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    Ah cool I'll check it out thanks.

    Ah cool I'll check it out thanks.
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    Don't cross the velvet rope

    Have fun with a model I just made. I made a couple of morphs to bend the rope. Let me know if you have a good way to get a nice velvet material in LW2018.
  3. Sounds good, thanks Ernest!

    Sounds good, thanks Ernest!
  4. Not necessarily in LW but ultimately for LW.. I'm...

    Not necessarily in LW but ultimately for LW.. I'm looking at Ikenema's WebAnimate as a candidate.
  5. Do you know of any software other than his??? (?)

    Do you know of any software other than his??? (?)
  6. Looking for someone to help with mocap clean-up.

    Hello I don't know if this is the best place to post this.. But I may be getting into a project where I may need some help cleaning-up motion capture keyframes. I guess let me know what your hourly...
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    I don't know.. Whatever the default setting is.

    I don't know.. Whatever the default setting is.
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    I reduced the samples on the spotlights that only...

    I reduced the samples on the spotlights that only cast specular to 2. Made a big difference.
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    Thanks. Around 2.5 minutes per frame on a 6-core...

    Thanks. Around 2.5 minutes per frame on a 6-core i7.



    I have never gotten stable results with it.. They always get spazzy.
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    Complex Hair Rig

    Hi there.


    https://vimeo.com/338575791

    Rendered in Lightwave 2018 using FiberFX for hair.

    Her hair simmed with Syflex in three (more or less) different ways for three sections of her hair. ...
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    I don't care if he shows renders or animation...

    I don't care if he shows renders or animation using my model. It does bug me that he re-uploaded my model with a low quality lighting-baked texture map that diminishes the quality of my original...
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    Oh, I guess I mind that you are redistributing my...

    Oh, I guess I mind that you are redistributing my model with that inferior texture. Yeah.
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    Thanks buddy!

    Thanks buddy!
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    That's cute. The only thing I don't like about...

    That's cute. The only thing I don't like about it is the lighting is baked into the texture map. I went to great lengths to give the model a good shape so that lighting will look good on her, and...
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    Yeah it does. In my opinion mine is better.

    Yeah it does. In my opinion mine is better.
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    Have a cow, Man!

    144948

    Hello all,

    Enjoy a cow model. This was a low-poly cow model I found on the internet. I brought it into ZBrush and added some polish, then I retopologized her in LW2018 using LWBrush.
    ...
  17. They told me the bug was fixed in the internal...

    They told me the bug was fixed in the internal build and it would be in the next release.. Well they didn't tell me the next release would cost me $400.

    Also I think using deforming bodies as...
  18. I just learned from elsewhere this is a bug in...

    I just learned from elsewhere this is a bug in the current LW and it has been reported.
  19. Yeah I did read through that thread. It did not...

    Yeah I did read through that thread. It did not bring any solutions, unfortunately.
  20. Can bullet rigid bodies collide with bullet deforming bodies?

    I am using Lightwave 2018.

    I have a deforming model with MDD animation. I did the trick specified in the manual to allow bullet to retain the MDD animation shape using shape retention, etc.,...
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    Oh, um.. My videos are entertaining and...

    Oh, um.. My videos are entertaining and informative.. My voice is sexy.
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    I am not posting any new content to YouTube. I...

    I am not posting any new content to YouTube. I have some new stuff on Vimeo here:

    https://vimeo.com/carm3d

    However, because I do not have unlimited space on Vimeo without paying monthly (Yeah...
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    I was aware of those indications. And you're...

    I was aware of those indications. And you're welcome. :)
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    I would say that Metamorphic makes the whole...

    I would say that Metamorphic makes the whole process irrelevant but unfortunately you can't buy Metamorphic any more. :/
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    The exception to that rule is that reflections on...

    The exception to that rule is that reflections on SSS materials are still 100% influenced by normal mapping. Just not the diffuse.
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