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  1. Brilliant! Thanks raymondtrace. I think youre...

    Brilliant! Thanks raymondtrace. I think youre on the money. I got the below response from LW support:

    "did you recreate the smoothing groups?

    I would imagine that the OBJ came with setup...
  2. Thanks for trying it out Raymondtrace, sure thing...

    Thanks for trying it out Raymondtrace, sure thing - here is the model in original .obj format

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    The object is a free Turbosquid model just in case anybody is wondering, here is the...
  3. It goes away when I clear the smoothing groups...

    It goes away when I clear the smoothing groups from the model, so maybe it was that?
  4. Thanks Prometheus - You can see in my 2019...

    Thanks Prometheus - You can see in my 2019 screenshot in the surface editor that the surface didnt have smotthing enabled yet it was displaying as smooth.

    I find this weird.
  5. OK... OK.... My bad. Problem solved - I did...

    OK... OK....

    My bad. Problem solved - I did some reading and just found out about Smoothing Groups. I was able to select all the polygons in the object, launch the Smoothing Info window and then...
  6. Heres the .lwo if anybody would like to give it a...

    Heres the .lwo if anybody would like to give it a try on their side.

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  7. Problem with Surface Smoothing in LW 2019

    Im having a huge problem with a simple surfacing problem in Lightwave 2019. I wonder if anyone else has experienced this?

    In the attached screenshot you can see a simple warship model. This...
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    Thanks Thomas You are absolutely right about...

    Thanks Thomas

    You are absolutely right about the medium grey looking white. Good point!

    Wow, there really is a lot to learn. Its great that there are so many different approaches and options...
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    Thanks for that Thomas You say that "The...

    Thanks for that Thomas

    You say that "The differences can be explained by the fact that I still used far too few reflection samples. Thus the highlights are somewhat darker." Does using less...
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    Thanks again RPSchmidt! And to everyone else who...

    Thanks again RPSchmidt! And to everyone else who took part in the chat. This forum is always so helpful!
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    Dropped support a mail and got this response...

    Dropped support a mail and got this response
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    So it seems they are aware of it and its in the pipeline
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    Thanks for taking the time to do the tests...

    Thanks for taking the time to do the tests RPSchmidt.

    I notice your HDRI envirnoment got flipped somehow, so the render wont show quite the same results, but its still helpful to note the huge...
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    Ah yes - I see. If I understand corrcetly, you...

    Ah yes - I see. If I understand corrcetly, you are saying that even with no lights active in the scene, the object should render as if its directly sunlit (specular direct lit) from just the HDRI...
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    umm... now Im completely lost. I dont know what...

    umm... now Im completely lost. I dont know what you mean by that?

    Also, when you say "what seems clear is that Backdrop without an Env light is broken." - Im not sure I understand or agree with...
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    Why would you use the sRGB preset? Surely an...

    Why would you use the sRGB preset? Surely an HDRI should be set to 'default" or "linear"?
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    That results looks very similar to the Blender...

    That results looks very similar to the Blender result - just a lot brighter.

    Its weird though, none of your results seem to 100% match my Raytrace+Backdrop Environment Light version below, which...
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    "Disabling GI makes no difference, how strange."...

    "Disabling GI makes no difference, how strange." - I also noticed that

    Did you notice a big change in the appearance of the Specular Indirect channel? That seems to be the main contributor to the...
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    Thanks again for your help and interest with this...

    Thanks again for your help and interest with this RPSchmidt.

    OK - Ive tried all of that and I get very different looking results with the two methods.

    I think the only way we are going to...
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    Sure thing Here it is again with ISBG sampling...

    Sure thing

    Here it is again with ISBG sampling enabled. When I enable the ISBG sampling box the only thing that changes is the white helmet of the pilot catches a highlight. For some reason the...
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    145940 This screenshot is with GI sample...

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    This screenshot is with GI sample backdrop enabled, and Ive changed the light type to distant and set its value to 0 to make sure its not doing anything. This setup seems to only give me...
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    I dont think so - from what I can tell in my...

    I dont think so - from what I can tell in my screenshots, "sample backdrop" is unchecked and I cant see any MIS option under radiosity (by radiosity Im assuming the Global Illumination tab?).

    To...
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    So here are some screenshots of what I am...

    So here are some screenshots of what I am experiencing.

    Top viewport is the full render, bottom viewport is displaying the specular indirect channel

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    RPSchmidt and Asticles - regarding step D) you...

    RPSchmidt and Asticles - regarding step D) you say "This gives you all the realism you need from the environment". But when I do this and set surface reflection options to "raytrace only" then the...
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    @fishhead - Wow! The despike filter actually...

    @fishhead - Wow! The despike filter actually worked out really well. Its almost sorted out the problem completely and no need for changing the surface reflection type now. I just hope the...
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    Hi Asticles Steps A) through D) is exactly...

    Hi Asticles

    Steps A) through D) is exactly what I have tried. There is definitely a difference in the way the specular indirect channel looks for a conductor - at least on my side there is. ...
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