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Type: Posts; User: James Moore

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  1. Replies
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    Deleting the Flock instancer, changing the...

    Deleting the Flock instancer, changing the Textures on the object, and then redoing the Instancer did reflect the changes in the Texture (i.e. turning off World co-ordinates).
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    I think I figured out the problem (an aha moment...

    I think I figured out the problem (an aha moment while sleeping). Any texture changes to the object, even when 'saved all' is used, doesn't get passed on to the instances. You have to remove the...
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    Thanks for the suggestion Prometheus and in my...

    Thanks for the suggestion Prometheus and in my first render of this scene the turbulence procedural was set to world coordinates and I thought, aha that'll do it. I changed it, saved all my...
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    Textures want to move when flocking

    Hi,

    I've got a bit of problem and I'm hoping you all can steer me in the right direction.

    I am trying to create a seething mass of worms. I've created my worm and I'm using procedural textures...
  5. The most confusing aspect from my POV is that it...

    The most confusing aspect from my POV is that it sits in a section detailing the "edit" tab and they don't seem to have much to do with that tab in particular.
  6. Thread: Worm

    by James Moore
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    Prometheus, thanks for posting the screen. I see...

    Prometheus, thanks for posting the screen. I see now how you can use multiple layers of procedurals. cool

    yeh, rebel, I can see in my mind's eye what my clients see's in hers

    but getting it...
  7. Thread: Worm

    by James Moore
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    It's a fun job. An art project for an...

    It's a fun job. An art project for an installation. Being 'art' not much money but it forces me to learn Lightwave. Basically I've got to take a fragment of a person who blows up, turn it into a...
  8. Thread: Worm

    by James Moore
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    I think a ribbed object would be nice but I think...

    I think a ribbed object would be nice but I think the key is the texturing. I'm intrigued by RebelHill procedural suggestions. I'm going to see if I can't control a procedural first...
  9. Thread: Worm

    by James Moore
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    15
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    Yes, I did notice the little legs but I think I...

    Yes, I did notice the little legs but I think I can dispense with them. I just want a worm that has that look. I first experimented along the lines that Sensie suggested (using ring/loop to shrink...
  10. Thread: Worm

    by James Moore
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    Worm

    I'm a bit of a newb to modelling. I need to make a worm (well actually a bunch but once I get one...)

    I figured how hard could it be, make a cylinder, slap on a texture and maybe a bump map, grab...
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    It simply confused me. I'm reading through the...

    It simply confused me. I'm reading through the manual and saw the syncmesh stuff and thought 'that's interesting, let me try it out' I go to the edit window and try to find it and fall down a...
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    I started another thread asking this question...

    I started another thread asking this question specifically. Basically, at the bottom on the page it lists the path's to each individual tool. Since I was in the manual reading about the Edit...
  13. ahhhhh, I just looked at that and assumed they...

    ahhhhh, I just looked at that and assumed they were the tools after the 'toolbox' had been opened and not the path to each individual tool. I was looking all over the place for something called...
  14. Modeler - how do you open syncmesh tools

    The manual doesn't seem to give me the answer:

    https://docs.lightwave3d.com/lw2019/getting-started-with-modeler/introduction-to-modeler/modeler-edit-menu/syncmesh-tools

    nor a forum sesrch nor...
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    regarding "reading the manual".... I figured I...

    regarding "reading the manual"....

    I figured I would, starting in Modeler. I get to Modeler Edit menu and they start talking about Syncmesh tools. Ok, I'll try them out but...

    I can't find a...
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    it's always in the last place you look. Is Mr....

    it's always in the last place you look. Is Mr. Bowie still authoring the beast?
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    You would think the texture map would treat an...

    You would think the texture map would treat an image sequence with an embeded alpha and execute the key accordingly but inverting a transparency layer is needed.

    I seem to have it working pretty...
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    I do find this useful. This is the first I've...

    I do find this useful. This is the first I've heard of 1bit image sequences. You would think a clip map would treat the alpha in the image the same as the 1 bit sequence (i.e. isn't the difference...
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    I am actually trying to take a lens flare created...

    I am actually trying to take a lens flare created in LW and map it on to a plane in another scene. Your question prompted me to set up a quick test which I've done and highlights some issues I have...
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    I rendered them out of LW. I was thinking of...

    I rendered them out of LW. I was thinking of trying LWTGA32 but am wide open to suggestions
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    PNG's are indeed the sequence format....

    PNG's are indeed the sequence format....
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    Hi Tim, Refraction of 1 works but not 0. The...

    Hi Tim,

    Refraction of 1 works but not 0. The clip map option seems only to cut a hole in the object where the alpha is as opposed to leaving the texture map on and the rest of the object...
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    That sounds promising. What tool would you...

    That sounds promising. What tool would you suggest for mapping a sequence with alpha's to a surface?
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    that's the key, refraction index of 1. I thought...

    that's the key, refraction index of 1. I thought it was that but dragging the slider about yielded no love. Object dissolve not an option as I want the alpha'd sequence to remain (texture map the...
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    Since I may still have your ear and I know you've...

    Since I may still have your ear and I know you've been around this software a long time (I remember you from waaay back)

    Why, if you start a completely new scene, add a 2D box (either rotate it...
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