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  1. You might be doing it the hard way. You can learn...

    You might be doing it the hard way. You can learn C# in Unity or C++ in UE4 easier than in any other environments. Both of those environments do a LOT of the heavy lifting for you, and their...
  2. Ann: Glycon VR Mocap now with secondary display options

    https://www.youtube.com/watch?v=xk-bV0WMhDI&feature=youtu.be

    GlyconVR Instant Mocap makes it easy to create high quality animations instantly, for use in game engines and 3D programs.

    In the...
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    Awesome! That is a powerhouse of a product. ...

    Awesome! That is a powerhouse of a product.

    -Chilton
  4. **Watching this thread to shamelessly steal ideas...

    **Watching this thread to shamelessly steal ideas and later try to pass them off as my own.**
  5. Ann: Glycon Mocap now with additional tracker support

    Hi guys,

    The latest version of Glycon supports up to 11 Vive trackers. But to get precision tracking data, I'll need to do a few more tweaks. So I'll be sending out a beta for registered users...
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    Glycon 3rd party review

    I swear I did not pay anyone to say nice things about Glycon.

    https://renderositymagazine.com/article/5083/glycon-vr-a-mocap-jewel-for-your-unity-toolbox

    -Chilton
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    Also, new Discord server is here......

    Also, new Discord server is here...
    https://discord.gg/dDq6CBe

    ( I'm still new to Discord so I'm sure I'm doing this wrong :D )

    -Chilton
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    Glycon Roadmap vid

    Hi,

    For those who are doing their own mocap with Glycon, here's a quick rundown of the roadmap and the weird stuff I've got planned for the near future :-)

    ...
  9. It's in active development now :)

    It's in active development now :)
  10. Ann: Glycon Release 12: Walking in place, WMR support, more

    Glycon is a mocap platform that uses your VR rig to create FBX data for animations.

    One of the new features in Glycon release 12 is the ability to walk in place, so you don't have to get out of...
  11. I'm a fan of making boxes to rough out the...

    I'm a fan of making boxes to rough out the shapes, then subdividing, then adding geometry until the subdivided version is beautiful.

    But that's largely because I always end up doing that last...
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    First, I'm sorry to hear about your health. I'm...

    First, I'm sorry to hear about your health. I'm glad you're still with us, and I hope you're able to have the surgery on time!

    Second, the way I'd model that ship would be to...
    1) Use a disk
    2)...
  13. I like Round.me for its simplicity. Example...

    I like Round.me for its simplicity.

    Example (made in LightWave + Ubercam):
    https://roundme.com/tour/10856/view/26795/

    -Chilton
  14. I totally agree. I just added Windows Mixed...

    I totally agree. I just added Windows Mixed Reality support to Glycon, so you can do room scale tracking without lighthouses. We're just a step or two away from being able to do mocap anywhere, at...
  15. Yeah, it's definitely still alive. Everything...

    Yeah, it's definitely still alive. Everything except the VR cameras predates my work, and was written for an earlier version of the LightWave SDK. I updated all of them for the latest SDK, but I...
  16. Hi everyone, My apologies for not catching up...

    Hi everyone,

    My apologies for not catching up on this thread earlier. Please feel free to contact me, any time, at chiltonwebb at gmail dot com.

    Ubercam 3 will see the light of day, and I'm...
  17. Glycon Release 11: better OBJ + FBX exports, Vive Knuckles, and more

    For LightWave users, the exported data and OBJ file now properly synch up perfectly. Frame zero is a reference frame, and it should be a snap to add this into your existing workflow. This now...
  18. I was trying to find this one earlier. Check this...

    I was trying to find this one earlier. Check this out. Http://www.remove.bg

    It does a hell of a good job.
  19. Oh any PC that supports HTC Vive or Oculus Rift....

    Oh any PC that supports HTC Vive or Oculus Rift. Even a laptop works.
  20. Tools are definitely evolving. Higher quality...

    Tools are definitely evolving. Higher quality stuff than used to be done on render farms, in days, can be done in real time in game engines.

    AI, or in most cases Deep Learning, can do things like...
  21. And here is a simulation of a person skating...

    And here is a simulation of a person skating around with multiple leg trackers. I don't have multiple trackers so I couldn't test this myself. So I made the simulator:
    ...
  22. oh legs work now, I just didn't show it in that...

    oh legs work now, I just didn't show it in that video.

    You just have to move enough and the legs will follow. If you have a Vive or a Rift with three cameras, you can move around the room and it...
  23. LOL well, soon, you'll be able to record video of...

    LOL well, soon, you'll be able to record video of yourself high-Fiving yourself, so that's something! :-D
  24. Thanks guys! SteveH, that's actually on the...

    Thanks guys!

    SteveH, that's actually on the roadmap in a huge way. Not only will you be able to eventually play back your recording, you'll also be able to attach it to a proxy avatar, and...
  25. Glycon R10: Virtual Sets are here, baby, yeah!

    Virtual Sets in Glycon let you create a fake world to interact with, then export that along with your mocap. If you need to do mocap, and you have a VR rig already, it just takes seconds to get...
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