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  1. Replies
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    No it's surface based. If i had to do it for a...

    No it's surface based.
    If i had to do it for a certain vertex i would use the softFX editFX trick to generate a null for the vertex.
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    You can alwasy use stickySurface ...

    You can alwasy use stickySurface

    https://www.lightwave3d.com/learn/article/layout-introduction-to-sticky-and-sticky-surface/

    I wonder if you could make a quick python to add a remove those...
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    I found very similar if not the same in LW 8. ...

    I found very similar if not the same in LW 8.

    They were reproducible. but it's two step operation. As Rh is finding out. I'll see if i can find the old steps.

    But the funny thing was that...
  4. Sorry i'm speaking very narrowly. And also trying...

    Sorry i'm speaking very narrowly. And also trying to expand the concept.
    I know the dissolved trick work already. But these are master plugin and with multiple char in scene they can get a little...
  5. Of course but we're not talking about cheap...

    Of course but we're not talking about cheap tricks. 8)

    You could do some interesting things if the viewport picking code was open to plugin.
    Proxy selection plugin could be a node graph.
  6. Yes but you would be paying for multiple cut up...

    Yes but you would be paying for multiple cut up meshes deforming to match. There is a good chance they are just tagging faces and ray casting to pick the right ctrl.
    And i'm sure there is a lot more...
  7. The speed and simplicity of what they showed in...

    The speed and simplicity of what they showed in that video. Are simply amazing and should not be understated.
    Speed, Simplicity and Reliability are the cornerstone to great rigs.

    I really liked...
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    +1 This will be very important. How hard will...

    +1
    This will be very important.
    How hard will this be to implement?
  9. RIP Larry It will not be the same without him...

    RIP Larry
    It will not be the same without him here.
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    Nice work. The dynamics on the egg shell look a...

    Nice work.
    The dynamics on the egg shell look a little off. But i like the feel of the piece.
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    On a more positive note about LW development. Is...

    On a more positive note about LW development. Is that they have been trying to not repeat the old mistakes... as much. All the current rigging i much better than it was before. So if they go back at...
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    It's hard to take it seriously without script or...

    It's hard to take it seriously without script or SDK support. All the features that are good are locked away inside. Even if i did like it i would find it hard to incorporate into a production...
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    http://forums.newtek.com/showpost.php?p=724985&pos...

    http://forums.newtek.com/showpost.php?p=724985&postcount=4

    This is a rig i made with PLG IK plugin and IK Booster. You coudl use standard IK now that it has proper poly vectors. This was the most...
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    I agree with everything RebelHill has said up to...

    I agree with everything RebelHill has said up to this point.
    I just wanted to add this point. Regardless where you spend time learning IK Booster or not. You need to learn LW rigging in general. ...
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    I did write this a long time ago to help with...

    I did write this a long time ago to help with rigging. But it may help you in a pinch.
    http://steelronin.com/plugins.htm#ResetGoals
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    Yes watch his videos there great. An offset is...

    Yes watch his videos there great.

    An offset is any item parented to another with transform and rotation zeroed out.
    The offset is the interative items of your rig
    The Parent transform is the non...
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    Double post... can't find delete

    Double post... can't find delete
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    It may sound silly but LW's can actually be...

    It may sound silly but LW's can actually be helpful. In this case it's simple. Lw doesn't have interesting feature that can break.

    You never want to point a IK goal at something you can't reset...
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    Ya after you rig long enough you will almost...

    Ya after you rig long enough you will almost never build a control without an offset. There simple and you save your *** time and time again.
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    I'll take another guess that he just needs...

    I'll take another guess that he just needs offsets. :D
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    Good thinking lertola2 You can keep it low and...

    Good thinking lertola2
    You can keep it low and use last. The important part is to just make sure you have geometry that closely matches the mesh near the stitches. So the points of the geometry...
  22. Thread: TinTin's coat.

    by Castius
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    Lol

    Lol
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    3d Coat (http://3d-coat.com/) wins hands down if...

    3d Coat wins hands down if you really need quality reduction to quads mesh.
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    Just because they are different objects should...

    Just because they are different objects should have no affect. If your weights match i see no reason this would not deform the same. Now if your painting weight maps this will not a fun job....
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    Technically it "should" work if they have the...

    Technically it "should" work if they have the save weighting. But you can also use meta link instead.

    ftp://ftp.newtek.com/multimedia/movies/w3dw/MetalinkMorph.mov...
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