You might want to check your numbers, esp. pricing for same number of equal-speed 128GB ECC RAM modules... and that the motherboard you're selecting actually supports that number and speed of ECC...
Type: Posts; User: jwiede
You might want to check your numbers, esp. pricing for same number of equal-speed 128GB ECC RAM modules... and that the motherboard you're selecting actually supports that number and speed of ECC...
Pretty, but something's going on with how the background is reflecting in the floor -- it looks much lighter in the floor reflection.
Perhaps some unseen by camera backdrop object missing a...
Hmm, that kind of looks like a bug, given it's right by an "inflection point" of the curve/surface formed by guide ends around the ear there -- I can kind of imagine how it might miscompute the guide...
Buy a high-end, server-hardware-equipped machine (what the MacPro is) from Dell or HP with similar specs, and you'll discover it sets you back about as much.
The elephants' hide wrinkles in the images still look "too uniform" in application/strength, IMO. You need to use a texture to control their overall strength, as real elephants don't have uniformly...
Do these work with Unity & LW Mac, or just with Unity & LW Windows?
Yep, if you use weighting in LW anim, then IMO you need PaintWeights, it's a game-changer.
Can't believe nobody's mentioned 3rdPower's PaintWeights plugin yet ( http://www.3rdpowers.com/index_store.html -- see PaintWeights). Runs fine in 11.6 last I checked, and is a killer toolset that...
So did you file a report on it?
If there's any sort of visible pattern/texture on the fuse, that approach won't look right: The fuse texture will also appear to slide towards the dynamite as the fuse "burns", instead of the...
Hang on, are you saying that when "deforming body" sphere wasn't highest density, the rigid body cubes were also causing the "deforming body" sphere to deform? That sounds off.
7m 24s (machine spec in sig, dual 2.4 GHz 6 Core "Xeon E5645 x2")
146333
Not bad for this old MacPro dualie workhorse.
Actually with modern CPU's branch-prediction architectures, you can construct error code checks (any simple, non-loop branches, really) in such a way that they're effectively "free" as long as the...
BTW, the issue is likely Windows-only -- it appears to occur in Windows-specific DLLs, and it's in an area that's highly platform-specific. Thus far I've been unable to reproduce it here on Mac LW,...
LW isn't exactly "defensive" in its handing of error states, to put it politely, so once "off the rails" it's common to see all sorts of cascading exceptions, etc. triggered.
I'm still inclined...
Seems to be a conflict between dwrite.dll (DirectWrite), possibly ShellFolderFix DLL, and LW. The exception indicates an access violation of some sort, and it happening in dwrite (and prior stack)...
Might want to re-test in 2019.1.4 (aka "current LW"). Steps as described don't cause crash with LW2019.1.4 here either.
Which command you mean, precisely? Is that how it's labeled, or is that the actual command?
At least in my (freshly-reinstalled) LW2019.1.4 Layout, there's no such command under ctrl-space or as...
The main issue (IMO) isn't about whether LW2019 renders are better, it's about Newtek addressing the 9000lb elephant in the corner: Efficient legacy content migration.
Forcing customers to...
Okay, please understand, I say all this to encourage you. This advice is to help you avoid mistakes and frustration that might cause you to give up.
You need to get the very basic stuff working...
Decided to move the goalposts, eh?
Zzzzzz.
What NPR functionality do you believe LW2019 offers, that weren't doable in LW2015 with its NPR support (incl. UnReal Xtreme2, and nodal control over object edge rendering)?
I'll just remind folks...
Agreed 100%, it's meaningless. Didn't you notice the stuff about "The 360 Quadrants platform provides the most granular 3D animation software comparison between vendors"? Riiiight, and this...
That last part doesn't make much sense. LW node materials (as distinct data structures moved around in nodal interpretation) only have meaning to LW's render engine, not to Cycles or any other...
Anyone find painting performance in Metamorphic decent enough for that kind of detail work? Any Layout display-mode tricks or such to speed painting performance?
I've found Metamorphic's painting...