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    I did an experiment some years ago. Check out...

    I did an experiment some years ago. Check out this thread (scroll down for the scenefiles).
  2. Advice needed: cheap LW machine for single-thread purposes.

    I want to buy a cheap second-hand PC for Lightwave 9.6. Render-power is not important. What is important is rigging and animating displacement (fairly high-poly meshes though). In other words, what...
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    I was thinking perhaps something like this (see...

    I was thinking perhaps something like this (see attached picture). However, reading the info that Weepul posted on "Bounces": "Does not change for diffuse bounces of radiosity rays." So I guess this...
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    Thanks Jay. :)

    Thanks Jay. :)
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    Jay3d, Thanks. Your work is much appreciated...

    Jay3d,

    Thanks. Your work is much appreciated and I don't mean to p*** you off with this, but do you think it is a good idea you post these updates in this thread?

    I know it has a relation with...
  6. Thread: Animate Curve

    by serge
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    (Have you been drinking again? ) You mean you...

    (Have you been drinking again? )

    You mean you want to create a physically accurate path of a ball which is thrown, is that correct? If so, I'd probably use HardFX, and animate a collision object...
  7. "Critical Computer issue"? Is this certain, I...

    "Critical Computer issue"? Is this certain, I mean, can't it be something else? Wouldn't "Issue" suffice?
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    edit: nevermind...

    edit: nevermind...
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    :p

    :p
  10. Thread: We are not alone

    by serge
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    From what I've read, this 'other earth' next to...

    From what I've read, this 'other earth' next to ours doesn't seem to have any gravitational effect. For me enough reason I think not to watch this movie. My girlfriend might like it though. :)
  11. Thread: Bounce!

    by serge
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    I see, that's too bad since I think that many...

    I see, that's too bad since I think that many LW-ers are going to wait awhile before upgrading to 10.


    Oh wow, thanks for showing this! What do you mean exactly by taking "so long to load"? Apart...
  12. Thread: Bounce!

    by serge
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    Don't write Jay3D off completely. He recently...

    Don't write Jay3D off completely. He recently mentioned that he's still planning on finishing his plugin. He just got married in the meantime. :)


    Steve Hurley,

    Thanks for working on this.
    ...
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    Several new DP-Instance updates (Win32) in the...

    Several new DP-Instance updates (Win32) in the past few days.

    "Added a Distribution node..."

    Thanks Denis! :)
  14. Thread: FiberFX for Hair

    by serge
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    Well, he is from Macau, isn't he? :)

    Well, he is from Macau, isn't he? :)
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    It works for me when I save the PFX, then...

    It works for me when I save the PFX, then keyframe the rotation of the emitter, and set the Playback mode of the PFX to "Key".
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    There might be more third-party nodes you could...

    There might be more third-party nodes you could use, but one of them is TrueArt's Extended Item Info.

    From the documentation:
    Index - Cloned item index. It's 0 if item is not cloned, greater or...
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    Pretty old, but here is some very useful...

    Pretty old, but here is some very useful information from Dave Jerrard:

    http://www.newtek.com/forums/showthread.php?t=55644
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    It works here. I did a simple test: created a MDD...

    It works here. I did a simple test: created a MDD of a moving ball. Attached hairguides with Hardlink, and calculated ClothFX for the guides. No problem with collision.

    I don't know how...
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    Okay, it's possible. You don't need a MDD, so you...

    Okay, it's possible. You don't need a MDD, so you can skip the last step I described above. If the Hardlink motion is okay, you can add ClothFX (together with the Hardlink plugin) and calculate...
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    No problem. Can you check if FX_Hardlink gives...

    No problem.

    Can you check if FX_Hardlink gives a good result?
    > In Modeler place the hair-guides on the horse on the location you want, but save the guides as a separate object.
    > In Layout...
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    Okay, so you have two objects, each with their...

    Okay, so you have two objects, each with their own MDD, which you want to 'stitch' together, right?

    This should work. Let's say your horse has 1000 points, and the manes 100 points.
    > In...
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    Not sure if I understand your problem correctly,...

    Not sure if I understand your problem correctly, but maybe this will help: Dpont has a MCC-node included in his Motion Designer Pack. I guess you should be able to create a MDD by scanning the motion...
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    @Aquarian, Why does your religion believe...

    @Aquarian,

    Why does your religion believe there's only one God?
  24. Thread: Verdure Pack

    by serge
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    Thanks Denis! Looks like a great addition to your...

    Thanks Denis! Looks like a great addition to your list of projects. Also thanks for the extensive documentation. :thumbsup:
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    Ah, sorry to hear that. I mean, sorry to hear...

    Ah, sorry to hear that. I mean, sorry to hear that marriage prevents you from finishing a most necessary tool for the coolest CG-community. :p

    Congrats of course, wish you all the best. :)
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