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  1. Replies
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    Yes that may really help. I also noticed small...

    Yes that may really help. I also noticed small details disappearing. That would also leave the edge shaded render lines sharp. Have you sent that in as a feature request or bug report?
    Still though,...
  2. I have to add that the GPU based denoiser already...

    I have to add that the GPU based denoiser already helps to cut rendertimes by over 2/3rds in many cases. While this is a far cry from GPU based rendering, it's a significant gain. I have found using...
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    GPU / CPU Denoiser Test in LW 2019

    HI all,

    I didn't expect much from the new GPU denoiser that was added in 2019, since all the denoisers LW has had (and most other tools I know) have been pretty dismal to the point of completely...
  4. Call for Collaborators: World Vision 2050

    Dear LW community,

    This a call for collaboration on a project for global change. I’ve been fortunate be part of the LW community for about 20 years. I’ve worked with many of you in the past, and...
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    Congrats on the pocket rocket! What a dream...

    Congrats on the pocket rocket! What a dream laptop to have!
  6. Funny, I once made that scene 10 years ago :)...

    Funny, I once made that scene 10 years ago :)
    Yes, looks like you just need to turn on Anti Aliasing. Higher resolution helps to see it better.
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    I had a bit of a breakthrough... by accident. I...

    I had a bit of a breakthrough... by accident.
    I was doing the samples testing and had turned raytrace reflections off for a speedy result. Then I forgot to turn it back on when doing a GI render......
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    Here's a sample analysis for those interested, at...

    Here's a sample analysis for those interested, at 5px min 200 px max and 40 degrees tolerance.
    See the massive amount of samples on the curved surfaces. the degree tolerance should reduce these, but...
  9. Replies
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    LW_Blender posted this download link with a 2018...

    LW_Blender posted this download link with a 2018 version: https://d.pr/f/UCgXlA
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    Yes, but I changed almost everything except the...

    Yes, but I changed almost everything except the materials.
    The first pass I didn't optimize anything, just set it at something high and let it go. I think the fireflies are just too few aa samples...
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    Down to about 2.5 hours render time at full...

    Down to about 2.5 hours render time at full res... some parts look good but the inset part on the left is horribly splotchy.
    AA looks pretty nice here at 10/32. Except for the excusable high energy...
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    Great to see Samurai, I'm a bit behind testing...

    Great to see Samurai,

    I'm a bit behind testing this, just fired this scene up, changed the light setup to an accurate sun, skylight with portals, and changed all camera, light and render settings...
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    Thanks! I'll get on it.

    Thanks! I'll get on it.
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    I'd like to try this scene... I got the 2018...

    I'd like to try this scene... I got the 2018 version download from earlier, but it doesn't seem to include textures. Can anyone share a scene with everything in it for testing, or point to the right...
  15. Better Bloom. It's the only one I really miss.

    Better Bloom. It's the only one I really miss.
  16. Great video, thanks for posting. Yeah that max...

    Great video, thanks for posting.
    Yeah that max readout would be great, and seemingly easy to implement. Can you send in a feature request? You have my support!
  17. Rayek, thanks for those very insightful...

    Rayek, thanks for those very insightful comparisons.
    Am I the only one in thinking that the LW renders look far more crisp? The Cycles render almost looks as if it was a lower resolution scaled up? ...
  18. Thanks for your tests and insights. I'm not sure...

    Thanks for your tests and insights.
    I'm not sure where it comes across that I "insist" on using pure MC. I didn't even include it in the original post. I don't think it's a viable option either.
    ...
  19. Hi Jason, Yes I know, I mentioned it in the...

    Hi Jason,
    Yes I know, I mentioned it in the original post, and why I did that on purpose.
  20. Hi Kolby, so if I understand the new...

    Hi Kolby,

    so if I understand the new functioning correctly, the BFGI setting doesn't matter much for interpolated mode except for missing samples (which can be a frequent condition in very high...
  21. FYI the level of noise with pure MC after a few...

    FYI the level of noise with pure MC after a few minutes:

    139552

    Not sure how any use of buffers will help with this :D
  22. Myeah I don't think you're getting the degree of...

    Myeah I don't think you're getting the degree of noise we're talking about :) . Check out our for yourself, perhaps?





    You have to make a render in 2015 to see them, as suggested, then...
  23. Why would the render buffers matter here? As...

    Why would the render buffers matter here?
    As for the light leaks, make a render (not vpr) in 2015 and you'll see. Light leaks all over the bottom edge, unusable results.
  24. Great discussion so far. I agree with the...

    Great discussion so far.
    I agree with the problems. We have a long way to go to get the radiosity engine back into the ballpark of an industry standard. Virtually every modern render engine runs...
  25. Heh.. thanks guys. I was never gone, just behind...

    Heh.. thanks guys. I was never gone, just behind the scenes ;)
    did miss you. Tyrot, how've you been?
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