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Type: Posts; User: Styler

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    Thank you, Sensei! I have now sorted it out!

    Thank you, Sensei! I have now sorted it out!
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    Destroying a non-modal panel

    I reviewed code samples in sdk and noticed that they never call the "destroy" function for non-modal panel/xpanel dialogs. I guess in a real plugin I'll have a memory leak. Am I right? If so, what is...
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    Any examples of using XPanel?

    Need a simple tutorial. regular panel has some issues in current version. Thanks
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    656

    Thanks guy, I spotted the problem place. When I...

    Thanks guy,
    I spotted the problem place. When I use "PANF_NOBUTT" flags for dialog window it causes the problem.

    Another, more detailed bug submitted...
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    Whether will be python finally repaired?

    I'm curious about situation with this silly bug. It's really important 'cause global variables and callbacks just don't work.
    http://forums.newtek.com/showthread.php?140556-LWPy-11-6-2-bug
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    No you shouldn't have any limitation regarding...

    No you shouldn't have any limitation regarding autocomplete. Where did you put lwsdk.py file? I guess it supposed to be this place in MacOS
    ...
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    2 Snosrap: Oh (, I didn't know about it! Thank...

    2 Snosrap:
    Oh (, I didn't know about it! Thank you so much! =)
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    Toggling Faces/SubPatches in any modes

    Newtek guys,
    Could you finally make it work in any components mode. It's so annoying: to see model un/subpatched users have to switch back to poly mode. I guess it's required to change some...
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    Yeah, you were right, I have removed config and...

    Yeah, you were right, I have removed config and got no errors. Thanks!
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    Thank you guys, it works with DPKit! ) Denis,...

    Thank you guys, it works with DPKit! )

    Denis, I have a bug for you. DPKit doesn't work well with 11.6.2 version. When I click on color picker it shows this message

    120931

    In version 11.6.2...
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    ParticleInfo issue

    Is Particle Info supposed to take per-particle attribute?
    I tried to make particle effect where per-particle positions affect on individual particle color attribute.
    I used NodeEditor for Sprite...
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    ohh, I found out!

    ohh, I found out!
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    537

    Is it bug that "Studio trait" node always outputs...

    Is it bug that "Studio trait" node always outputs (0, 0, 0) for position?
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    537

    I found a good tutorial...

    I found a good tutorial http://www.youtube.com/watch?v=YhCTEM7AX-E
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    access to viewport color buffer

    i want to grab color buffer pixels of specific viewport. is it possible with sdk?
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    Virtual Studio | questions

    Hi guys,

    I want to bind a device control value with some action. How can I get actual value?
    For instance, I'm tracking "Value_0" and wanna put this value to Action field like "Rotation Value 0...
  17. Thread: LWPy 11.6.2 bug

    by Styler
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    sami, Thank you man ;). I submitted the bug.

    sami,
    Thank you man ;). I submitted the bug.
  18. Thread: LWPy 11.6.2 bug

    by Styler
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    1,752

    LWPy 11.6.2 bug?

    I found silly bug in new version. Probably it's exist in all 11.6.x versions (didn't tested).
    Here is simple test example and picture with result in different versions.

    The meaning of the bug:...
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    Here is updated file generated with LW 11.6.2...

    Here is updated file generated with LW 11.6.2
    120665
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    Found it ). lwsdk.LWFileReqFunc('hail', 'name',...

    Found it ).
    lwsdk.LWFileReqFunc('hail', 'name', 'initPath' )
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    Open file dialog

    Hi,
    How knows how to use FileRequester/FileRequester2 in python?
    SDK/lwsdk11.5/html/globals/filereq.html
    SDK/lwsdk11.5/html/globals/filereq2.html

    I need to open fileBrowser for getting...
  22. Thanks for info Lightwolf, i didn't know about it...

    Thanks for info Lightwolf, i didn't know about it :(
  23. By the way, Visual Studio Express supports only...

    By the way, Visual Studio Express supports only 32-bit compiling.
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    Latest specification of LWO file format

    May I find it somewhere? Version from lwsdk11.0(lwsdk11.0/html/filefmts/lwo2.html) includes only old format, that knows nothing about nodes/nodeEditor.
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    Looks like you have to save scene first. After...

    Looks like you have to save scene first. After saving it works correctly
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