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Type: Posts; User: Ma3rk

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    Distant Light: 145796 Default Enviro light:...

    Distant Light:

    145796

    Default Enviro light:

    145797
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    Change your light to an environment-light ...

    Change your light to an environment-light

    https://docs.lightwave3d.com/lw2019/getting-started-with-layout/lights/light-types/environment-light
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    Are you rendering items as separate pieces or...

    Are you rendering items as separate pieces or that's just how the object is constructed? If separate, you might just want to set up a "Limbo" environment light using a Grad. Posting a shot never...
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    As with most things in life & software, there's...

    As with most things in life & software, there's always more than one way of removing the dermis of the proverbial feline.

    Taking the position of "Hobbyist" vs. "Profession" though in my mind is...
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    I'd nothing bertter to do so started in on the...

    I'd nothing bertter to do so started in on the Blaster & had the usual problems with Boolean work. So researched if there were some tools or techniques I'd forgotten about, and sure enough I came...
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    Good to see you popping up here Ola and...

    Good to see you popping up here Ola and particularly good to see someone who is proficient with using LWCad put out some fresh vids. Viktor tends to rush over some things that really need to be...
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    Actually, I think we ARE in Kansas! 145788 ...

    Actually, I think we ARE in Kansas!

    145788


    This started out just to test a few things & sort of grew. Gold Andy got RHiggitized so I can actually pose him easily in Layout now which would...
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    ... and likely to remain so w/o a WEE bit more...

    ... and likely to remain so w/o a WEE bit more info. ;)
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    It does and so that's what the HR prefix on them...

    It does and so that's what the HR prefix on them stands for. Been awhile.

    145766

    So I think your question is: how would you model this from scratch? I'm too rusty with it to answer but should...
  10. Thread: Dripping Texture

    by Ma3rk
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    Ya know, Denis is gonna have to come up with some...

    Ya know, Denis is gonna have to come up with some sort of Auto Update feature. I finally get the latest version & he adds a few more items a day or two later. ;)
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    You'll probably just have to fiddle with bone...

    You'll probably just have to fiddle with bone sizes in Layouts UI. Don't know if one Orient Hierarchy in the Rigging Toolbox would help with that or not.

    There's a vid in the original RHiggit...
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    Taking a closer look at the geom, it's not water...

    Taking a closer look at the geom, it's not water tight for one thing. For now, I just moved the lights a bit closer to the diffuser & closed the back of the fixture ring & that pretty much took care...
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    Ah gee, do I have to? I just want to light my...

    Ah gee, do I have to? I just want to light my new sail boat.

    RH's series has a chapter or two on those. I see what they reveal a bit later today. Was hoping some one had see this before.
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    It may come to that but it still shouldn't behave...

    It may come to that but it still shouldn't behave this way.
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    Yes, tested that earlier & does the same thing.

    Yes, tested that earlier & does the same thing.
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    A Conspiracy of things with Lights

    I've been trying to zero in on what's causing this, and tracked it down to where but not why. I'm using ies lights but standard lights exhibit this as well.

    145751

    And no, the Disco look is...
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    Somehow disturbingly wonderful.

    Somehow disturbingly wonderful.
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    Excellent. Soon to be acquired then. Tnx

    Excellent. Soon to be acquired then.
    Tnx
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    I remember this now. Had it on my "to get" list...

    I remember this now. Had it on my "to get" list as well and also figured that Newtek would implement.

    How are the docs for it?
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    Do you have a link for that? Could find with the...

    Do you have a link for that? Could find with the usual search.
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    They got me thru. I used the CombineWeights tool...

    They got me thru. I used the CombineWeights tool to build up from what was there. Don't know if the results are vastly better or not, but good practice.

    Had to revisit Body Builder in Rhiggit a...
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    First in Layout, look at the properties for the...

    First in Layout, look at the properties for the bone you want to use & note its weight map name. Then in Modeler, assign that weight map at 100% to the new geom & save. Back in layout once you've...
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    It's largely testing what still works & even just...

    It's largely testing what still works & even just finding things. Was watching a not that old vid that erikals did using a wt map selection tool that I'd used some time ago, but just couldn't find...
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    Would be nice if such a tool existed I'd think.

    Would be nice if such a tool existed I'd think.
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    Right, that's what I was getting at I guess. ...

    Right, that's what I was getting at I guess.

    I'll see if the older tools for weight working in Modeler are still happy in 2019.
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