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  1. So in this case Gaea seems to not have the same Y...

    So in this case Gaea seems to not have the same Y axis than LW,
    this can be adjusted in LW, try "invert Y" in the normal map node.

    Denis.
  2. Wanted also to verify if the faked relief above...

    Wanted also to verify if the faked relief above was convincing (without knowing the original)
    not a great resolution but I'm able to get a rough height map,

    146264

    and a displaced mesh object;...
  3. When you have different type of Normal map, like...

    When you have different type of Normal map, like different space
    of axis inversion you get garbage, not the case in my test,
    but you may have other kinds of error in the mapping itself,
    don't know...
  4. I don't know the original displaced terrain, but...

    I don't know the original displaced terrain,
    but looks like a correct normal map in tangent space,

    146257

    You may be surprised by red or green color in it,
    this is because the relief is...
  5. I don't think that green and blue channel of...

    I don't think that green and blue channel of Coverave Buffer are totally useless (until you haven't cryptomatte)
    the green is a normalized Depth Buffer and the blue is a normalized Object ID Buffer....
  6. If you reference one mesh object for a large...

    If you reference one mesh object for a large number of instances,
    offsetting position/rotation animation is a real economy of RAM memory,
    the renderer needs to pre-calculate and store only one mesh...
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    A node setup has the advantage to be applied to...

    A node setup has the advantage to be applied to all Referenced Objects,
    Or there's another trick in DP Instancer, add a first Object to be instanced,
    adjust settings and check "Copy Reference...
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    This is something you can do in DP Instancer, ...

    This is something you can do in DP Instancer,
    the trick is to first select all objects in Scene editor, then CTRL click to add the instancer in the selection,
    so you can open the DP Instancer...
  9. Thread: Tile Mixer

    by dpont
    Replies
    14
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    1,382

    I updated also DPKit, added Cubic mode to both...

    I updated also DPKit,
    added Cubic mode to both Tile and Mirror Tool nodes,
    here combined with RManNode Truchet, all set to Cubic projection,
    kaleidoscopic on all sides,

    146211

    146210
    ...
  10. Thread: Tile Mixer

    by dpont
    Replies
    14
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    1,382

    ..But this last "Sharpness" addition broke...

    ..But this last "Sharpness" addition broke something when loading 2D texture,
    so I recommend to download the last version of RmanNodeCollect.

    I found that Truchet texture generates also infinite...
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    It should work if you check the Motion Buffer, in...

    It should work if you check the Motion Buffer, in the Render/Buffer tab,
    normally this should work without that,
    this was reported somes time ago, don't remember if it was fixed or not
    or broken...
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    Absolutly, except binary reading, all is string,...

    Absolutly, except binary reading, all is string,
    you need integer()

    Denis.
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    I never used text string in switch() did you try...

    I never used text string in switch()
    did you try "staticObject" as case.

    Denis.
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    If you have only a few parts in your object and...

    If you have only a few parts in your object and use image mapping,
    the most simple way is to build a single image
    with letters side to side, and uv map each part UV
    side to side.

    Denis.
  15. Replies
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    Do you get issues with white spaces in folder or...

    Do you get issues with white spaces in folder or filename?
    Should not be a problem, in Lscript or Python.

    Denis.
  16. Replies
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    In LW 11, the ray casting is not possible with...

    In LW 11, the ray casting is not possible with native nodes,
    at least it can be replaced by DP Kit 11 ray intersect node
    and a few modifications, but slower in the preview,
    146179

    The goal of...
  17. ...And finally, the def process should not be...

    ...And finally, the def process should not be indented to def _Init.

    Denis.
  18. Also the double backslash because it's a special...

    Also the double backslash because it's a special character.

    Denis.
  19. I think you need at least the declaration of the...

    I think you need at least the declaration of the __lwver__

    Denis.
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    I think that line_002 is a string variable, so...

    I think that line_002 is a string variable,
    so no need "" in LoadObject().

    Denis.
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    A spray setup, raycast node motion for Null(2)...

    A spray setup, raycast node motion for Null(2)
    and RmanCollect Texture for box,
    though roundish mode needs high layer opacity level.

    146172

    146171

    Denis.
  22. there's also a Proxi with PRIS (see the online...

    there's also a Proxi with PRIS (see the online Lightwave Python doc)
    lwsdk.pris.layout.cs.loadobject(filename)

    lscript has also a proxy, this is even simpler, except the double backslash,
    ...
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    About animation sequence, OIDN is not temporal...

    About animation sequence,
    OIDN is not temporal yet, don't know for the future,
    that means no guaranty of stability over frames,
    this should be tested with higher number of samples.

    Denis.
  24. In support/scripts/Python/Layout/Generic there's...

    In support/scripts/Python/Layout/Generic
    there's a Add_Null/py script, good template for beginning,
    see how the AddNulll command is handled.

    Denis.
  25. in the SDK html "commands" folder, layout.html...

    in the SDK html "commands" folder, layout.html
    ->Object,
    LoadObject sfilename

    Also in Layout/Utilities/ a "Save Cmd List" button will save a file with all available commands.

    There are...
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