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Type: Posts; User: Ryan Roye

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  1. The only thing that feels different is when I...

    The only thing that feels different is when I watch any movie or tv show; knowing 3d/vfx tends to ruin a lot of the magic, especially when you start recognizing assets from HDRIhaven or Textures.com...
  2. The standard issue way is to use animated...

    The standard issue way is to use animated turbulence or some other procedural texture for leaf rotations and a 2-point polygon cage to allow the tree to be easily animated without unwanted pinching...
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    Use the color layer node instead of image.

    Use the color layer node instead of image.
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    Very cool. Now I know they mean business.

    Very cool. Now I know they mean business.
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    There's no mention of any of this on their...

    There's no mention of any of this on their website, is this available to people who purchased the software now? If that's so, count me in.
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    Still waiting for mesh collision support in...

    Still waiting for mesh collision support in Embergen, don't care if its just primitives, its needed.
  7. Thread: Demogorgon

    by Ryan Roye
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    Nowadays I have tools that augment IKbooster's...

    Nowadays I have tools that augment IKbooster's capabilities; they aren't free though.

    Example Here. https://vimeo.com/388311508

    This, along with many of the RR Tools are what I use in...
  8. Thread: Demogorgon

    by Ryan Roye
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    To lock anything in place using IKBooster, you...

    To lock anything in place using IKBooster, you have to fix both the base and the tip of any given limb.

    Extremely important to understand, however, that ALL of the constraints that you put in...
  9. Thread: Laser bolts

    by Ryan Roye
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    There are a bunch of different ways to do it, but...

    There are a bunch of different ways to do it, but regardless of which method you use, you're probably going to need raycasting to pull it off. Look up the lightwave sample content on raycasting.
  10. From what I gather, in order for any device to...

    From what I gather, in order for any device to work with virtual studio, it must have generic drivers that run directly on the operating system. I've had mixed results, but usually if the device does...
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    If Lightwave doesn't fulfill a user's workflow...

    If Lightwave doesn't fulfill a user's workflow requirements, they should find a software that does. Simple as that. It makes no sense to wait for a software to become something that it is not because...
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    It's a flat price of $64.95 for 3 products.

    It's a flat price of $64.95 for 3 products.
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    Buy 1 get 2 free sale!

    I've put out a lot of Lightwave learning and software products over the years, and for this month I wanted to try something a little different just as a... experiment if you will.
    ...
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    Be a good animator. Seriously. Generally,...

    Be a good animator. Seriously.

    Generally, Lightwave suffers from "chicken and egg" syndrome, no one believes good animation is possible in the application because a lot of good animators don't...
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    Wheel slippage primarily occurs if your...

    Wheel slippage primarily occurs if your simulation's FPS is below ~250, or the weight distribution is highly disproportionate to what the vehicle can carry, i'm willing to bet those bricks are way...
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    You can also use a native plugin called anchor to...

    You can also use a native plugin called anchor to attach objects to geometry using a UV map, this can easily be applied to bullet simulated things... maybe I should append this to my tutorial content.
  17. I agree its hard to compare, also the tools serve...

    I agree its hard to compare, also the tools serve different functions as well. The slide tool is also used to... well, slide the topology of your mesh around without affecting its shape. Wrinkles are...
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    I'll be re-writing those next week, although the...

    I'll be re-writing those next week, although the current version lets you control what items are included with any given pose, i'd rather not have to select anything in the first place to make it...
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    My only issue is that little to no work is being...

    My only issue is that little to no work is being put into making sure users are aware of the new offerings of each version. For example, who here knows that Lightwave got a native euler filter in...
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    RR Tools Updates/Videos

    Everyone who has a copy of RR Tools received an e-mail containing a free update to RR tools, if you purchased a copy and did not get an e-mail about it, please let me know.

    Anyhow, some updates......
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    They can replace the .PYC files, though when I...

    They can replace the .PYC files, though when I distribute plugins they all get compiled by folder; its just easier to manage that way. Even though the tools I posted here won't be updated again, it...
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    Some Free (uncompiled) RR Tools

    INCLUDED FILES:

    Here are some plugins I don't mind giving out for free. Some are really old and never needed updated from their original versions, some are brand new or very recently updated as of...
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    Bullet bone dynamics do not require metalink...

    Bullet bone dynamics do not require metalink because applying bullet to bones essentially means using null-colliders; this does not involve the geometry of the mesh at all.
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    There are many examples included that can be...

    There are many examples included that can be applied to characters (IE: you could take my antenna demo and do the exact same thing within a character rig). As long as you're talking rigid or parts...
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    Bullet Dynamics for Lightwave

    I didn't see any other comprehensive bullet tutorials out there, so I decided to put in the extensive work to get one published.


    https://www.youtube.com/watch?v=Ev4E6tVUr0s

    Product page:...
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