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Type: Posts; User: gar26lw

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  1. Replies
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    layers panel wasn’t broken in 2015.3 fix...

    layers panel wasn’t broken in 2015.3
    fix something that is broken! ffs
  2. Replies
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    maybe one panel that changes depending on whats...

    maybe one panel that changes depending on whats selected and if you press the “p” key you get static properties?

    xsi interface was ok. what about that?

    - - - Updated - - -

    maybe one panel...
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    look at unity with multiple editors and pinning

    look at unity with multiple editors and pinning
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    I think they need to make tools, UI and workflow...

    I think they need to make tools, UI and workflow that provide a fast, efficient UX to do this stuff so that you don't have to resort to nodal complications to achieve basic tasks.
  5. i had a feeling dbw had something like that but...

    i had a feeling dbw had something like that but might be 2015.

    perhaps logic node and ray cast or spot info
  6. Replies
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    yeah layout needs the work more than modeller imho

    yeah layout needs the work more than modeller imho
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    from what i’ve read on here it doesn’t work in...

    from what i’ve read on here it doesn’t work in 2018+

    some bug or issue the devs need to fix
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    oh really? hopefully ill get one :D

    oh really? hopefully ill get one :D
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    yeah and the modo point release had some great...

    yeah and the modo point release had some great stuff in it. dev really kicking it I guess, cos of blender?
  10. Replies
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    I wonder if latest modo will be on sale. looks...

    I wonder if latest modo will be on sale. looks sweet with gpu renderer
  11. thats great, I wonder if you could trigger morphs...

    thats great, I wonder if you could trigger morphs sequentially across instances with that technique?
  12. i was trying to use taycast node but on a number...

    i was trying to use taycast node but on a number of instances it’s super slow.
    i’m it at computer atm but i don’t think there is a way to cast against a single object, is there?
    might have been...
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    I've been using lw for ... man its getting up to...

    I've been using lw for ... man its getting up to 20 yrs. How many modeller changes have I seen in that time? Well, I don't wish I had a dollar for each time :D

    Hope it does get implemented at some...
  14. I take it this is the way you are meaning that...

    I take it this is the way you are meaning that can be done atm?

    you can do it with dpont instancer too.

    https://forums.newtek.com/attachment.php?attachmentid=146228&d=1572933380

    146228
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    interested in g2 if you have it and it can be...

    interested in g2 if you have it and it can be moved to another id
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    yes, same here. have other versions but stuck...

    yes, same here. have other versions but stuck with 4.51 for those reasons
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    i find it ok

    i find it ok
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    what about the software, like LW? Can't wait too...

    what about the software, like LW? Can't wait too long with Blender progressing the way it is. Really need to step it up.
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    be careful what you wish for

    be careful what you wish for
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    how do you feel about a button that says "push...

    how do you feel about a button that says "push changes to all other references" or (probably better) a checkbox that says "link references"
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    do these scenes share an object? what if you...

    do these scenes share an object?

    what if you do load from scene and try and create a new scene from that?
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    works well. not sure how to control all...

    works well.

    not sure how to control all instance sources at once though, like random scale. cant multi select and set all values globally.
    ...
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    yeah, do people work on lw full time or maybe...

    yeah, do people work on lw full time or maybe other commitments?
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    Sticky: two more: ...

    two more:

    http://www.ewocprojects.be/lwoexport.html

    https://github.com/douglaskastle/blender-import-lwo
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    check the hub cfg. also, try running lw...

    check the hub cfg.

    also, try running lw shortcuts with -0 flag and see if that helps
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