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Type: Posts; User: Chrusion

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  1. Replies
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    It's been this way since day one in Layout. I...

    It's been this way since day one in Layout. I believe a mouse click sends a ray into the viewport and where it hits a surface, the associated object/layer is supposed to be selected, but 99% of the...
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    Nope. EXT is where ALL plugins reside! None...

    Nope. EXT is where ALL plugins reside! None whatsoever defined in the layout and modeler configs. Those are for menu, keys, and other program prefs.
  3. Thread: edge rounding

    by Chrusion
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    96
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    11,558

    Seeing that it was over 3 years between major LW...

    Seeing that it was over 3 years between major LW versions (2015 -> 2018) and that we're only in the "hundredths" decimal place for 2018 updates, it seems reasonable to believe that there won't be a...
  4. Thread: edge rounding

    by Chrusion
    Replies
    96
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    11,558

    August, September, October, November = 4 months...

    August, September, October, November = 4 months since you posted. STILL waiting for that catch up to happen that you apologized for. Surely there is something to report by now... even if it's...
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    LOL. Well, I usually search the forums, but 90%...

    LOL. Well, I usually search the forums, but 90% of the time, such returns nothing relevant. So, thought I'd hit it up with a new post.

    Thanks! That was helpful, except finding the profile tool....
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    wireframe AA in View Ports?

    For some time now, and at least two different nVidia cards (Quadro K2000 and P1000), I've been unable to get any of the driver's AA settings to work in any version of either Modeler or Layout's...
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    Sadly, cases 3899...

    Sadly, cases 3899 (fog not rendered behind object with dissolve envelope), 3936 (FX items ignore parent orientation), and 3980 (PFX does not collide with simple meshes) have not been fixed. These are...
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    Now, Why can't LW's FBX IO be this impressive?...

    Now, Why can't LW's FBX IO be this impressive? 2018 that lacks fbx 2018... what a concept. >:( Well, at least they added fbx 2016's smoothing groups as the only available option to the interface....
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    Yeah, that would be my backup format.

    Yeah, that would be my backup format.
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    LWO3 and Unreal 4.x

    Does Unreal 4.x crash and burn when loading/importing the new LW 2018 LWO3 version objects? I know LW 2015.x and before does, for obvious reasons. Just wondering if Epic has updated Unreal for LWO3...
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    Cause was due to using .03 config files in .04....

    Cause was due to using .03 config files in .04. Deleted ALL configs in custom folder location, relaunced LW, rescaned plugins, and remaked a new menu layout (loading previous version 2018 menu layout...
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    2018.0.4 PFX > emitter = instant crash

    Please confirm: start Layout. Add null. Properties > FX > Add Effect > first four items in dropdown are blank (collision, wind??, gravity, particles??) > select either item 2 or 4 > Instant crash....
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    HA! Facebook Lightwave Wiki Group beats the Forum...

    HA! Facebook Lightwave Wiki Group beats the Forum again. Ken Nign suggested setting Polygon Intersection Mode from default Watertight to Double Precision in Render Globals. This totally eliminated...
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    I concur. Even the most conservative settings...

    I concur. Even the most conservative settings that work to remove low amounts of noise on flat surfaces, just erases all fine detail elsewhere. Not even worth having in LW, IMO.

    I also concur re....
  15. Afraid not. I, too, want the same modifier keys...

    Afraid not. I, too, want the same modifier keys (shift, cntrl, alt) that have become almost universal for tool constrains in ALL parts of LW and Modeler.
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    2018.0.3 Dielectric Refraction Artifacts

    How do I get rid of some very serious refraction artifacts in a single, dielectric shaded (default settings), single-sided poly in 2018.0.3, as seen in the video link below (I get an invalid file...
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    Modeler 2018.0.3: Band Glue

    Band Glue operates a bit different now in 2018.0.3 (don't know about previous 2018 versions), but it is EXTREMELY SLOW now. :-( What used to take a second or less in 2015 and earlier, now takes...
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    Refraction and Alpha Channel Dilemna

    I have a solid object, unseen by camera, behind a semi-transparent and refractive object. I want the unseen object to be REFLECTED in the semi-transparent object, but I do not want it to be REFRACTED...
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    HA!! Found it! Run NRC Controller with no...

    HA!! Found it!

    Run NRC Controller with no active jobs.

    For Windows, go to: C:\Program Data\NRC\config_xxxxxxxxxxxx (12-digit hex number)

    Right-click > Properties > Security > check...
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    LW 2018 NCR service name

    How do I change the node ID of the NRC service?

    I deleted the default computer name in front of "NRC Service" during installation of LW on the controller/main workstation. Now that I'm setting up...
  21. Turns out the actual render time was 2.5 hrs, vs....

    Turns out the actual render time was 2.5 hrs, vs. the estimate after 30 min of rendering. I think I narrowed it down. I had reflection rays set to 6, in order to clean up some stubborn fireflies on a...
  22. My apologies for the confusion when I said: I...

    My apologies for the confusion when I said: I was thinking this was clear in that you CAN use XY Motion data straight out of LW directly in RSMB without having to do the extractor and color shift...
  23. LW 2018.0.2: Very High Render Time of

    What should the render time of rough, metallic objects, that take up 60% of a 1920x1080 frame, be when one that is in front of another is set to 50% opacity (not transparency)? Normally, at full...
  24. Scott, Thanks for bumping this up to 2018...

    Scott,

    Thanks for bumping this up to 2018 level. I found it very useful. Now that 2018 has multilayer buffer export to OpenEXR, your vid tutorial plugged right in.

    I found the order to be...
  25. Hacky workaround until fog flags in 2018 are...

    Hacky workaround until fog flags in 2018 are fixed: because it only involves a single object, I added a distance to camera gradient on color (using alpha keys and placed above the image map layer),...
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