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    Sticky: playing with open card so to speak....

    playing with open card so to speak. https://i.imgur.com/bcwLfNX.gif

    flip fluids - best Blender solution right now. (stable)
    mantaflow - crashy
    storm - interesting, but no foam sim, bit untested...
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    Sticky: ain't that the truth. ...

    ain't that the truth.

    https://i.imgur.com/JsBiFVj.gif

    yes, best to wait. it is often like that.

    i've been looking into beach waves also, just as tricky, or even more, i feel the tech has...
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    Sticky: interesting! https://i.imgur.com/tJGL61i.png...

    interesting! https://i.imgur.com/tJGL61i.png
    Thank You very much for testing! https://i.imgur.com/bcwLfNX.gif


    yes, i figured they would remove it in the end, but on a positive note .Obj works....
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    Sticky: i was also wondering if it could be applied to an...

    i was also wondering if it could be applied to an MDD motion, like for example an animated character.

    but swamped with misc tests. will have to wait.



    yeah, no ring to rule them all......
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    Sticky: quite Nice!  https://i.imgur.com/kWfIGoZ.gif ...

    quite Nice!  https://i.imgur.com/kWfIGoZ.gif

    opens up possibilities.

    the downside perhaps, takes a long time to tweak on a sky full of clouds.

    + bit tricky to animate rolling clouds.

    ...
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    Sticky: I actually like the good old MagicBevel for...

    I actually like the good old MagicBevel for this... https://i.imgur.com/kWfIGoZ.gif


    https://www.youtube.com/watch?v=9LkhnqtZ-dA


    that would be cool, i'll bet they'll add it down the line.
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    Sticky: https://i.imgur.com/6GVyjLS.png Nice!

    https://i.imgur.com/6GVyjLS.png

    Nice!
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    Sticky: LoL, sorry for laughing a bit here, but once...

    LoL, sorry for laughing a bit here, but once again this is a bit funny. https://i.imgur.com/bcwLfNX.gif

    on a serious note, the shading looks darn good. This might have potential !...
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    Sticky: yeah, it is very-very basic, unsure how far it...

    yeah, it is very-very basic, unsure how far it can go in terms of quality.


    my main grip with LightWave clouds is the final quality of the render, it looks... flat....
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    Sticky: LoL... sorry, but it is funny....

    LoL... sorry, but it is funny. https://i.imgur.com/6MlUquc.gif

    yes, I did this too. https://i.imgur.com/bcwLfNX.gif
  11. for CA or VFX, i'd rather use LightWave....

    for CA or VFX, i'd rather use LightWave.
    supports large scenes too.

    that's about to change, since the LW render engineers walked out the door.
    + rumor has it that 2020 is way too buggy.

    so......
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    Sticky: 6 hours sleep, not sure if this is enough......

    6 hours sleep, not sure if this is enough... we'll see... https://i.imgur.com/bcwLfNX.gif

    sidenote; found a Blender Clouds video, good for rendering in B or making background images in LW


    ...
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    Sticky: liquid in this case, but i see they also added...

    liquid in this case, but i see they also added smoke and fire lately.
    they are releasing a demo soon, so in not too long we can test-run it. https://i.imgur.com/jeTbLvW.gif

    yes, shame Raised by...
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    Sticky: for fluids i'll get the Flip Fluids ($70) plugin...

    for fluids i'll get the Flip Fluids ($70) plugin or wait for MantaFlow to catch up.

    was never satisfied with the old B fluid addon., so leaving that one alone.

    might look more into Storm 0.5...
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    Sticky: https://www.youtube.com/watch?v=suZWM0oscqU ...

    https://www.youtube.com/watch?v=suZWM0oscqU




    ....Yeah, still has some way to go from what i read.


    Tho' to add, applying some kind of dynamics to the MDD particles looks to be tricky.
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    Sticky: instancing works.

    instancing works.
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    Sticky: note; haven't tested this with +800.000 particles...

    note; haven't tested this with +800.000 particles

    https://i.imgur.com/5O6mwtQ.png


    that could be tricky, they are just points, so instancing might work, and perhaps sprites, fluids might be a...
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    Sticky: looks alright at the moment!...

    looks alright at the moment! https://i.imgur.com/bcwLfNX.gif


    https://www.youtube.com/watch?v=QRaf9Bc_flg
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    Sticky: for exporting particleFX to Blender it looks like...

    for exporting particleFX to Blender it looks like DP Particle Scan is the way.



    https://dpont.pagesperso-orange.fr...
  20. https://i.imgur.com/kWfIGoZ.gif

    https://i.imgur.com/kWfIGoZ.gif
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    Sticky: wayback machine >...

    wayback machine >
    https://web.archive.org/web/20091111054808/http://mke3.net/projects/bpython/pointcache/export_pc2.py

    old tho' not sure if that flies anymore ?

    note, that is export, not...
  22. it got much better over the years, still i don't...

    it got much better over the years, still i don't think Modo reached the height that many of us would have liked for it to.

    same can be said about C4D + AutoDesk Apps.

    Houdini seems to be the...
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    Sticky: https://i.imgur.com/bcwLfNX.gif i'll target...

    https://i.imgur.com/bcwLfNX.gif

    i'll target 06:00

    https://i.imgur.com/kWfIGoZ.gif


    nah, tried it years back, LightWave couldn't handle the data.
    the plugin pointoven used to be able to do...
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    Sticky: a fun test.  https://i.imgur.com/bcwLfNX.gif ...

    a fun test.  https://i.imgur.com/bcwLfNX.gif

    should look alright if you add a simple collision object me thinks.
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    Sticky: there were issues with .bvh imports also. ...

    there were issues with .bvh imports also.

    import/export was close to a joke in LightWave.

    flawed. https://i.imgur.com/UsfJmvG.gif
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