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Type: Posts; User: simoncsmith

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  1. Hi John, By tick I was meaning a callback...

    Hi John,

    By tick I was meaning a callback (from Lightwave) regularly so that I could check for a "invalidate" state in my plugin from the main thread.
    In the end I used a LWTIMER_GLOBAL timer,...
  2. Thanks for the help so far - I think the problem...

    Thanks for the help so far - I think the problem may be due to calling the lwupdate function from another thread.
    This worked fine on previous version so Lightwave, but I want to try to ensure that...
  3. Thanks Robert - I've submitted a bug through that...

    Thanks Robert - I've submitted a bug through that system too.
    I'll report back here if I hear outside of this forum on the off chance it helps someone else later!

    - Simon.
  4. Change In Environment Refresh Behaviour in 2018

    Hi,

    We've been using the following code pattern to force an update of the VPR due to a dynamic environment texture data change (driven by our plugin).

    LWInstUpdate *lwupdate =...
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