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    Only x3d exporter I know is zBrush. Use the...

    Only x3d exporter I know is zBrush. Use the Export options and select x3d or Sub Tool Master and click on the file format to change it to x3d. Lightwave would be nice.

    Glen
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    Marketing is the first step by at least...

    Marketing is the first step by at least developing their own in-house Game project. That would be great.

    I use Lightwave everyday in our studio. Tools that could be improved is being able to read...
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    You shouldn't have to texture your Low...

    You shouldn't have to texture your Low Polyversions or mess with the UV's by hand. Try http://www.xnormal.net/1.aspx (xNormal is only for PC) and as long as a UV is set, it doesn't have to match the...
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    Conifer Tree Redone

    Conifer Tree was redone. Normal map is still on the leaves, you can take it of if needed. I've been busy at work, hopefully I can show our work soon. Enjoy. I have more trees that will be uploaded...
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    Conifer Tree

    Thanks for all the replies! I am trying to get more models out there in Lightwave format, its a process.

    Here is the Conifer Tree. I use it for background trees or for that mid shot. I haven't...
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    I don't want to clutter up this thread with my...

    I don't want to clutter up this thread with my models, so I made a new thread http://forums.newtek.com/showthread.php?133011-Nature-Models-for-Download for the nature models to download.

    Glen
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    Here is a Single Ground Cover Leaf. Use any of...

    Here is a Single Ground Cover Leaf. Use any of the models for what you need. This one is good to use as an instance, not high poly but still have some detail. Have fun.

    Glen

    110661
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    Here is some Ground Cover. Only one leaf is used....

    Here is some Ground Cover. Only one leaf is used. I have another file that will be uploaded that has different leaves to give variation. This is Ground Cover is High Poly, it's around 117k tris. ...
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    Nature Models for Download

    Here are some nature models I have been making. This is located on lightwiki.com and liberty3d.com but I thought I would also start putting them here for everyone.

    The Palm Tree is high poly and...
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    I am happy you liked it! I didn't realize the...

    I am happy you liked it! I didn't realize the height when I was creating it. Hmm, I will correct that with the other trees. I have some variations of the Palm Tree that I need to upload. I will try...
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    Speaking of trees. Here is a Palm Tree model if...

    Speaking of trees. Here is a Palm Tree model if anyone needs. It is in Lightwave format. Free to download and use.

    http://liberty3d.com/forums/viewtopic.php?f=1&t=1034

    Glen
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    M2 Bradley Game Object

    I finally finished this up. Needed to rig the entire thing to work in Unity. I used Lightwave for the modeling, rigging, texturing (nodes) and animation. UV's were done in 3D Coat. It is so easy to...
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    Nice animation! Good job. :) Glen

    Nice animation! Good job. :)
    Glen
  14. Larry was always helpful when I asked a question...

    Larry was always helpful when I asked a question about Lightwave. He was very kind and generous with his words. Thanks for your help Larry, you will be missed.
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    I enjoyed watching the movies he worked on. I...

    I enjoyed watching the movies he worked on. I still love puppeter work, its fascinating to me. Interesting article, thanks for posting.

    Glen
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    That is wild! Thanks for the link! I really love...

    That is wild! Thanks for the link! I really love looking at amazing stuff like this, this blows my mind.
    Glen
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    We use the "ats package" here at work and also a...

    We use the "ats package" here at work and also a good pine tree collection is "Mountain Pines Package". Just type either one in the search for the Unity Asset Store and it should show up. I haven't...
  18. I have the trees but haven't had any crashing....

    I have the trees but haven't had any crashing. Have you tried deleting the lights that come with the scene and setting up your own?

    Glen
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    Looks great! Good job on building it. Glen

    Looks great! Good job on building it.

    Glen
  20. Thread: Wip m2

    by SubDProxy
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    Bradley WIP

    Some more additions to the Bradley.

    Glen
  21. Thread: NDo2

    by SubDProxy
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    http://quixel.se/nDo1/ This is for nDo Version 1....

    http://quixel.se/nDo1/ This is for nDo Version 1. This is free and creates a Normal Map using some basic features. I use at work a lot. It works up to Photoshop CS5. I don't know about CS 5.5 and 6....
  22. Thread: Wip m2

    by SubDProxy
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    Thanks! Glen

    Thanks!

    Glen
  23. Thread: Wip m2

    by SubDProxy
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    Bradley

    Still working on the Bradley. I have it close to 100k ploys right now. I just threw on some basic colors right now. I have been working on the inside (not Complete) and the engine (complete) too. I...
  24. Thread: Gaming

    by SubDProxy
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    We are a small studio (11 people but 3...

    We are a small studio (11 people but 3 Animators/Modelers)that makes games for desktop and mobile applications. Our main pipeline is Lightwave with Maya behind it. Maya isn't used that much but the...
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    We just figured out today when doing a mass...

    We just figured out today when doing a mass export of models that the FBX200900 Exporter for Lightwave doesn't work with Unity 3.5.1. We had to reconfigure our script to work with FBX201200 for the...
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