Hi,
I don't know about nested arrays, but for variables declaration, it's clearly a slowdown source, avoid their repetition as much as possible.
For functions called in tight loops, use global...
Type: Posts; User: Alexx
Hi,
I don't know about nested arrays, but for variables declaration, it's clearly a slowdown source, avoid their repetition as much as possible.
For functions called in tight loops, use global...
Ok, solution found :
EnableServer(SERVER_IMAGEFILTER_H , 1 , 0 or 1 to disable or enable);
Hi,
Simpler solution :
initialize your seed with :
randu(seed);
then always use randu() to generate your random numbers:
Hi,
I would like to enable or disable layout plugins like pixel or image filters, hypervoxels, etc...
We've got Scene().serverFlags(SERVER_IMAGEFILTER_H,1) to know if the first image filter is...
Hi,
Here is a script I've made for this purpose, its made to work in any case, accept when two layers have the same name, so you should avoid this case ;)
@version 2.3
@script generic...
Hi,
I've noticed some performance hit with variables declarations, the less you have, the faster it will run
Hi,
Great stuff here :)
Something cool would be to add a sort of filter (ie, by name) or selection set node to assign a material to a group of objects at the same time, instead of the one by...
Hi,
I've made this script, send me your test object and describe what you want to do ;)
hi,
Thanks for your reply :)
Hi !
Thanks for this great tool :)
I'm starting to use Unity, and would like to use morphs on bones animated objects inside Unity... Do you know if it's possible, or has some limitations ?
I'm...
Hi,
Yeah sorry... I had to work on some more profitable stuff to get the bills paid :(
For now the script is working pretty well with every vmap type, except discontinous UVs where results are...
Hi,
How could I scale or shift the time value on any animation channel of a selected item in layout ?
Before we had the SetKeytime() function to do the job, but it has been cleverly removed. So...
Hi,
Nice one, I managed to do something similar and got something way more complicated :p
Anyway there is a little bug in this function (I had the same problem in mine) : if an object has some...
Hi,
if a morphmap is selected, the volume selection mode (selpoint(SET,VOLUME,lowvector,highvector) behave on the base points positions and not on the mophed ones... a fix would be appreciated :D...
Ok I see...
So ! The problem here is that you try to copy the weight from a high density mesh to another high density mesh, and weighter is not optimized for this case.
You have to use a...
uv maps are not well supported in the current state of weighter
any other vertex map is ok
could you send me a demo object to see if I can speed things up ?
yeah... lscript is really too slow to manage so many data :(
Did you processed all the 60 maps, or only a few of them ?
Hi,
Not released yet, I'm working on something else more important...
but things are going well, some news soon ;)
you, know... you can use it right now, this beta seems quite good
the only unfinished part is about discontinuous uv, everything else works pretty well
Hi guys !
Here is a new update : http://www.alesk.fr/lscript/weighter2/
I've fixed a bug with the average filling on bgconform map and changed a bit the polygon projection to get better results
from layout, of course
For me, the fbx file exported from lw doesn't respect the pivot point and miss normals
No fixed release date, but I think it will be before christmas ;)
For the price, maybe around 30€
Hi,
New update here : http://www.alesk.fr/lscript/weighter2/
I've put it on another website, since some people might have problems to access the old one.
What's new :
- Fixed many bugs
-...
Nope, the problem is still here, and the flow is not the same at all due to the vibration parameter :(