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Type: Posts; User: GimbalLock

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  1. Replies
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    Thanks guys! While admittedly not what I had...

    Thanks guys!
    While admittedly not what I had hoped for (something real quick and easy), I have a lot to learn from your replies. Will try it all out for the sake of learning some new tricks. Much...
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    Thanks guys. I was thinking about using dynamics...

    Thanks guys. I was thinking about using dynamics to drop them down, but they all load in with the same 0.0.0 origin/pivot location effectively being inside each other from the start, and I imagine...
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    LW Layout random scatter objects

    Hi,

    This may sound really noob. I loaded in an object containing over 100 layers (debris pieces) and I'd like to randomly scatter them all along the ground. Is there a quick way to add noise to...
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    Wow, after this was up for 1-2 days I figured it...

    Wow, after this was up for 1-2 days I figured it was just me. That LW didn't like my system or whatever. Amazing that it's kept like this, considering that clicking on stuff is the central operation...
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    Picking objects in Layout

    Hi forum,

    Lightwave 2015

    9 out of 5 times I'm clicking on objects in Layout, it doesn't pick the first object directly under my crosshair, but something random behind it instead. Needless to...
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    Octane Projection not working

    Hi forum!

    I've been hammering my head against the Octane Projection setup, trying to get a crisp projection of an image through a light-plane. But regardless of settings the best I can get is a...
  7. Hi jwiede, Yeah, I was thinking that was the...

    Hi jwiede,

    Yeah, I was thinking that was the issue i.e. speaking the wrong language to it. As you can see in my post from 06-22-2018, 03:30 PM, there's a screenshot of the nodes and the value they...
  8. Hi Gungho, Thank you for the tip! That's...

    Hi Gungho,

    Thank you for the tip! That's useful.
    Unfortunately, the problem is to have the Octane panorama follow a control null, because rotation input into the node itself gives a different...
  9. Hi Kryslin, Belated thank you for the...

    Hi Kryslin,

    Belated thank you for the explanation. It seems there must be a bug in the Octane panorama node then, because an input that supplies 7 degrees gives a completely different rotation...
  10. Thanks - it gives the correct result in the math,...

    Thanks - it gives the correct result in the math, but not the correct result in the environment node.

    Here's the problem
    142005
  11. Thanks guys - the first part of the setup works,...

    Thanks guys - the first part of the setup works, but since Vector Scalar outputs a vector for the X channel, input spy shows a value of 1.5708 for 90 degrees. The panorama node needs it as degrees,...
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    Thanks, I was just thinking (while doing this)...

    Thanks, I was just thinking (while doing this) that an operating system anno 2018 should be capable of repeating tasks!
  13. Node help - getting angle from null, reversed

    Hi forum,

    I'm weak on nodal math... I have an Octane panorama and a light attached to a null (to act as a sun booster). I can rotate the panorama with an Angle Node, but the panorama needs a minus...
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    Thanks for the tip, it would probably work - I...

    Thanks for the tip, it would probably work - I ended up chickening out though since I'm not familiar with hex editing and did it manually. Only 1 hours of pressing the same three keys repeatedly....
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    Replace texture format

    Hi forum,

    I have a huge model with hundreds of textures, and I'd like to batch convert all those textures from TGA to PNG, to save hd space and ram.

    However, Lightwave won't be able to find the...
  16. Thanks guys. Snosrap, yeah that's the point of...

    Thanks guys.

    Snosrap, yeah that's the point of UVs ;) But in a non-perfect world workflows are rarely perfectly linear and I know other programs can do this, and Lightwave can do it partially...
  17. Sliding edges/points without UV'd texture distortion?

    Hi Forum,

    On a model with UV map set up fully, is there an easy way to slide an edge or point on the geometry without stretching the appearance of the UV texture? I know Chamfer can split an edge...
  18. Yeah, thanks. I filled in a support form to Otoy,...

    Yeah, thanks. I filled in a support form to Otoy, they should know. I'm having the same issue in Octane standalone so it's not really Lightwave related.
  19. For comparison, here is what it looks like when...

    For comparison, here is what it looks like when 3d Coat renders on GPU. So my system as a whole is able to. Just not in LW Octane.

    140874
  20. Octane Lightwave not using GPU (much) for rendering

    Hi Forum,

    After using the demo of Octane for a few days I've purchased the subscription version of Octane for Lightwave. In the demo I couldn't render so I didn't notice this: when making F9...
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    Fiddled with the Octane for Lightwave demo and...

    Fiddled with the Octane for Lightwave demo and without watching any tutorials I got the stuff working that I've banged my head against for days in native.

    This is my first test with the...
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    I'm on LW 2015. The normal map issue I can fudge...

    I'm on LW 2015. The normal map issue I can fudge around by clicking double sided, it doesn't seem to really give any render hit.
    As for the putty-like displacement, I've done some research and it...
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    As for the butty-like underside, I've noticed in...

    As for the butty-like underside, I've noticed in other cases that things affecting normal rendering doesn't get picked up by GI diffuse lighting. For example, DP Edge only rounds edges that are hit...
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    Hi Robert, Changing the normal map axi makes...

    Hi Robert,

    Changing the normal map axi makes indents pop out or in case of Z, reverse lighting for the entire object, so the default settings are correct in this case.
    The sphere has its normals...
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    Yeah that was it. There's quite a big difference...

    Yeah that was it. There's quite a big difference between the types considering Layout swallowed up 50+ GB of ram for a single sphere and would have continued eating more if available. But simple to...
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