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Type: Posts; User: marchermitte

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  1. Yes, you're right. Trying the PBR now...

    Yes, you're right. Trying the PBR now...
  2. ok, thank you Denis. I tried again and realize...

    ok, thank you Denis.
    I tried again and realize that the distance in my gradient was too large, I got the proper result with closest point eventually. I though the missing spot info was the problem...
  3. trying my new threadripper rig 145924

    trying my new threadripper rig
    145924
  4. ok but what about the object spot, for instance...

    ok but what about the object spot, for instance used with the nearest point? (object spot into nearest point, into a gradient, into color channel) I tried all the new output but none seems to work......
  5. Ok, using the HPB matrix allowed me to solve the...

    Ok, using the HPB matrix allowed me to solve the problem. Connect the leading object position to an add vector, connect the leading object rotation to the HPB matrix, plug the forward output to a...
  6. I thought about It and tried but It's far from...

    I thought about It and tried but It's far from the flare's prestige. Plus I'd like to solve this issue... I found a way to solve It by parenting the flare to a null and use the nodal motion just like...
  7. This image is probably clearer with texts added....

    This image is probably clearer with texts added.

    145889
  8. Attaching light flare to flocking particles

    Hello.
    I'm setting up a scene with several spaceships using flocking and instances. Everything works as expected but I need lens flares to simulate the boosters, one per ship obviously. Because you...
  9. Thank you....mmmh... Weird. I exported and opened...

    Thank you....mmmh... Weird. I exported and opened the scene with LW 2015 and I don't have any problem, only with 2019.
    Renderwise (F9/F10), the 3 Sprites emitters take about 8 minutes per frame in...
  10. lightwave 2019 VPR doen't render hypervoxel in previews.

    Hello Lightwavers.
    I need to use the old legacy hypervoxels in sprite mode for a project (but i tried volume also) and wanted to see if the speed of the turbulence was ok. While I can see the HV in...
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    ok, I reduced the scale of all the layers to 5 %...

    ok, I reduced the scale of all the layers to 5 % of the previous size + doubled the space between layers and It works fine now.
    Thank you for your help.
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    As for the alpha layer, the white (of a rendered...

    As for the alpha layer, the white (of a rendered alpha channel, not the transparency gradient) is supposed to be the opaque part and the black the transparent so the transparency grad is correct....
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    Here are the alphas channels from the camera view...

    Here are the alphas channels from the camera view and from the perspective (matching the cam location)

    145040
    145041
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    Hello Greg! I'm doing a simple earth zoom out /...

    Hello Greg!
    I'm doing a simple earth zoom out / zoom in scene. I have 12 layers textures with several images map from satellite photo with different zoom level, from close to far, with 1 millimeter...
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    145039 Here is the problem

    145039
    Here is the problem
  16. Replies
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    302

    Transaprency oddity

    Hello
    I'm encountering weird behavior with LW 2018 / 2019 transparency. I need to use a b/w gradient do fade off the visibility of several layers. But when I apply my B/W gradient alpha, the...
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    looks great but I'm very surprised, given the...

    looks great but I'm very surprised, given the specs of the AMD RYZEN THREADRIPPER 2990WX, that the renders takes so long. Are all the threads used properly by Lightwave?
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    thank you, this is great! Denis is better than...

    thank you, this is great! Denis is better than Santa Claus!
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    Well, after messing around with nodes, It...

    Well, after messing around with nodes, It becomes easier everyday to solve little problems like this one.
    2 ways depending from the situation: Using DP boolean to hide and reveal a column made of...
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    Yes, I thought about spline control. The thing...

    Yes, I thought about spline control. The thing is, I had a good motion for my project, just needed to pace the transition from one center of interest to the next one. I'm going to transform that ...
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    Curve follower with speed control

    Hello
    I had that setup in Modo and I need to reproduce It in lightwave. Not that simple (for me at least)
    I have a curve loaded in layout and need a null to follow the curve (like the curve...
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    Thank you Greenlaw... no I didn't miss It. I went...

    Thank you Greenlaw... no I didn't miss It. I went through the post but I don't think It mentionned how to get Kinect 2 working with Nevron? Nevertheless, It does work, with a dedicated USB /...
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    Thank you Greenlaw... no I didn't miss It. I went...

    Thank you Greenlaw... no I didn't miss It. I went through the post but I don't think It mentionned how to get Kinect 2 working with Nevron?
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    When you use sub-D in the layout, the vertex...

    When you use sub-D in the layout, the vertex number doesn't match at all. I tried to save transformed, hoping that the vertex number at a given subdivision level would be the same but again, It...
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    The truth about Kinect 2?

    Hello guys
    I've been told that It is possible to get Kinekt v2 to work with nevron motion...
    Tried what was advised (including downloading and installing the sdk 1.8 from microsoft). The Kinect 2...
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