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Type: Posts; User: MentalFish

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    It works fine, FBX is the way to go, and if you...

    It works fine, FBX is the way to go, and if you encounter any issues, try exporting via one of the older FBX versions. Primary issue is Z axis is reversed so +Z in LightWave becomes -Z in Unity.
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    Not really, should be fine. Actually, due to...

    Not really, should be fine. Actually, due to limitations in how LightWave handles UVs in Modeler, you sometimes have to unweld all the polygons to get predictable behaviour when editing the UVs, so...
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    What if you unweld the polygons? Ctrl + u

    What if you unweld the polygons? Ctrl + u
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    Snow Surface Preset

    Working on a sparkly snow preset:

    https://www.youtube.com/watch?v=aGS7VkEwzv4
  5. Go tweet and facebook the shizzle out of it! :D

    Go tweet and facebook the shizzle out of it! :D
  6. I just found it, and now I will break down and...

    I just found it, and now I will break down and cry if it does not make its goal. Gimme gimme gimme!
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    Oooh neato :)

    Oooh neato :)
  8. Even at that absurdly good deal, I don't see...

    Even at that absurdly good deal, I don't see myself grabbing it. Any polygons I need to get into Unity is best created (least troublesome to me) in LightWave and if any sculpting painting ever...
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    Yep, there is a bunch of FBX to Unity...

    Yep, there is a bunch of FBX to Unity improvements too, such as scriptable FBX export from Modeler, and stuff like this is #1 on my wishlist but not even listed anywhere as a feature :) Looking...
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    Have you tried exporting it as an FBX and open it...

    Have you tried exporting it as an FBX and open it in MotionBuilder?
  11. Poll: Pardon my AFK'ness, but ye, if you are using LW...

    Pardon my AFK'ness, but ye, if you are using LW 9.6.1 and below, then use the old version.
  12. Poll: But I must add, due to the change in Modeler's...

    But I must add, due to the change in Modeler's built in Smooth function, the end result is not as nice as it was by launch (LW 9.6). Smooth was changed in 10, and it bodged the result in Circlify.
  13. Poll: Bump, swapped around a couple of lines so it also...

    Bump, swapped around a couple of lines so it also works in 11.x
    http://mentalfish.com/lscripts/MFCirclify.zip
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    Is there any limitations to this in regards to...

    Is there any limitations to this in regards to the free version of PyCharm? I cannot for the life of me get autocomplete to work on my free PyCharm on OS X.

    Edit: Strike that and replace with...
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    3D models used in Unity are mostly FBX files so...

    3D models used in Unity are mostly FBX files so you can just open them directly in LightWave as meshpig says. Sometimes geometry is generated by code and does not originate from an FBX file and then...
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    Sorry, I forgot to post the direct link here, it...

    Sorry, I forgot to post the direct link here, it was in the "About" text on YouTube: http://mentalfish.com/lscripts/MFLightWave2Unity.zip
    It also contains a LWO with a skelegon setup for you to...
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    LightWave Rigging for Mecanim in Unity

    Ahoy LightWave-verse, it has been a while since I created any LScripts. Here comes the latest endeavours, a couple of scripts to quickly weight and setup a bone structure for use with Mecanim in...
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    Here is a thought for a "quick fix" for now. If...

    Here is a thought for a "quick fix" for now. If you have to work with a custom rotated pivot, what about adding a Null object and parenting the mesh to it, and use this null as the pivot, instead of...
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    You have to fix the double http://http:// in the...

    You have to fix the double http://http:// in the link. It is a very nice show reel :)
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    I have dabbled a bit with my old LScripts, poking...

    I have dabbled a bit with my old LScripts, poking the filenaming issues by using the date format:

    currDate = date();
    currTime = time();
    currYear = string(currDate[3]);
    currDay =...
  21. If they want it to work on Mac they can:...

    If they want it to work on Mac they can: http://www.alan-pipitone.com/index.php/en/blogeng/apple-mac/item/84-use-kinect-with-mac-osx

    The makers of the technology behind Kinect, PrimeSense, also...
  22. Kinect on Mac is no problem:...

    Kinect on Mac is no problem: http://openkinect.org and I expect NevronMotion to be cross platform since nothing has been specified on OS requirement. If NevronMotion turns out to be for LightWave on...
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    The UnityPackage file is basically a zip file,...

    The UnityPackage file is basically a zip file, double click it to open and import it into Unity. It contains a folder named Editor and a script within it. It will ask you where LightWave is located,...
  24. I can only agree to what has been said about...

    I can only agree to what has been said about Larry so far. A great mentor, including lengthy chats on Skype, and an overall amazing guy to get to know. Thank you Larry!
  25. Its not just on shiny hard surfaces they have...

    Its not just on shiny hard surfaces they have flares and bloom, even the actors' forehead is bloomin' up...
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