It'd definitely be very useful if LW could send FFX entities to Unreal, and should be doable, as Octane can already extract FFX details from a scene. That said, without active effort within NT/V to...
Type: Posts; User: jwiede
It'd definitely be very useful if LW could send FFX entities to Unreal, and should be doable, as Octane can already extract FFX details from a scene. That said, without active effort within NT/V to...
We're all friends, for better or worse, or at least that's how I view it. We don't always get along great, but that's normal too. Anyway, have a good night to both of you!
Merging "single frame VDBs" means the sim results are temporally separate, that's what I was getting at -- they represent separate time periods (just really small periods in the case of individual...
Safarifx, you appear to be presuming overlapping spatial and/or temporal ranges for the sim outputs post-merge, but I get the impression that's not what Prometheus meant.
Prometheus, are you...
Wow. Just... wow. "Craven" doesn't adequately cover their mindset apparent there.
If something sounds much, much too good to be true, exactly conforming to sating your desires (iow, boosting ego/id), then accepting/believing in it without tangible evidence or without it surviving...
^ This. QFA.
Safest to presume the number is zero unless and until some public, tangible evidence to contrary is provided.
Not necessarily, Tim seemed to account for that (though need refresh of all to be certain). Tim's gfx IS now doing a single, longer contiguous operation, though, where before the two were...
What were the old monitors' refresh rates, and what is the refresh rate of the new monitor? Also, what CPU, RAM, gfx chipset/card, VRAM?
Having a single large monitor can also be more taxing than...
Yeah, that's what I was referring to as well -- it's clearly the "default dem surface" that appears to be causing the reflection (unless there's underlying geometry coincident with the object for...
So the short answer is: Potentially a lot. 4.26 enabled Unreal hair/fur/feathers, enabled Unreal sky/sun and atmospheric clouds/volumetrics, water meshes, and a few other changes. That means that...
Actually, he/they clearly _did_ think about undo/history for Modeler.
In Modeler's case, though, a text history akin to Layout's makes NO sense: Modeler's state changes primarily involve...
If OD Tools doesn't already, probably not. That's something that really should have been handled during scene migration, but wasn't.
Unfortunately, volumetric lights work very differently in...
First off, give it a try in latest release, LW 2020.0.2. LW 2020.0.1 had a number of problem which were fixed by LW2020.0.2 release, and this might be one of them.
If switching to LW2020.0.2...
Try turning off "OBJ One Layer" when using "OBJ Parts" and see if that helps?
Why we don't have listed operation history in Modeler?
At least in part, the answer is likely related to Modeler operands not being "simple" / "easily listable" in the same way many (not all, but...
When a product is failing a stability test, removing that test doesn't increase the product stability testing result, it just reduces the testing coverage. As test coverage drops to 0%, test results...
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Always the best bet. The ML system behind its lane-keeping is nowhere near as "intelligent" as folks want to believe, for ANY of these systems.
-- updated --
As to the OP question: I have the...
Can you please show the surface definition for the surface where the DEM image map is applied, as well as any related node flow?
Also, there's nothing immediately "underneath" or "above" the...
"Some issues"? Hehe, well, good luck with that.
BTW, some advice (this may be obvious for some, but in case not obvious):
When LW really "goes off the rails" like that, you're best off saving off any unsaved work, close ALL open LW apps, and...
I'm sorry you're finally encountering the same severity and extant of problems I encountered during my testing of both LW2020 and LW2020.0.2, but can't say I'm surprised. I'd try to help you debug...
Is this a sub-d object (if so, which flavor of sub-d?), and are the creases disconnected edges, assigned hard edges, or...?
Also, how is the object textured, what projection (UV or...?), and is...