Search:

Type: Posts; User: WCameron

Page 1 of 20 1 2 3 4

Search: Search took 0.19 seconds.

  1. Replies
    17
    Views
    1,641

    Simple Transfer Into Game Module Architecture ...

    Simple Transfer Into Game Module Architecture


    - Will.
    apropo of nothing, and lack of sleep.
  2. Replies
    8
    Views
    987

    Would cloth for Bullet count as a new feature? or...

    Would cloth for Bullet count as a new feature? or a 'fix' for bullet as it is now?

    - Will.
  3. Replies
    3
    Views
    1,527

    content for 11 missing?

    (EDIT> Sorry, this should probably be in GENERAL SUPPORT! Grrrr!


    Fish_Animation_Baked.lws and CameraSetup.lws are not included in the Lightwave 11 trial content file. these are the scenes for...
  4. Thread: lw 11 trial?

    by WCameron
    Replies
    131
    Views
    10,307

    customer service WILL get back to you. Kat got...

    customer service WILL get back to you. Kat got back to me earlier today I'm just waiting for an e-mail with a new serial.
    It will possibly go faster if you include the Serial Number Lightwave...
  5. Thread: UV Map Scale

    by WCameron
    Replies
    11
    Views
    1,333

    could it be when you apply the texture to the...

    could it be when you apply the texture to the object the size is locked to 800x800 within the UV space of 2048x2048? In which case in the Surface Editor just hit Automatic Size and it should snap up...
  6. Replies
    24
    Views
    1,863

    there were actually three sequel books but...

    there were actually three sequel books but apparently the third book never made it to the US - and wasnt really about Deckerd, but a female Bladerunner going after Tyrells owl or something like that....
  7. Replies
    79
    Views
    8,006

    would it be better to address them to somebody...

    would it be better to address them to somebody specific as apposed to the generic newtek address? say possibly Rob? or maybe Andrew Cross?
    or maybe to the head honcho himself?

    anybody remember...
  8. Replies
    30
    Views
    6,036

    they never did a 64 bit compile of the Simbiont...

    they never did a 64 bit compile of the Simbiont plugin, did they?

    - Will.
  9. Replies
    5
    Views
    830

    The thing is the technology is pretty standard...

    The thing is the technology is pretty standard isnt it? what changes from one revision to the next? are they using purer copper? is the pump stronger? Different cooling liquid?

    I kinda think its...
  10. Replies
    9
    Views
    3,507

    Backup your configuration files, particularly...

    Backup your configuration files, particularly LWEXT10.CFG (or LWEXT10-64.CFG) which is the Plugins cfg file. Back it up after a fresh Scan Directory operation (and after each new plugin added), then...
  11. Replies
    3
    Views
    1,045

    dont you also get some Training videos and access...

    dont you also get some Training videos and access for 30 days to the asset sharing system?

    - Will.
  12. Replies
    26
    Views
    7,001

    yeah i was having major issues with it, it...

    yeah i was having major issues with it, it appears to move a limited number of points
    to 0,0,0. I think this has something to do with the UVMaps perhaps. 2012 has a VERY NICE new feature where it...
  13. Replies
    40
    Views
    5,464

    maybe a similar reason we lost Steamer? ...

    maybe a similar reason we lost Steamer?

    Wasn't the new dynamics implementation done by the same guy that did FXBreak - newtek hired him, then he left a few years ago?

    - Will.
  14. Replies
    26
    Views
    7,001

    Doh! I can be so dense sometimes, I had no idea...

    Doh! I can be so dense sometimes, I had no idea this was all realted to the Elmer Fudd thread!
    Doh! Ok, now I have a slightly better understanding of the background. heh.

    - Will.
  15. Replies
    26
    Views
    7,001

    Modo 501 does work. and I'd assume 401 and 301....

    Modo 501 does work. and I'd assume 401 and 301. But if you have Modo 501 it'd be easier just to use that and make your morphs.
    I kinda think using Mudbox to make the morphs may be overkill,...
  16. Replies
    26
    Views
    7,001

    well, not surprising to probably anybody, if you...

    well, not surprising to probably anybody, if you ad a Division Level in Mudbox and try to apply that to a lower division level in lightwave Lightwave 8.5 crashes.

    tried playing with swapping...
  17. Replies
    26
    Views
    7,001

    Sorry, you'll have to forgive me, I sometimes get...

    Sorry, you'll have to forgive me, I sometimes get like this. when a problem presents itself, I keep working at it trying different things, sometimes weird things. It doesn't help that I've had a...
  18. Replies
    26
    Views
    7,001

    Interesting. Lightwave borks it no matter what i...

    Interesting. Lightwave borks it no matter what i try.
    Modo works fine with the above workflow (on the lightwave exported files no less)
    right out the gate.
    Since this isnt a Modo forum, I wont...
  19. Replies
    26
    Views
    7,001

    You might just want to go with Modo. after 20...

    You might just want to go with Modo. after 20 minutes of messing with LW 9.6 and 10, with Mudbox 2011 - its just not working. i think I'm going to have to dig through my notebooks and see if I made...
  20. Replies
    26
    Views
    7,001

    >> How would I stitch the much denser head back...

    >> How would I stitch the much denser head back onto the less dense body? <<


    Although it could be done, it'd be a bit of a pain and could produce render errors (probably Pinching where you'd...
  21. Replies
    26
    Views
    7,001

    I actually can't recall anything specific, but...

    I actually can't recall anything specific, but for the most part thats just how I tend to work.

    - Will.
  22. Replies
    26
    Views
    7,001

    In the final stage, once you have your head with...

    In the final stage, once you have your head with all the morphs added onto it, you can cut and past it so that your entire character is on one layer. Not really to important but tends to work better...
  23. Replies
    26
    Views
    7,001

    Basically the workflow would be something like...

    Basically the workflow would be something like this: if your making Face/Head morphs, detach the head from the rest of the mesh and save it out as its own layer in OBJ format AND LWO format. Load the...
  24. Import Weights?...

    Import Weights? http://www.usefulslug.com/2011/03/import-weights/

    - Will.
  25. Replies
    26
    Views
    7,001

    Worst case scenario is do it the old way. make...

    Worst case scenario is do it the old way. make your morphs seperate layers in Mudbox (keep the ame subdivision level as your base mesh though) and export the layers as seperate objects, then in...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4