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  1. I'm assuming this is in Layout. You will need...

    I'm assuming this is in Layout.

    You will need to add a Refresh(); or RefreshNow(); somewhere after you've loaded your object or image.

    Otherwise, the viewport won't update until after the...
  2. My typical workflow is to export the avatar to...

    My typical workflow is to export the avatar to .obj or FBX, and set up the bounding volumes in Marvelous Designer. Use MD to design the clothes, make sure they're quad meshes, and export back to...
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    Rotational media (WD 4TB External USB 3.0 SS...

    Rotational media (WD 4TB External USB 3.0 SS Drive). I'm tracking down and stamping out time-out values as I can find them. My USB Thumbdrives are lightning fast, along with the SSDs my PC runs...
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    I sometimes get up to a 30 second delay...

    I sometimes get up to a 30 second delay loading/replacing images because of my USB hard drive...
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    A happy new years from the middle of nowhere! ...

    A happy new years from the middle of nowhere!

    Here's hoping that now 2020 has turned 21 and can legally drink that they'll be a happy drunk instead of a mean one...
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    It's nice and quiet, yes. It's also very easy to...

    It's nice and quiet, yes. It's also very easy to get snowed in. A light breeze (around here, that's 30 km/h) can easy cause drifts 2m or more in height with the right kind of snow. It can take the...
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    Of the two lonely little markers in the central...

    Of the two lonely little markers in the central US, the one in the middle of nowhere is me... (Closest city is 83 miles / 134 km away, east or west, though there are two towns within 16 miles /...
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    Sticky: Jandals, the author of the Hairnet add on, has...

    Jandals, the author of the Hairnet add on, has updated it for Blender 2.91.
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    What Sami says; Attach an example of a model...

    What Sami says; Attach an example of a model that is crashing for you, and other's here can take a look at it. I'd be glad to take a look to see if anything is wrong...

    I've experienced models...
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    A Merry Christmas and a Happy New Year to...

    A Merry Christmas and a Happy New Year to everyone, and may the coming year be a damn site better than the last!
  11. Thread: 1015 Errors

    by Kryslin
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    Thank you. Will do so if it happens again.

    Thank you. Will do so if it happens again.
  12. Thread: 1015 Errors

    by Kryslin
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    I could understand if I was using a web crawler...

    I could understand if I was using a web crawler to download every page; My internet connection is very fast, and might choke the server the forum is on doing so, but usually, It's just to read a few...
  13. Thread: 1015 Errors

    by Kryslin
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    1015 Errors

    Since this isn't product specific, I'll ask this here...

    In the last 48 hours, I've been getting 1015 error trying to access the various forums here.

    "1015 : Rate Limited. You have been...
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    Sticky: Ok, I have that one. What I mean by resample is...

    Ok, I have that one. What I mean by resample is to take an arbitrary curve (like one you might have for hair guides), which may or may not have the same amount of control points, and give them an...
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    Sticky: Thank you. Ok, so something to resample the...

    Thank you. Ok, so something to resample the curves to equal amounts of points would be useful. I know Sensei has a tool to do it, I think I can whack one together.

    I'll have to come back to...
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    Sticky: Crazy question... Is there a way to get...

    Crazy question...

    Is there a way to get lightwave curves into Blender easily?

    I managed to get a hairstyle converted into hair sheets, and then brought that into Blender. Since Hairnet doesn't...
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    I've often used clip maps (for the 100%...

    I've often used clip maps (for the 100% transparent portions) and a transparency map, for the edges. You often don't need to increase ray recursion (or only increase it slightly) if you have lots of...
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    @Genesis1 : Alpha maps are effectively opacity...

    @Genesis1 : Alpha maps are effectively opacity maps, the exact opposite of a transparency map. You will have to put an "Invert" node in between your image node for transparency, and the material...
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    If you need one, the lScript or Python should be...

    If you need one, the lScript or Python should be trivial to write.
    To be sure, you basically want it to scan the model; if the vertex doesn't have the selected map mapped to it, you want it to be...
  20. D-Storm's skelegon editor is what I use when...

    D-Storm's skelegon editor is what I use when dealing with lots of Skelegons. It's in need of an update or two, but still gets the job done.

    It's a freebie, and it's downloadable from D-Storm's...
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    Which is unlikely to happen, given that there is...

    Which is unlikely to happen, given that there is a lot of licensed commercial code from other sources, plus there are quite a few patents tossed in there as well.

    Also, some of those parties...
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    Sticky: Well, I solved my UV mapping problem; Blender...

    Well, I solved my UV mapping problem; Blender does not like mixed continuous/discontinuous UVs from Lightwave.

    I whipped up a script to make the entire UV map discontinuous, and viola, things are...
  23. Something to try: LW 2015.3 can't handle the...

    Something to try: LW 2015.3 can't handle the number of processing threads you have, I believe there was a limit like 48 threads. Since I'm assuming your specs for your system are current, open...
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    Sticky: No, I haven't. I am in the process of baking out...

    No, I haven't. I am in the process of baking out all the required texture maps at the moment for that.
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    Sticky: As I have found myself picking up Blender as a...

    As I have found myself picking up Blender as a Just-In-Case thing, I've noted that the lwo->blender importer doesn't handle discontinuous UVs at all. Is there a version that does, or should I go the...
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