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  1. To me the hard limit of 16 GB seems really low. ...

    To me the hard limit of 16 GB seems really low.

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    The reason your explosion seems to implode at the...

    The reason your explosion seems to implode at the start is down to the keyframes for your morph. Have a look in the graph editor - you don't want your line to go below 0. I'll tell you more if you...
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    Are you using normal maps? B

    Are you using normal maps?

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  4. Thread: Make pole Tool

    by BeeVee
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    or just press ctrl space and type... B

    or just press ctrl space and type...

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    I can't do anything about that now, sorry. B

    I can't do anything about that now, sorry.

    B
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    You can use Full Precision Blur to blur your...

    You can use Full Precision Blur to blur your HDRIs. Fireflies are caused by big changes in luminance concentrated into small areas. Like the bright spot of the sun in an hdr that's mostly in shade -...
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    It's amazing, almost like someone spent hours...

    It's amazing, almost like someone spent hours collating info and putting it all in one place ;)

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    That is a brilliant tutorial from Richard Culver....

    That is a brilliant tutorial from Richard Culver. It's old but it's still as pertinent as ever.

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    PS. Forgot to mention we now have useful tools for working with subpatched geometry like...
  9. You can also use UDIM to maintain full resolution...

    You can also use UDIM to maintain full resolution for your maps. That way you will stick to only one UV map but with multiple UDIM tiles. Unreal finally started supporting UDIM in v4.19, I seem to...
  10. Like I say, put all the sides into one UV map....

    Like I say, put all the sides into one UV map. Unreal supports more maps but they are for special purposes, like lighting. Unreal needs a single UV map. Also, are you checking that images are being...
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    Are you in a display mode like Shaded? Change the...

    Are you in a display mode like Shaded? Change the viewport display to Textured Shaded Solid for a view of your surfacing but bear in mind that Layout's OpenGL can only show the first layer of a nodal...
  12. Modeler was always referred to, literally, as the...

    Modeler was always referred to, literally, as the workshop while Layout was the soundstage, since the earliest days.

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  13. When you say four textures, I presume you mean...

    When you say four textures, I presume you mean four images applied to one UV map? Unreal (most games engines or DCC apps) really only supports one UV map for surfacing.

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  14. Poll: You can always check the handy LightWave History...

    You can always check the handy LightWave History page that contains every version ever released... https://is.gd/IcjIvs

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    It was Antebellum. I went to see it mainly for...

    It was Antebellum. I went to see it mainly for Janelle Monae, who I think is great. I'd give the film 3/5 at best, and mainly for her. The second act is all over the place and the editing needs a lot...
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    The secret is to pay attention to the message...

    The secret is to pay attention to the message that's displayed when it does come up in Disco mode. The About box will say that the licence is in use somewhere else in the network, that it has found...
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    Chuck! I leave the forum alone for a couple of...

    Chuck! I leave the forum alone for a couple of hours to go and see a not-great film, and in you pop :D I miss you buddy and thanks for being great support through all the years we've worked together....
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    De rien, mon ami. ;) A+B

    De rien, mon ami. ;)

    A+B
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    I didn't have a needed plugin to be able to...

    I didn't have a needed plugin to be able to render the 2018 or 2019 docs. You could read the 2020 docs but there are some things that won't make sense such as the environment light or the way the...
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    By the way, just because not all the names have...

    By the way, just because not all the names have been crossed out it doesn't mean there's anyone still developing LightWave. The other people in that engineering team have been deployed elsewhere.

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    Nah, just a contraction of VizRT and NewTek. I...

    Nah, just a contraction of VizRT and NewTek. I have no idea what they are going to call the company.

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    @Off, I still have an amazing scene you did that...

    @Off, I still have an amazing scene you did that you kindly gave me (not sure where it is right now). It was an airship, I think? Very complex scene with loads of objects... @hypersuperduper Thanks,...
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    It's of Persian origin, apparently, but it's been...

    It's of Persian origin, apparently, but it's been appropriated by a lot of people, Gandalf not included :D As for the thanks, thank you for working tirelessly on the forum helping to illuminate...
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    He's still working for NewTek until the end of...

    He's still working for NewTek until the end of the year.

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    Hey, Tim. Not since August, although I did make...

    Hey, Tim. Not since August, although I did make sure that there's a PDF export from the wiki available in your NT user account, in case VizTek decide to stop the wiki.

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