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  1. Something to try: LW 2015.3 can't handle the...

    Something to try: LW 2015.3 can't handle the number of processing threads you have, I believe there was a limit like 48 threads. Since I'm assuming your specs for your system are current, open...
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    Sticky: No, I haven't. I am in the process of baking out...

    No, I haven't. I am in the process of baking out all the required texture maps at the moment for that.
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    Sticky: As I have found myself picking up Blender as a...

    As I have found myself picking up Blender as a Just-In-Case thing, I've noted that the lwo->blender importer doesn't handle discontinuous UVs at all. Is there a version that does, or should I go the...
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    While I was converting some of my lscripts over...

    While I was converting some of my lscripts over to python, I found, after much investigation, another way to set the item shape of a null. I've done a slightly more than cursory examination of the...
  5. I just tried this, and it worked, no crash. What...

    I just tried this, and it worked, no crash. What options had you selected for the rail extrude?
  6. Jweide: WRT #1 above, I believe there are...

    Jweide: WRT #1 above, I believe there are several batch renaming scripts for layout out in the wild; Michael Green has one that has been very useful over the years.

    However, I suspect I'll be...
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    Ok, I got it to crash, and I submitted another...

    Ok, I got it to crash, and I submitted another bug report.
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    It depends on your settings; FFX has to populate...

    It depends on your settings; FFX has to populate all those fibers. 40% is 40k fibers x the cluster count. You can easily hit 1M fibers. Sometimes, though, you need that. And if you think the...
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    Make sure that 'Visible to Camera' is checked as...

    Make sure that 'Visible to Camera' is checked as well in the evnvironment light properties.
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    Ok, activate the object. A red check mark should...

    Ok, activate the object. A red check mark should appear.
    Click on the caret (next to the object name) to drop down the surface list
    In the column under the check mark, select a surface. If they...
  11. Thread: Lightwave Docs

    by Kryslin
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    I am generally fine with online documentation. ...

    I am generally fine with online documentation. However, as I'm a stone's throw away from '...where the deer and the antelope play...' (very rural US midwest), sometimes the internet isn't available....
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    Rotate morphs is used to rotate the vertex maps...

    Rotate morphs is used to rotate the vertex maps that morphs are stored in in modeler; I typically use it to rotate morphs 180 deg. if I received a model facing down the +Z axis, and for rigging I...
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    I was playing around with Kanuso's excellent...

    I was playing around with Kanuso's excellent python UI editor for the last couple of days, and figured I'd drop the results of this here...

    148645

    A few notes:
    -This is the UI Only. It does...
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    I have now discovered that it is possible to...

    I have now discovered that it is possible to write code so objectionable to the LW Python system that it refuses to even load, let alone execute.
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    Getting world rotations...

    In LScript, you were able to grab an item's world rotations using a simple function, which was part of the object agent...

    For a bone, that would have been <bone>.getWorldRotation(time)

    Now,...
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    I was looking through the C SDK, looking for...

    I was looking through the C SDK, looking for something (I know I had seen something that would convert a set of Axis vectors into H,P,B angles), when I came across something;

    the LScript...
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    Python does run much faster; Style Comb in...

    Python does run much faster; Style Comb in lscript take 4-5 minutes to process the Melody character mesh from Daz3D, which is about 60K polygons. Under Python, about 20 seconds. My code could...
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    ...And symmetric weight assigner is done. ...

    ...And symmetric weight assigner is done.

    What's it do? given a set of tags for left and right bones & weights, it assigns bones with the left/right tag to weights with a left/right tag.
    It...
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    RHiggit 2 works from 11.6.2 through 2019.1.5. ...

    RHiggit 2 works from 11.6.2 through 2019.1.5.

    And yes, Face Factory is the same, and there was no final version.

    I'm hoping RH is OK. If I had source for RHiggit2, I could probably roll out a...
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    BuildNullObject3 has been converted to Python,...

    BuildNullObject3 has been converted to Python, and everything appears to work.

    Last one on the list is Symm. Weight Assignment, and it's half done.
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    Argh... I hate posting incorrect information. ...

    Argh... I hate posting incorrect information.

    This Line:

    lshap = ["'Standard'","'Box'", "'Ball'","'Pyramid'","'Diamond'","'Ring'","'Grid'","'None'"]

    Should read:

    lshap =...
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    Okay... Slowly slogging forward; I've got...

    Okay...

    Slowly slogging forward; I've got store/recall working on a modal script, so Symmetric Weight Assignment is moving forward again (A generic access script with no OK/Cancel buttons).
    ...
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    Ok, I found my own answer, and I shall provide...

    Ok, I found my own answer, and I shall provide the information here...

    This started out as an experiment, seeing if there was another way to add item shapes to nulls besides going through the add...
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    I have a question for those of you who know the...

    I have a question for those of you who know the python SDK...

    I have discovered lwsdk.command('Generic_AddItemShape'), and have figured out all the fields to set a null's item shape parameters...
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    The website has been updated. I'll get the...

    The website has been updated. I'll get the entire collection zipped up when the last two scripts for layout are converted.

    Build Null Objects will be a monster, because of the com ring. ...
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