonstandard things, which authors of API didn't think...
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    Ah, right, because it had internal vertex index...

    Ah, right, because it had internal vertex index counter/"pointer", which is incremented each time Evaluate() is called to the next data.
    I had to use newer version, because could not see any bad...
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    What did you mean? Your node->Copy() function...

    What did you mean?
    Your node->Copy() function does something else than user can do manually picking up the all fields by himself/herself in UI (and making settings-equal version of node) ?
    If yes,...
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    1) make screen-shot or render in 3rd party app....

    1) make screen-shot or render in 3rd party app.
    2) put it in background of Layout.
    3) start adjusting Aspect Ratio till they match (bg image and LW scene).
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    That's why I removed that message from this...

    That's why I removed that message from this thread.. ;)

    ZoomFactor is controlling the all 4 (ZoomFactor,LensFocalLength,H FOV,V FOV).

    Did you use correct Aspect Ratio?
    Are you calculating it...
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    You can create your own perspective Camera plugin...

    You can create your own perspective Camera plugin class where you will be able to create rays in direction that you want. It's relatively easy. But requires C/C++ code.
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    [never mind]

    [never mind]
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    Maybe as a workaround try exporting it in some...

    Maybe as a workaround try exporting it in some common file format, and then use 3rd party app to export from it..
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