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    I could do. It just gets a bit tedious...

    I could do. It just gets a bit tedious workflow-wise. I haven't used LW in 10 years, so I wonder if I remember how to use it or if I can find my dongles.
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    I tried it but Zbrush's mdd doesn't work with...

    I tried it but Zbrush's mdd doesn't work with Softimage's mdd reader. Shame because apart from that, its quite good.
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    I'd like to know how to do that. Is there a...

    I'd like to know how to do that. Is there a tutorial anywhere?
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    As an alternative idea. If Chronosculpt is dead,...

    As an alternative idea. If Chronosculpt is dead, then don't charge $399 for it. I dont think Newtek are going to see many sales at $399 for a tool thats still at version 1.01 after 4 years since...
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    Other things is needs is morph management. being...

    Other things is needs is morph management. being able to tell which sculpt does what.

    Renaming, because having them all called 'Morph' isn't that useful and layers because you sometimes want more...
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    Hi Yeah I'm aware it seems Dead. Having it...

    Hi

    Yeah I'm aware it seems Dead.

    Having it in LW is all well and good, but I do think that having a standalone makes it more appealing to studios who will be using it in a pipeline. It makes...
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    Please Update Chronosculpt

    Hi,

    I haven't posted in here for years, but some of you may remember me from the olden days.

    I finally tried out Chronosculpt and I have to say, I was very impressed with it. Its the kind of...
  8. No it wasn't. I haven't used Houdini much. I...

    No it wasn't. I haven't used Houdini much. I tested it out and found it to be encouragingly easier to learn than I guessed, but didn't have the time to properly commit to learning it then.
    I'm...
  9. Yeah it's going to fly on those open roads. A...

    Yeah it's going to fly on those open roads. A city is no place for a Ferrari.

    Oh but hold on. Some roads in the country might be bumpy and the Ferrari wouldn't like that, but then , it wouldn't...
  10. I don't feel it's wise to think of Houdini Indie...

    I don't feel it's wise to think of Houdini Indie as a permanent studio solution for the reasons you gave. Its best treated at a way into Houdini without the massive upfront investment. However, I...
  11. I think it's remarkable that they offer it. ...

    I think it's remarkable that they offer it.
    It's easy to focus on the restrictions, but for personal projects, you can still render in full HD using all of Houdini FXs toolset.
    It also allows...
  12. http://documentation.fabric-engine.com/Splice/1.10...

    http://documentation.fabric-engine.com/Splice/1.10.0/HTML/SpliceAPI/integrations.html#spliceintegration

    in case anyone wants to have a go Hooking it up to LW
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    Try rotating just the bones. If you rotate the...

    Try rotating just the bones. If you rotate the whole mesh then it will give the impression that it's fine as that will rotate the morphs, however, in animation, it's usually the bones doing the...
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    Are you rotating just the bones or the parent...

    Are you rotating just the bones or the parent model?
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    Yes because its after bones, but try that with...

    Yes because its after bones, but try that with the body rotated around. It won't work.
    As I said earlier, doing morphs after bones is great, but you will need to also find a way of rotating the...
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    Could you have the heads separate and control...

    Could you have the heads separate and control them separately? I know it wouldn't look great up close, but you might get away with it from a distance.
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    Morphs in the Node editor after bones could work...

    Morphs in the Node editor after bones could work if you are able to rotate them. If so, it would be very exciting news as morphs after bones produce far better results. I dont have LW installed...
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    In any 3d package, the default behaviour is for...

    In any 3d package, the default behaviour is for morphing to occur before bones in the operator stack. It is less clear with Lightwave, because there is no real stack transparent to the user. Lw just...
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    Jason said "Yes, I am talking about improving...

    Jason said "Yes, I am talking about improving deformations after the bone deforms." whereas you are talking about regular morphing which occurs before bones. By applying the morph before bones, such...
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    how would you do it then?

    how would you do it then?
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    "communicating with text is sometimes difficult...

    "communicating with text is sometimes difficult to express things. It seems the more I try to get to the point more quickly the more rude I sound lol. Yes, I am talking about improving deformations...
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    Please post your results, or at least an...

    Please post your results, or at least an assessment of how well you feel it has worked for you.
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    I'd like to know. I'm really interested in this...

    I'd like to know. I'm really interested in this stuff.
    I thought you were making a morph that you could bring back to LW as a corrective on an animated character. If thats not the case then ignore...
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    You can use Expressions to measure the...

    You can use Expressions to measure the relationships (such as distances and angles) between the nulls etc and use that to drive morphs, which is how these facial retargetters often work. I build them...
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    A morph is just an offset. A vector for each...

    A morph is just an offset. A vector for each point.
    If the limb has been bent by the bone, and the deformation cached out, then you offset the point, it will look a certain way,
    But if you save...
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