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  1. Thread: RenderQ

    by MonroePoteet
    Replies
    4
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    224

    You can remove it from Utilities=>Master Plugins...

    You can remove it from Utilities=>Master Plugins to avoid having it automatically started when Layout starts:

    145834

    mTp
  2. Replies
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    In LW11 or any pre-BSDF version, cut down your...

    In LW11 or any pre-BSDF version, cut down your bump map quite a bit (the sample picture of your model you posted looks very rough) and use the Specularity channel. Placement and type of the Light...
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    239

    For versions prior to LW2018 without the...

    For versions prior to LW2018 without the Environment light, maybe just bump up the Ambient Light?

    mTp
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    Also make sure your base rock model is modeled at...

    Also make sure your base rock model is modeled at (0,0,0) with some portion in negative Y to allow for sloping ground. Use the Instancer type of Surface, and then randomize Scale, Stretch and...
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    Thanks! Quite a complement for me. Glad the...

    Thanks! Quite a complement for me. Glad the sample scene files are helpful.

    I like sample scene files (and I have hundreds, if not thousands of them since 1996!) since even myself sometimes go...
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    I'm not sure of the specific effect you're after,...

    I'm not sure of the specific effect you're after, but I'd use a zero initial motion on the Particles, use a Direction Wind to move them up the Y axis, and have the Particles with a non-zero...
  7. To avoid potential virus issues, the LW forum...

    To avoid potential virus issues, the LW forum tool only accepts certain types of images or movies for upload. If you press "Go Advanced" and scroll down to see the "Manage Attachements" button, it...
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    If you're using the volumetric Fog in LW2019 or...

    If you're using the volumetric Fog in LW2019 or earlier and only want a homogenous fog (i.e. with no tendrils or other variations in density), you can use the "Sample Background" with a Pitch...
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    How are the bubbles / particles moving in the...

    How are the bubbles / particles moving in the first place? Negative Gravity? A Wind dynamic object? Initial particle movement in the Emitter?

    In the case of the Wind, you could use a high...
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    Hey Sensei and Teruchan, How did you convert...

    Hey Sensei and Teruchan,

    How did you convert the images of the characters into a digital representation (i.e. a Unicode value)? Did you use an electronic tool of some sort (i.e. a Chinese Optical...
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    I still like the old, old adage: "Good, Fast,...

    I still like the old, old adage: "Good, Fast, Cheap: You Can Only Pick Two"

    Meaning, if it's Good & Fast it's not going to be Cheap. If it's Good and Cheap, it's not going to be Fast. And, if...
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    Nice! Thanks for the pointer. That'll come in...

    Nice! Thanks for the pointer. That'll come in really handy, especially for my long HD videos with a single glitch!

    mTp
  13. Is this for an animation, or a still? In other...

    Is this for an animation, or a still? In other words, for Range Finder, would the distance value change over time, or is it static?

    I don't know how to access the Item Comments programmatically,...
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    Thanks! I enjoy helping out when I have the...

    Thanks! I enjoy helping out when I have the time, and I'd done this sort of simulation before. That "unglue by distance to object gradient" is a powerful technique for "managed destruction",...
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    Here's the sample scene with the Collision object...

    Here's the sample scene with the Collision object motion and unglue gradient fine tuned to have a larger close-to-zero Glue Strength area around the collision object.

    MOV file: 145512

    mTp
  16. Replies
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    For this sort of "managed destruction", I'd...

    For this sort of "managed destruction", I'd Fracture the floor object with a centered Sphere in the backtground layer to make the fractures more dense toward the middle of the floor, set the Glue...
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    Glad it helped! Yes, the responsiveness in the...

    Glad it helped! Yes, the responsiveness in the forums is really valuable, and there's a huge amount of LW functionality which may not be obvious but is really powerful once someone introduces it...
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    If you're going to end up adding sound, I'd...

    If you're going to end up adding sound, I'd create the soundtrack first and then use the Audio File envelope as suggested earlier, which I've used and works great.

    If you do want to "manually"...
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    If you don't need actual geometry for the...

    If you don't need actual geometry for the embossed logo, then using a Bump Map is by far the easiest. However, a Bump Map only produces a lighting simulation of the logo rising above the surface of...
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    Yes, DP Kit PartMove is a wonderful node. Be...

    Yes, DP Kit PartMove is a wonderful node. Be sure to support Denis financially if you can!

    I don't know if it'll meet your needs, but here's a little more recent thread on a "disintegration...
  21. Thread: clip map

    by MonroePoteet
    Replies
    7
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    250

    Yes, you can use a Null to clip geometry as it...

    Yes, you can use a Null to clip geometry as it moves around. The simplest way is to use a Layer=>Scalar node as a Gradient, with the input set to Distance to Object where the Object specified is the...
  22. It depends on whether you want to change the...

    It depends on whether you want to change the Surface attributes of the entire Object, or only change the Surface close to the converging Object (i.e. a "spot" on the Surface rather than the whole...
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    Sounds like the render farm is running a...

    Sounds like the render farm is running a different version of LW than on your machine. From my research / experiments, the InstanceSeed is correctly stored in the .LWS file:


    ...
    DisplayScale...
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    Glad it worked for you! Yes, sometimes I load...

    Glad it worked for you! Yes, sometimes I load old scene files and objects (especially surfaces) and think "how in the world did I do this?" Editing the scene file is sometimes the only way I've...
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    If the graininess you don't like is when the...

    If the graininess you don't like is when the Object is speeding past close to the Camera, you might have some luck putting an Envelope on the Subframes to increase the subframe count substantially as...
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