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  1. Thread: Lw 2019

    by Lightwolf
    Replies
    3
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    311

    Here's a start... ...

    Here's a start...

    https://docs.lightwave3d.com/display/LW2018/New+to+2018
    https://docs.lightwave3d.com/display/LW2019/New+to+2019

    Cheers,
    Mike
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    If I grok the maths it will be an advanced...

    If I grok the maths it will be an advanced editing function - which is a module all by itself. Just like tagging CVs to be smooth or sharp. One step after the other. ;)

    Cheers,
    Mike
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    I've done my fair share of them as well. ...

    I've done my fair share of them as well.
    Nothing as crazy as your rig though.

    The dpKit defomer is quite nice, no doubt about it. I've also always quite liked Hoser.

    Cheers,
    Mike
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    Eventually, yes. It is a multi-stage project...

    Eventually, yes.

    It is a multi-stage project where spline deformation will be a future stage.

    The main difference to all current approaches will be that a spline will be a single item - not a...
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    I suspect quite a few patrons are happy either...

    I suspect quite a few patrons are happy either way. Or, hopefully, too busy. ;)

    Cheers,
    Mike
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    It's that time of the month again and our patrons...

    It's that time of the month again and our patrons have voted.
    This time we'll be working on the first part of a multi-stage project dubbed "S-Tk" - the Spline Toolkit.

    145180
    ...
  7. Thank you. :) Cheers, Mike

    Thank you. :)

    Cheers,
    Mike
  8. Thanks. :)

    Thanks. :)
  9. db&w qckPck 2019 featuring qckHuD has been released...

    It's been a while but we finally managed to drag qckPck 2019 out of beta.

    The main change is the addition of qckHuD, a tool to display custom text overlay in Layout viewports.

    ...
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    Thank you. Well, it depends on what our patrons...

    Thank you. Well, it depends on what our patrons vote for. ;)

    Cheers,
    Mike
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    I did, it's in the glossary. I've also reported...

    I did, it's in the glossary. I've also reported the issue.

    Cheers,
    Mike
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    I would highly recommend against using 1-bit...

    I would highly recommend against using 1-bit images. While a clip map is indeed either on and off, and 8-bit image will actually give you smoother edges (especially as you zoom in) once AA is...
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    No, you didn't. It actually isn't there, my bad....

    No, you didn't. It actually isn't there, my bad. I thought it was (it used to be there).

    Edit: You can also right click on the button though.

    Cheers,
    Mike
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    I have to admit that: a) this should be more...

    I have to admit that:

    a) this should be more prominent at the start of the docs and
    b) a website is not as inviting to read through as a "proper" manual.
    ...
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    Don't remind me... :D Thank you though. :) ...

    Don't remind me... :D

    Thank you though. :)

    Cheers,
    Mike
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    Well, it is documented in the manual. Just...

    Well, it is documented in the manual. Just saying. ;)

    Cheers,
    Mike
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    As in, shift-click on the [T] button. That also...

    As in, shift-click on the [T] button. That also works for the [E].

    Cheers,
    Mike
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    Thank you. :) We've also finally hit 50 patrons...

    Thank you. :) We've also finally hit 50 patrons today...

    Cheers,
    Mike
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    At least..., thank you. :) Cheers, Mike

    At least..., thank you. :)

    Cheers,
    Mike
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    We've been on Patreon for six months now,...

    We've been on Patreon for six months now, developing for and with our patrons.

    Here is what happened in that time.


    https://youtu.be/xI_apEbR1y0

    There's certainly more to come. Become a...
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    While we were busy fixing an issues in exrTrader...

    While we were busy fixing an issues in exrTrader and preparing the next qckPck release, our patrons have voted for the Plugin of the Month for May 2019.

    144976

    We will be releasing the...
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    No, it isn't. In the case of a copy, a function...

    No, it isn't. In the case of a copy, a function in the node code is called where it can copy all relevant data. That also includes creating inputs and outputs that were created dynamically due to...
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    Fixed, it'll be in the next release. Cheers,...

    Fixed, it'll be in the next release.

    Cheers,
    Mike
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    Thanks for that. I'll fix it for the next release...

    Thanks for that. I'll fix it for the next release - which is probably the preview release for this month's plugin. Whatever that may be. ;)

    Cheers,
    Mike
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    Less faffing -> more fun. :) It essentially...

    Less faffing -> more fun. :)

    It essentially exposes what any of the native texturing nodes compute when you click on the Automatic Size button to fit a texture. So, I suppose it's what you...
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