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Type: Posts; User: Sensei

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  1. Replies
    3
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    149

    Use Sphere tool. In single viewport. Cut half of...

    Use Sphere tool. In single viewport. Cut half of it. Select edges. Then place mouse at center of old sphere and use Extender Plus (edges -> quads) and then Stretch tool.
  2. Replies
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    1,242

    You can check when somebody was on-line here on...

    You can check when somebody was on-line here on forum on his/her profile. e.g.
    https://forums.newtek.com/member.php/29694-RebelHill
  3. Thread: A cube script

    by Sensei
    Replies
    3
    Views
    599

    Start from drawing cube on piece of paper....

    Start from drawing cube on piece of paper.
    Assign indexes to them.
    Assign values to them.

    e.g.
    left most X = -1
    right most X = +1
    (repeat for other axes as well)

    You will have list of...
  4. Replies
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    274

    If you have object in .OBJ format, load it,...

    If you have object in .OBJ format, load it, convert to .LWO, then save, and then you can rename vmaps.
  5. Old methods of searching image were just basing...

    Old methods of searching image were just basing on html image tag, name of image file, and website where image was used or linked. Later they implemented AI to analyze content of image.
    In old times...
  6. Replies
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    Workaround: generate new .wav file from the...

    Workaround: generate new .wav file from the script and call LoadAudio command.
    Wav file format is typically just simple header with raw data.
    Write header, then as many seconds of delay prior true...
  7. Object Properties > Replacement drop-down pick...

    Object Properties > Replacement drop-down pick Level-Of-Detail Object Replacement.. pick up files for various distances..

    This option is "since ever"... you just have to have saved object..
  8. World Position is absolute. Position goes...

    World Position is absolute.
    Position goes through transformation matrix of entire hierarchy of objects.
    It is affected by offsetting child items, rotating, and scaling AFAIR.
  9. This is scene you want:...

    This is scene you want:
    https://forums.newtek.com/attachment.php?attachmentid=146923&d=1582398898

    146924
  10. Try Math Scalar Logic node with mode set to...

    Try Math Scalar Logic node with mode set to Greater Than.
    Take control null World Position, extract X, plug to Logic node.
    Second argument for logic will be X from window item.

    So entire thing...
  11. If you want joystick-like null controller below...

    If you want joystick-like null controller below or above character you want to animate,
    it is not distance (Math > Vector > Distance), which should be calculated,
    but difference, displacement.
    ...
  12. If yours intention is to make joystick-like...

    If yours intention is to make joystick-like controllers for character you animate, why you said in the first place about calculating distance from "parent" item to "children" item.. ?
    We should...
  13. I will send you it tonight. Right now I am way...

    I will send you it tonight. Right now I am way too busy. Sorry.
    I will send you the first registration utility and then when I will get reply from you, I will be able to send you plugin.

    - - -...
  14. To do what you said in OP, we need to extract...

    To do what you said in OP, we need to extract specific axis using Tools > Vector Scalar node.
    And optionally making it absolute (ignore sign) by using Math > Scalar > Abs.
    Then clamp it. Then use...
  15. If you need to limit Y axis to some specific...

    If you need to limit Y axis to some specific range, use Math > Scalar > Min and Math > Scalar > Max nodes. Like here:
    146916

    ..or you can use Math > Scalar > Clamp node like here:

    146917
  16. This is what I was talking about: 146915 ...

    This is what I was talking about:
    146915

    Current position of item is offsetted, by adding second vector ("offset"), to its base position.
  17. Offsetting vector is not a node but technique....

    Offsetting vector is not a node but technique. You need to do it using Math Vector Add node by yourself.
  18. Show yours the most up to date nodes..

    Show yours the most up to date nodes..
  19. 1. Gradient output is color. 0,0,0 for black...

    1. Gradient output is color. 0,0,0 for black 255,255,255 for white. In floating point it is 1,1,1.
    You can't easily enter values above white this way, as you are picking colors.
    Try alpha instead....
  20. Press m to open Motion Options. Add Motion Node...

    Press m to open Motion Options. Add Motion Node Editor. Add Item Info and pick up item from drop down. World Position plug to Distance node or Vector Scalar to get one of axis alone. Second item...
  21. Replies
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    Hmm.. not really.. you just have to know what you...

    Hmm.. not really.. you just have to know what you are doing.. ;)
    It is just two Image nodes:

    146899

    https://forums.newtek.com/attachment.php?attachmentid=146899&d=1582148195
  22. Replies
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    569

    You plugged Luma to Bump.. What for? What for...

    You plugged Luma to Bump.. What for?

    What for is this entire bottom "Invert All", and leftmost bottom "Alpha"?


    Try this:
    plug Red Color output to both Bg Color in Image (1) and Image (2),...
  23. Your video looks like EasySpline's Spline Density...

    Your video looks like EasySpline's Spline Density tool..
    It is available for 64 bit Windows and Macintosh since.. 2009?
    http://easyspline.trueart.eu


    https://www.youtube.com/watch?v=wfgTdxWSCCk
  24. Check EasySpline http://easyspline.trueart.eu

    Check EasySpline http://easyspline.trueart.eu
  25. Thread: Plugin request.

    by Sensei
    Replies
    5
    Views
    426

    You can see on the video node's panel. It has...

    You can see on the video node's panel. It has Parent Item, Childs and Total Childs outputs..
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