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  1. Could be your refresh option in node editor, is...

    Could be your refresh option in node editor, is it set to automatic?

    Denis.
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    Another alternative, 146569 Part Index is...

    Another alternative,

    146569

    Part Index is multiplied by the number of point of polychain - 1,
    (polychain must have the same number of polys),
    Shifter node set with one point and "From Top".
    ...
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    If you want to toggle your polychains in splines,...

    If you want to toggle your polychains in splines,
    https://people.dsv.su.se/~dadu9329/evenflow3d/
    the script is at bottom of the page.
    copy all first point in another layer, make point-polys,
    try...
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    511

    Shifter node works strictly with point order, so...

    Shifter node works strictly with point order,
    so for simultaneous growing effect, points of polychain should be generated in parallel,
    may be possible with a rail generation all starting points in...
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    I you select the surfaced object itself as...

    I you select the surfaced object itself as reference,
    the gradient starts from the object center,
    add a Null Object and move it at the top of the object
    and select it as reference for the...
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    If you have multiple line polychains as one...

    If you have multiple line polychains as one object,
    try Shifter node with "From Top" option,

    with Edge render you may still have artefacts between polychains,
    depends of the speed of the...
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    I fixed the link, thanks for report. Denis.

    I fixed the link, thanks for report.

    Denis.
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    Do you know EBSynth? https://ebsynth.com/ ...

    Do you know EBSynth?

    https://ebsynth.com/

    Denis.
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    I changed the process in Write Bounced Buffer...

    I changed the process in Write Bounced Buffer node,
    it is now inserted and connected to Material Root input.
    No more limitation in the surface Material setup,
    including Material Tools.

    146467...
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    A note: once you add the write bounced buffer...

    A note:
    once you add the write bounced buffer nodes with the script,
    setup the image filter node editor with the Get Bounced Buffer node and OIDN,
    you can limit or choose specific bounce...
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    I updated DP Filter 2018, added the...

    I updated DP Filter 2018,
    added the WriteBouncedBuffer and GetBouncedBuffer nodes,
    you can download the Global Bounced Buffer python script just below on the DPFilter page.
    Description and usage...
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    I blended the bounced refracted and reflected...

    I blended the bounced refracted and reflected normal and albedo (not textured)
    but this cost more than 7 seconds to get the result..

    146451

    146452

    the Write Bounced Buffer node is added and...
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    Ball in the center of the screen is 50%...

    Ball in the center of the screen is 50% transp/reflect,
    was my first try,
    so there are several bounces here, reflected primary ray (bounce 1),
    transparent (main is at bounce 2 because it must...
  14. Replies
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    26,131

    LWShadingGeometry is exposed in lwrender.h, you...

    LWShadingGeometry is exposed in lwrender.h,
    you need first to memset it,
    filling geometry, ids, matrices and subsructures (exposed in the same header),
    you have also a few sample code lines which...
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    Added color procedural to reflected and refracted...

    Added color procedural to reflected and refracted balls,

    146411

    Using the same node for catching second hit of albedo and similar post-process composited with Raw Buffer,

    146412

    Yet the...
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    No we can't do this with a node setup plugged in...

    No we can't do this with a node setup plugged in Custom Buffer, because this buffer type works only for first hit,
    so I made an experimental node, which theoretically could be added with a batch...
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    I did a test with this case, a central ball with...

    I did a test with this case, a central ball with 50% reflection, 50% transparency and a slight IOR,

    146382

    Adding two special Buffers, Custom but filled in a node internally,
    because afaik in...
  18. Thread: LW 2019 Velvet

    by dpont
    Replies
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    Without specific shader, you can start with this...

    Without specific shader, you can start with this preset,
    and modifying Color input (old school),
    with a combination of 2 Color Layer gradients,
    one with Light Incidence over another with...
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    Also if your bulb objects are identical, just...

    Also if your bulb objects are identical,
    just use instancing, replace Item type ID with Instance ID.

    Denis.
  20. Thread: LW 2019 Velvet

    by dpont
    Replies
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    331

    Fabric Surface Preset, contains 2 presets, Satin...

    Fabric Surface Preset, contains 2 presets, Satin and Velvet.

    Denis.
  21. Thread: LW 2019 Velvet

    by dpont
    Replies
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    331

    Did you try the Velvet preset in the fabric...

    Did you try the Velvet preset in the fabric section?

    Denis.
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    Random Color on surface of Object is far simpler,...

    Random Color on surface of Object is far simpler,
    so you don't need RGB channel, just go the Surface node editor.

    If you want the same random color on a object,
    you copy this node setup in the...
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    This was caused by some kind of latency in Layout...

    This was caused by some kind of latency in Layout when cloning Light or Camera item only,
    I delayed the id detection in nodeChannelFilter, updated all versions,
    so the above scene with cloning...
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    Hum.. Seems that the above setup doesn't work as...

    Hum.. Seems that the above setup doesn't work as expected,
    the light ID is somehow not correct in the in Color channel context,
    not like in a Motion context, will see if I can fix it later.
    ...
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    Depends also how many lights you have to setup,...

    Depends also how many lights you have to setup,
    because this could be tedious to paste a node setup for R,G and B Channels,
    except if you can position them in a final step.

    If you have both DP...
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