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  1. SBAS is the file format/extension for saved (not...

    SBAS is the file format/extension for saved (not baked) Substance surfaces.

    It's not that Allegorithmic necessarily intended it to be a "universal format" from the start, but because Substance...
  2. Honestly, I'd rather first see proper, parametric...

    Honestly, I'd rather first see proper, parametric Substance/SBAS support in 3DCoat. It's kind of a gaping hole, and seriously needed IMO. SBAS is closest to being de-facto "universal surfacing...
  3. Quixel/EPIC Games' Mixer & Megascans

    Quixel/EPIC Games' Mixer & Megascans
  4. Whatever's occurring in the above Layout crash,...

    Whatever's occurring in the above Layout crash, the crash is quite different from what occurred in the Modeler crash. What were the circumstances here?

    Sorry for the delay getting back to you. ...
  5. Actually, I just tested, and if you save a scene...

    Actually, I just tested, and if you save a scene from LW2019.1.5 with, say, Textured Environment as backdrop (with loaded image) visible in VPR, then reload the same scene in LW2020.0.2, VPR in...
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    On Mac, pressing the green button in window...

    On Mac, pressing the green button in window titlebar causes Layout's window to expand to "full-screen".
  7. Thread: IK issues

    by jwiede
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    Are you certain the right leg's IK is pointing at...

    Are you certain the right leg's IK is pointing at its own goal, as opposed to pointing at the left leg's IK goal? It kind of looks like it's pointing at the left leg's goal.
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    There's nothing left worth saving, and they're...

    There's nothing left worth saving, and they're not listening anyway.
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    By package you mean how to better fit stuff into...

    By package you mean how to better fit stuff into the UV map? Besides the native LW UV toolset (which is, admittedly, limited), or using Blender's UV tools, external commercial app options include...
  10. Exception 0x40000015 is STATUS_FATAL_APP_EXIT...

    Exception 0x40000015 is STATUS_FATAL_APP_EXIT which suggests Nvidia's OGL (nvoglv64.dll) encountered some kind of unrecoverable error during operation. As suggested, for starters, either look into...
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    Is that the same as what happened after loading...

    Is that the same as what happened after loading in LW2020.0.1? When you originally "saved" the scene was it 2020, 2020.0.1, or 2020.0.2?
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    So Oliver's recent release didn't fix those tools...

    So Oliver's recent release didn't fix those tools in LW2020?
  13. First of all, thanks for the tutorial! My main...

    First of all, thanks for the tutorial!

    My main comment is: Without clear indications of what keys were pressed, where clicks occurred, and whether clicks were LMB/RMB/etc (esp. when working with...
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    You need to try and figure out the "trigger...

    You need to try and figure out the "trigger sequence" and then begin screen recording _before_ issuing the trigger sequence to make the problem appear. Switching away to another (gfx?) app then back...
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    If you're filing bugs, you should definitely file...

    If you're filing bugs, you should definitely file one about the in-LW bug reporter rejecting valid TLDs as well.
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    Yes. Multiple times. For general 3D technology...

    Yes. Multiple times.

    For general 3D technology integrations like this (or, say, USD), they shouldn't be waiting on feature requests -- esp after said tech's adoption begins to spike up (as...
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    Hopefully Newtek caught onto the extensive use of...

    Hopefully Newtek caught onto the extensive use of Substance-based surfacing in both cases. LW really needs a proper native solution with full procedural-adjustment support (as in, actually work with...
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    I'd recommend customizing Catch...

    I'd recommend customizing Catch + FakeIt, or see if you can get Google Test working -- a LOT depends on precisely what aspects of C/C++ you're actually using, as well. Some frameworks support most,...
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    Sticky: Ah, okay, that's unfortunate, was hoping issue...

    Ah, okay, that's unfortunate, was hoping issue was maybe confined to one engine path or the other.



    Depends on precisely how TFD interacts with LW during rendering, and how events are handled...
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    Sticky: Doesn't sound so great for them either.

    Doesn't sound so great for them either.
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    It could be joints are just broken (perhaps since...

    It could be joints are just broken (perhaps since LW2019) w.r.t. FBX and/or LFS. LW devs had kind of ignored joints for a while, while focusing on Genoma which much preferred bones, and even after...
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    Sticky: That sounds basically unusable. Are you using...

    That sounds basically unusable. Are you using TFD in GPU mode, or CPU mode? Does using the other mode mitigate any of those issues?
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    Try with one and/or both of those on, starting...

    Try with one and/or both of those on, starting with Threaded Mesh Eval?
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    If you don't, you'll pay for it in the long run.

    If you don't, you'll pay for it in the long run.
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    Yeah, that sounds more like the fp math is...

    Yeah, that sounds more like the fp math is breaking somehow below a certain point (denorm? resolution floor?) and causing roll-over.
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