27" Calibrated HP and a 24" dell screen.
Type: Posts; User: 3DGFXStudios
27" Calibrated HP and a 24" dell screen.
The closet needs a bit bump. It's smooth like a mirror. It seems like I can see the occlusion radius especially in the closet. Also the specular reflection on the tires is a bit high.
Over all it...
You'll probably get better result using instances. You scenery looks like it's under water. The color control over the ffx grass isn't that great. For hair it works but for grass it's just not that...
Yea! That Looks a lot better! I almost don't miss the headlights anymore ;) Are you going to model the interior too?
This looks fantastic! I like the explosions! The thing that could use a bit improvement is the bullet simulations. It is falling apart too easily. There should be more big chunks. Maybe the glue...
Exactly my thoughts!
There is probably a logical reason but it is really hard to say what the problem could be without looking at your scene. Could you post it here?
How does it transfer to LW? Does it look similar when you render it or does it look totally different?
Yup the one without preprocess is the one I used.
I did it using sockmonckey and a weightmap. That works great as well.
Make it soft dynamic. You could add some dynamic bones to make the leaves flap in the correct direction.
I just made some popcorn animations with sss and instances and I've to say the radiosity is a bit slow but in the end it didn't take that long to render. I used the Sigma material. I'm not sure if it...
Cool setup you got there!
The bullet constraints are really nice but apparently don't work with bullet soft. To connect soft to hard you need to add bones. It would be nice if there was a more...
There is a new search function in 2015. You need to type it into the thing in the top left corner. It searches in real time!!! :D
Yea it looks like there are two 3D spaces mixed together.
I used negative lights in a job a few weeks ago to get a dark corner and that worked great! LW11.6
Whoohooo Awesome news!!! Good job LW3DG
But then BNR gives you an error. It was something like this if I remember it correctly: can't load md2000.p. I thought I fixed it back then by installing the .net framework 2008 or 2010 and updated...
Make sure the files are accessible by the rendernodes. You could try opening the scene on a render node using layout. Normally if you put the mdd files in the standard vertCache folder everything...
Looks yummy!
There are traffic signs with a honeycomb pattern on it. It is visible in color and bump. You could use the carpaint shaders as a starting point.
...
I would like to see this, cool idea. However I think it's not the best idea to use a TV as a computer monitor.
You don't apply the scanned data to different geometry. You need to use metalink for that. What you do is you link a highress model which can have a different poly count to the lowress model that...
edit: Oh never mind.... You are right....
If you want animated stuff out of LW you need to export it using the .sd exporter in the next limit plugin manager.