Does genoma even include a rig that works with a six axis robot? Spontaneously I would think you would be better off using simple skelegons. And setting up the ik in layout. Genoma adds a lot of...
Type: Posts; User: hypersuperduper
Does genoma even include a rig that works with a six axis robot? Spontaneously I would think you would be better off using simple skelegons. And setting up the ik in layout. Genoma adds a lot of...
I have no evidence. Merely anecdotal. Desktops are one thing. Apple is fine there with its iMacs and now iMac Pro’s, but I get the sense that workstations are another thing. The trash can was a zig...
Price is not why apples footprint in the pro graphics market has shrunk. Lack of a viable pro machine is the reason, which this new Mac Pro might fix. Just look at the success of apples computers in...
From a year ago?
I am sure they will sell a decent number of these monsters regardless of the price. My hope is that Apple having a legit high-end workstation presence again will get software companies to start...
I sort of think also that building the autorigging tools in layout would have been tantamount to accepting that the lightwave modeler to layout workflow is limited. Genoma doubles down on the classic...
Genoma 2 seems geared towards flexibility. its a pretty cool concept, It’s not even really an autorigger at heart it’s like powergons on steroids. You could theoretically make a Genoma2 rig that...
For modeling something like a wristwatch I would start with a google video search for hard surface modeling in lightwave. The principles will be more or less the same. Modeler hasn’t changed much...
Bullet + meta-link has thus far given me the best internal results. Bullet is just so damn finicky to get right and avoid jumping vertices, particularly in situations where there is compression such...
Maybe I should look into a trial of Marvelous Designer if I can’t make do with bullet. Seems like that is the way to go.
I Want to do some simulated clothing for a project I am working on. (Clothing on skinned character) Currently I am using soft body dynamics and the results are stable enough for my purposes if I turn...
If you are using lightwave 2019 you might want to consider using an open vdb object instead. Then you will have much more control, and can easily export the result.
Those look really nice!
ctrl-space menu.
Text search in drop downs (or was that 2018?)
Material integrator node
Hide gl
Not the flashiest new features but definitely the most useful for me so far.
Yeah but in lightwave I can have like a million different unrelated nodal networks on any item. One or more nodal displacements, one or more nodal motion modifiers, nodal edges, nodal vdb, nodal...
It’s not great there tbh. By in large the unity interface is great, probably better than Lightwave But pinning sorta is a less than ideal solution to the inherent problem I addressed above, If by...
I am not sure how an always open node editor would work in lw considering that the node network you want to view is not related necessarily to item selection. For example You can have a displacement...
Wouldn’t any old script( or trained monkey) that ran through all the content scenes and opened them (switching content directory on request) detect any missing dependencies easy enough? Adding a...
Wishing wells are fun.
To be fair this was a speculative topic to begin with. The real answer is a quick no. there is no hint of lightwave2020 which means literally nothing considering lw2019 came completely unannounced....
it's still just hangin out in the channel modifier bin with cycler. Aren't they the same thing?
I am not going to argue that lightwave's approach is superior or even in the same ballpark when it comes to splines, because it is not, and modeler's eps importer is nowhere near as useful as a...
Ok. I understand what you mean. That said, It is not particularly difficult to extend a tube or profiled spline in layout using a nodal displacement so long as the profile maintains a constant...
What do you mean by animatable curves?
Certainly notation improvements would be good to make compound node sharing really useful. At the very least you would want the ability to compose verbose instructions on a compound node. Currently...