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  1. Wow, what a cool project to set yourself... and...

    Wow, what a cool project to set yourself... and going great guns so far :)
    Keep it up, and cannot wait to see the final thing assembled and rendered :D
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    As I said in the comments section on YouTube......

    As I said in the comments section on YouTube... absolutely brilliant VFX work.
    Can't fault any of it, and the movement of the aircraft is perfect!!!
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    Has the original poster deleted all configs and...

    Has the original poster deleted all configs and let it rebuild them? This is commonly a cause for issues too.
    I don't have a problem here, but yeah the hub needs looking at seriously, because it's...
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    It's just the coffee they sell at work (yep, we...

    It's just the coffee they sell at work (yep, we don't get free coffee like every other workplace in the world :( )
  5. Datasmith is solely for the purpose of importing...

    Datasmith is solely for the purpose of importing assets from CAD packages (as their native formats) or from most Autodesk products.

    Using the Unreal Bridge for LightWave effectively removes this...
  6. Sticky: They sound very wise and 'in-touch'. Glad you...

    They sound very wise and 'in-touch'. Glad you have people like that in charge... I agree with every word.
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    Try resetting your LW Firewall changes by doing...

    Try resetting your LW Firewall changes by doing this:

    - Open a Command Prompt, make sure you escalate as admin (if you don't know what this is, just ignore all of this)
    - Navigate to your LW...
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    Very exciting developments here Mike, and I'm so...

    Very exciting developments here Mike, and I'm so happy to have supported this stuff over the last 10 months or so. GREAT work, and brilliant for the community too.

    I too would have difficulty...
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    Sorry, I didn't explain. So, press d on the...

    Sorry, I didn't explain.

    So, press d on the keyboard to open up the display options, go to the opengl panel and switch between the open gl modes there.

    There's hlsl, pbsdf hlsl and something...
  10. Yeah, anything linked to the hub, VPR and...

    Yeah, anything linked to the hub, VPR and switching apps is very crashy... but not in every instance.

    Get those packaged up, with the content and steps to 100% reproduce the crash, and they'll fix...
  11. No problem. The one other thing I forgot to...

    No problem. The one other thing I forgot to mention was the SunLight also needs to be set to 'visible to camera' otherwise you won't get a sun in the sky at all, as I've turned it off in the...
  12. I've gone for a slightly different approach, for...

    I've gone for a slightly different approach, for ultimate control I guess.

    You can separate out the Sun's light and the Environment's Sun, by turning the intensity of the Sun to 0 in the...
  13. Yeah, this is what I thought. I'll post what I...

    Yeah, this is what I thought. I'll post what I did later. I don't use the denoiser as a rule as it isn't safe for animation currently.

    I tried with GI too, and had no fireflies... but I may be...
  14. lol. Fireflies are generally caused by the...

    lol.

    Fireflies are generally caused by the over-bright sun-light and no MIS sampling, mixed with strong specular reflections, and reflections of other spec.
    My scene is just a torus on a plane by...
  15. I'm using a PBSDF with the default settings. Bit...

    I'm using a PBSDF with the default settings. Bit of spec and bit of roughness. I can share the scene later.

    Guess it heavily depends on the CPU you're using too. Mine is a dual CPU xeon 3ghz
  16. How are you guys lighting these? I've just...

    How are you guys lighting these?

    I've just done a test here at work, and a torus in a sunsky scene renders in 20 seconds with no noise.

    There's no real need to turn GI on for a scene like this...
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    Looks like some kind of GPU display corruption....

    Looks like some kind of GPU display corruption. I'd try flicking between OpenGL modes, and maybe updating your GPU drivers. I don't think it'd be flipped polygons though.
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    The navigation for other devices has to be...

    The navigation for other devices has to be enabled using 'x' on the keyboard. Then you pretty much get 'game-engine' type navigation using mouse and keyboard.
    I'm sure it can do other things too,...
  19. I'd say, if you don't know 3ds Max, you can still...

    I'd say, if you don't know 3ds Max, you can still watch his tutorials and marvel at true production techniques.

    It's interesting still, especially his organisational techniques, and how he...
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    Pretty sure this was the case with all versions...

    Pretty sure this was the case with all versions of LW with VPR in it. It's a limitation I was told.
  21. Not sure how much Mark did really. Makes me...

    Not sure how much Mark did really. Makes me wonder if things can move faster without someone else slowing down the development? Maybe :)

    Anyway... Back on topic. I've never used AMDs renderer, but...
  22. Do they not? I thought they had one dedicated...

    Do they not? I thought they had one dedicated render dev.
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    Thanks devs... quite an impressive update, new...

    Thanks devs... quite an impressive update, new features as well!! Very impressed to be honest!
  24. His tutorials are REALLY REALLY good. Bought his...

    His tutorials are REALLY REALLY good. Bought his FumeFX course a few years back, and although he talks a lot... (which I don't personally mind) he really gives an incredible insight into proper...
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    I do remember being blown away by the fmv in...

    I do remember being blown away by the fmv in those early games.
    Some great work in there for the time!
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