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  1. Thank you very much for taking the time to give...

    Thank you very much for taking the time to give such a detailed explanation, I appreciate it!
  2. To start with, slow to render is not a problem. I...

    To start with, slow to render is not a problem. I often find that once I understand what's going on, I can speed things up!
    And while free is nice, I have no objection at all to spending a bit of...
  3. Now those look pretty good to me... Though a...

    Now those look pretty good to me...
    Though a bit of a slog to convert the texture to go seamless on a sphere...
  4. Not sure... My gut feeling is that the lumps...

    Not sure...
    My gut feeling is that the lumps would look to smooth, and getting the varied colours per rock would be tricky too...
  5. Asteroids as densely packed balls of rubble...

    Hi All,
    I'm looking at photos of the steroid Bennu...

    As seen here:
    https://www.asteroidmission.org/galleries/spacecraft-imagery/

    Or more specifically here:...
  6. OK, waking up an old thread... Trying again...

    OK, waking up an old thread...

    Trying again with LW 2019, and Null objects taking displacement maps. It works! I'm using an 8k x 8k map, and it handles it just fine.
    146509

    But I don't...
  7. Thanks Denis, that was it, flipping the Y in...

    Thanks Denis, that was it, flipping the Y in lightwave gave a sensible result!

    Perhaps the normal map was rotating the polygons effective angle to where it pointed downwards?
    Whatever, I now now...
  8. Well, the way I am doing this is a have a 4k x 4k...

    Well, the way I am doing this is a have a 4k x 4k EXR displacement map. I have this producing about as many polygons as my 32Gb memory can hold.

    So my plan is to try adding a higher resolution...
  9. Interesting! That looks like a negative of the...

    Interesting! That looks like a negative of the actual displacement map!
  10. Hi Denis, and thanks for the response. You know...

    Hi Denis, and thanks for the response. You know more about this stuff than me.

    However in this case I'm not convinced - I think the "bad" normal map is close enough to have a normal map like...
  11. Ah, thanks for that. And judging by Google,...

    Ah, thanks for that.

    And judging by Google, there's a DP kit node to handle the conversion!
  12. Could be... But as I said, I don't normally see...

    Could be...
    But as I said, I don't normally see the green, so I think there's something else going on with noirmal map flavours.

    Thanks for the suggestion,
    Nick
  13. Lightwave getting odd results with a normal map from Gaea

    Hello All,
    I've been having a lot of fun with the Gaea terrain tool, exporting displacement maps and textures for rendering in Lightwave.

    I've just started trying the Normal Map build from Gaea,...
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    Thanks - Right now I'm not at all sure how I want...

    Thanks - Right now I'm not at all sure how I want it to look, also I may well have to make compromises to match what is practical.

    I see two main parts, opening of parachutes at high altitude, and...
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    Yes, much as I thought, all a bit tricky. I'm...

    Yes, much as I thought, all a bit tricky.

    I'm thinking that dropping a parachute should be straightforward , deploying I can see getting messy.

    I'm also looking for general cloth tutorials I...
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    It's a bit vague! A few weeks?

    It's a bit vague! A few weeks?
  17. Replies
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    Cloth dynamics, parachute, tutorial?

    Hi All
    I've just about managed to get a waving flag I like, but now I'm trying to work out something considerably more challenging.

    I'm working on animations of the Soviet Venera / Vega Venus...
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    Don't visit the forums for a few days and it all...

    Don't visit the forums for a few days and it all goes nuts!

    Thanks to all for the thoughts, and conversions.
  19. The scale is completely wrong for depth of field...

    The scale is completely wrong for depth of field to be relevant. That would make it look like a model, and a small model at that...

    Motion blur maybe, but I'm reluctant to use vector blur, and...
  20. I did a LOT of experimenting with the 1080p...

    I did a LOT of experimenting with the 1080p version, but in the end the complex lighting and subtle shadows really made a big difference.
  21. Thanks all, it took about a week to render in...

    Thanks all, it took about a week to render in overnight bursts...

    It's the indirect lighting that's driving up render times.
    Nick
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    There's a free online version?!

    There's a free online version?!
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    X-15 nice detailed free model...

    This X-15 model looks rather fine, but is in sketchup format.

    https://3dwarehouse.sketchup.com/model/a3a3a3d2ccc590eeaef99de91a3e555/X-15-1

    Anyone able to convert it into something Lightwave...
  24. Space Station from 2001, done in 4k 50 FPS

    I redid my old 2001 Space Station in UHD and 50 frames a second, it's on Vimeo...

    https://vimeo.com/354180052

    Hope you like it!
    Nick
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    Thanks all, I will follow up on those links. I...

    Thanks all, I will follow up on those links.

    I could never get the old volumetrics thin enough, and I'm hoping for a proper volumetric solution this time. I'm thinking particularly of cases like...
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