Ryzen is more mainstream Threadripper is more for multythreading. Ryzen tends to have higher clock counts, Threadripper tends to have more cores. For CPU rendering Threadripper is the way to go.
Type: Posts; User: Danner
Ryzen is more mainstream Threadripper is more for multythreading. Ryzen tends to have higher clock counts, Threadripper tends to have more cores. For CPU rendering Threadripper is the way to go.
After working with Unreal with raytracing I am sure the future is realtime. (an eevee or Unreal type of renderer) I know some things are not as polished yet, but the advantages of not having to...
Cinebench is actually kinda worthless as a metric once you go into the high end. Some of the high core count xeons finish it in less than 10 seconds, not even giving it time for thermal throttle to...
Just because it has a UVs it doesn't mean you can't use other projections, for example, using a gradient controlled by a weightmap on the luminosity channel.
This is what I use, it is based on a script by Ernest Chan with some modifications.. it was too long ago to remember where this came from.
@script modeler
@name Connect+
// created by Ernest...
You need UVs for every texture to show up in Unity, and Unreal, and that is true for all 3d software. Unless there is sometihng out there that converts planar and cubic maping to UVs That is how...
My clients never really know what they want, till they see the first version. Then they get a bunch of ideas. Since we know this we give them two rounds of changes and we charge for any subsequent...
You are welcome. I was impressed, everything is so easy and fast while looking really good. For those that don't know, it's an Arch viz renderer with lots of useful extras that uses Unreal Engine....
I would look into exporting your scene to Twinmotion, it's really easy to add plants, people, cars and stuff like that in there. And it's free for now.
It is deffinitelly odd. The good news is that you can configure quit to be alt-F4.
Matte choker, it's an afterfx filter that smooths out the oulines of masks.
I made my own ID nodes setup a long time ago and they work quite well. I just make a version of my scene with reflections, reflactions, shadows, GI etc turned off and re render with this setup. I...
I know it's a hack, but in the mean time you can render at 2x and scale it down. If you do your post in AfterFX use the matte choker to smooth out your selections.
You can get similar results to Unreal in Unity, the thing is you have to work a little harder to get there (adding all the appropriate packages for post processing, reflection planes etc etc) in...
Blender has a modifier called "Decimate" and in it it has the option to "Un subdivide"
I sugested the stitching to get away from the slit method because I think it could be more complicated. For the slit to work you'd have to have a robotic camera spin it around so the image doesn't...
It's a shame 3d panoramic cameras are so expensive but they would save you a lot of work.
I've been thinking on how I'd do what you need to do, asuming you only need a still stereo panorama you...
I did that a long time ago.. to compose the images I used AfterFX with an expresion in a field that would move the next image (slit) a certain amount of pixels on the composition, I looked around for...
One thing you can do is not to send them an FBX but a unity package. in Unity select your fbx and look into the FBX import options then choose to calculate normals on import based on angle. 40...
I am constantly turning the grid off, it gets in my way more than it helps.
The current layer is not usually a problem in modeler, but background layers are.
In layout it helps to use brighter...
make sure you are not in tablet mode
Well Newtek let my favorite video editing software (Speed Edit) die a slow death so nothing too different than before. (It was incredible for its time, 10 years later and there is still nothing out...
http://www.cgarchitect.com/2019/03/2019-architectural-visualization-rendering-engine-survey---results?fbclid=IwAR3yPSMpg4mREIJN9WRvvESdCjtxFHYPFjp2sSlJcDwEAd7r1iKgvxOFQBk
I am using Unreal so it...
Each rendering tech has it's strenghts still, so traditional engines are not going away just yet. I belive that GPU will eventually overtake CPU for high end uses, it's faster, it's also advancing...
I've been using Unreal as my render engine for over a year now with great results. With the addition of raytracing to game engines, all traditional 3d rendering engines, even GPU based ones, should...