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Type: Posts; User: Hieron

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  1. Replies
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    Nice to see a new version being released. The...

    Nice to see a new version being released. The only way is up from here, looking forward to it.
  2. Still works, but only with distant light type it...

    Still works, but only with distant light type it seems.
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    Don't be surprised if this is it besides bug...

    Don't be surprised if this is it besides bug fixes, and see fancy new features in a paid 2016/2017 version.
    That's what would make sense imho and I thought it was mentioned by Rob that they weren't...
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    awesome work again.... really nice

    awesome work again.... really nice
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    Got the 10 keyless of this (mechanical) one:...

    Got the 10 keyless of this (mechanical) one:
    http://www.youtube.com/watch?v=gFWR8r5sdWY
    Brown cherry switches.

    Built like a tank, feels great, looks cool. not cheap but probably lasts forever.
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    Best setting ever for exactly that: ...

    Best setting ever for exactly that:
    http://www.neatvideo.com/index.html
    No doubt.

    Just set AA to 12 or 16 and don't bother with any other tricks (this is noisy so AS will pick up a lot anyway...
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    Thanks again Swampy, came in very handy for a...

    Thanks again Swampy, came in very handy for a project. On dense meshes the ray seems to miss occasionally (reduced your -10% scale to -0.001% but still)

    Ofcourse thanks to Pomfried for his...
  8. Thanks for the kind words, it is truly...

    Thanks for the kind words, it is truly appreciated. Your work on "Inner Life.." has been an inspiration to many I'm sure!
    That commute would be a .. er... strenuous one indeed :)

    Minor update,...
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    Any chance you could post an object that shows...

    Any chance you could post an object that shows this behavior? Kinda hard to know what is going on..
    Very high poly counts, messy geometry, high CC subd's, who knows..

    heh, nice test there...
  10. Not sure, can't say I've seen it before. Any...

    Not sure, can't say I've seen it before. Any chance of using another way to save the sim? For instance use particle scan and save to .mcc (both Denis Pontoniers I think). Use the .mcc pointer to load...
  11. Hi everyone, gentle bump to the thread as we are...

    Hi everyone, gentle bump to the thread as we are (still) looking for:

    A generalist to complement our experienced team of 4, on site in Enschede, the Netherlands. A city of about 150.000...
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    No problem! Nice work that you guys are doing...

    No problem!

    Nice work that you guys are doing btw. Will look forward to your results with this scene, hope to see it one day.
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    Hah nice, thanks for sharing!

    Hah nice, thanks for sharing!
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    yes yes, but he knows all that. Reproduced...

    yes yes, but he knows all that.

    Reproduced your bug 2create, wasn't too hard. If a thread shows "FFX" and *insert random issue* it is usually a safe bet to go directly for bughunting imho. If you...
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    What type of transparency shader have you got...

    What type of transparency shader have you got there? I remember one coming up with high results (may have been a bug now fixed..), clamping it nodally worked back then but it is a while back. Is it...
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    Myeah, that's the view I have on CS as well. No...

    Myeah, that's the view I have on CS as well. No way it would work for this.. One dodgy way to get blending of 2 frames is by setting time shift to 0.5 frame and hoping interpolation kicks in :) ...
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    Does Chronosculpt do time smoothing? Didn't see...

    Does Chronosculpt do time smoothing? Didn't see it mentioned in the features.... Would you mind posting a screengrab of the option in CS..
    200 of 'em at the same time?
    Does Chronosculpt allow...
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    Smoothing .mdd's over time

    Is there some way to smooth .mdd's over time?

    With dynamics calculations (I use ClothFX since Bullet can not do that kind of stuff) between colliding soft bodies, there is often some amount of...
  19. Yes indeed. Both solutions are slightly different...

    Yes indeed. Both solutions are slightly different with their own advantages and downsides and we are happy to have both available to us. Working with either is really nice.

    That the nodal...
  20. Windows 8.1 and going forward: program file descriptions!

    Every executable by Newtek has the same description for the same type of program.
    So, while it seems to make sense to describe Layout.exe as "Layout.exe", the better option would be e.g.: "Layout...
  21. That metamesh plugin is a thing to behold.. ...

    That metamesh plugin is a thing to behold.. works fine even on 50k+ subd'ed poly's and does a really good job at it. Not too much experience with the rest yet but the lattice deformer has been...
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    Yes, large scenes and UI refreshes can be an...

    Yes, large scenes and UI refreshes can be an issue. Sure hope it is being addressed by LW3DG, please do Fogbugz this.
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    Consider using DP Spline Transform It is...

    Consider using DP Spline Transform

    It is awesome, interactive, Layout based and can be built upon. Reverse engineering a specific path may be a pain though, the question is whether that path is...
  24. Hmm got to study this when my mind regains some...

    Hmm got to study this when my mind regains some IQ after sleep, but I think that it doesn't solve my specific issue. Can't be sure now though :) Nice example of global materials btw, thanks.

    What...
  25. yes but that is just (while nicely demonstrating...

    yes but that is just (while nicely demonstrating normal perturbation) plain ol' simple bounce # based, as I said: "For 1 surface type, it would be to just add logic nodes and above bounce 1 (Spot...
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