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  1. Is this for an animation, or a still? In other...

    Is this for an animation, or a still? In other words, for Range Finder, would the distance value change over time, or is it static?

    I don't know how to access the Item Comments programmatically,...
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    Thanks! I enjoy helping out when I have the...

    Thanks! I enjoy helping out when I have the time, and I'd done this sort of simulation before. That "unglue by distance to object gradient" is a powerful technique for "managed destruction",...
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    Here's the sample scene with the Collision object...

    Here's the sample scene with the Collision object motion and unglue gradient fine tuned to have a larger close-to-zero Glue Strength area around the collision object.

    MOV file: 145512

    mTp
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    For this sort of "managed destruction", I'd...

    For this sort of "managed destruction", I'd Fracture the floor object with a centered Sphere in the backtground layer to make the fractures more dense toward the middle of the floor, set the Glue...
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    Glad it helped! Yes, the responsiveness in the...

    Glad it helped! Yes, the responsiveness in the forums is really valuable, and there's a huge amount of LW functionality which may not be obvious but is really powerful once someone introduces it...
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    If you're going to end up adding sound, I'd...

    If you're going to end up adding sound, I'd create the soundtrack first and then use the Audio File envelope as suggested earlier, which I've used and works great.

    If you do want to "manually"...
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    If you don't need actual geometry for the...

    If you don't need actual geometry for the embossed logo, then using a Bump Map is by far the easiest. However, a Bump Map only produces a lighting simulation of the logo rising above the surface of...
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    Yes, DP Kit PartMove is a wonderful node. Be...

    Yes, DP Kit PartMove is a wonderful node. Be sure to support Denis financially if you can!

    I don't know if it'll meet your needs, but here's a little more recent thread on a "disintegration...
  9. Thread: clip map

    by MonroePoteet
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    Yes, you can use a Null to clip geometry as it...

    Yes, you can use a Null to clip geometry as it moves around. The simplest way is to use a Layer=>Scalar node as a Gradient, with the input set to Distance to Object where the Object specified is the...
  10. It depends on whether you want to change the...

    It depends on whether you want to change the Surface attributes of the entire Object, or only change the Surface close to the converging Object (i.e. a "spot" on the Surface rather than the whole...
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    Sounds like the render farm is running a...

    Sounds like the render farm is running a different version of LW than on your machine. From my research / experiments, the InstanceSeed is correctly stored in the .LWS file:


    ...
    DisplayScale...
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    Glad it worked for you! Yes, sometimes I load...

    Glad it worked for you! Yes, sometimes I load old scene files and objects (especially surfaces) and think "how in the world did I do this?" Editing the scene file is sometimes the only way I've...
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    If the graininess you don't like is when the...

    If the graininess you don't like is when the Object is speeding past close to the Camera, you might have some luck putting an Envelope on the Subframes to increase the subframe count substantially as...
  14. Thread: Fonts

    by MonroePoteet
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    I'm certainly not an expert at international...

    I'm certainly not an expert at international fonts, but the Manage Fonts in LW2019 appears to only support "Type 1" type PostScript fonts, which have a .PDB file extension. So, if you have TTF files...
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    LWS files are text, which can be edited in a text...

    LWS files are text, which can be edited in a text editor such as Notepad. Open the LWS file, search forward for "Instancer" and once found, search backwards for "LoadObject", which will be the...
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    FYI, when a real-world car is turning, the front...

    FYI, when a real-world car is turning, the front wheels bend out of the vertical by intention:

    https://www.quora.com/When-turning-I-see-there-is-a-plus-camber-in-a-vehicle-Why

    I don't know if...
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    Absolutely no apology needed, IMO. I can easily...

    Absolutely no apology needed, IMO. I can easily imagine myself looking at that option in the GE, turning it on to "try it out", forgetting I'd set it, and seeing the unwanted behavior you reported...
  18. Glad to help if I can! ...and, of course, it...

    Glad to help if I can!

    ...and, of course, it wouldn't be complete without the obligatory terminator transit sequence: :) :)

    145294 145295

    145296 145297

    145298
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    Just FYI, this doesn't happen on Windows 7 with...

    Just FYI, this doesn't happen on Windows 7 with LW2019.0.3:

    145288 All channels selected, all have key at 120

    145289 Select only Channel Scale.Z

    145290 Press Delete to delete selected Key at...
  20. Here are the MediumCamera and DistantCamera...

    Here are the MediumCamera and DistantCamera renderings:

    MediumCamera: 145286 145284

    DistantCamera: 145287 145285

    mTp
  21. Here's a Mars-type variation on the Volumetric...

    Here's a Mars-type variation on the Volumetric sphere I posted in the previously referenced thread, with the surface features of the planet (mountains, not clouds) extending up into the volumetric...
  22. Thanks many, many times for your superb...

    Thanks many, many times for your superb tutorials! Whenever you get a chance to make them, they're *always* detailed, helpful and open new doors for me (who'd have thought FiberFX was so incredibly...
  23. I posted a couple of sample scenes in the thread...

    I posted a couple of sample scenes in the thread referenced by RebelHill, including one using the new volumetrics:
    ...
  24. You can set the length of the Image Sequence to...

    You can set the length of the Image Sequence to 65 and then set Post Behavior to Loop. As an example, here's the Image Editor panel setting the sequence to 60 frames long (the actual sequence is 240...
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    Too bad classic Hypervoxels don't meet your...

    Too bad classic Hypervoxels don't meet your needs. They don't have to be "blobby" if you use the Stretch in Y with a small percentage.

    Sample LW2015 scene attached. The particle emitter...
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