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    I just tried it with your foam loaded in MCC...

    I just tried it with your foam loaded in MCC Emitter, then activating legacy Hypervoxel,
    that works in LW 2015, but can get it in LW 2020,
    probably a bug in 2020, because I can import the 2015...
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    At least I can get correct backed Multi MC file...

    At least I can get correct backed Multi MC file from ParticleScan,
    both foam & spray played with MCC Emitter.

    Confirmed for exporting pfx format,
    I will see what is going on with spay.pfx.
    ...
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    Speaking of RealFlow, I don't have so much sample...

    Speaking of RealFlow, I don't have so much sample files to test here,
    how big is the PFX?
    If you can generate such, but smaller PFX,
    I could try to debug it.
    You may also try the MC Multi files....
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    It is in the DP MD module in the link below, but...

    It is in the DP MD module in the link below,
    but forget it, my mistake and too fast reading,
    was talking about particle BIN.

    Denis.
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    If you can get it to work in LW11, you could try...

    If you can get it to work in LW11, you could try to export it
    with ParticleScan plugin from DP MD,
    but not tested with an imported RF BIN seqience for a while.

    Denis.
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    I attached my animated test scene above. 148784...

    I attached my animated test scene above.
    148784

    Didn't mention that beside this ObectUV mapping,
    other world or local coordinates mapping is possible,
    also you can get Bump output, will be...
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    Found another way for such similar edge blending,...

    Found another way for such similar edge blending,
    with one evaluation per Color and one per Normal, so faster to render,
    but not a "one node" solution.

    No Blending:

    148769

    Blending:
  8. Replies
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    You can enable Global Buffer in the Pixel Filter...

    You can enable Global Buffer in the Pixel Filter editor,
    plug OIDN in the first Color Global Buffer,
    add a GetGlobalBuffer node no need to connect it,
    open its panel, enable and setup the first...
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    Yes, this is what I read it seems that the main...

    Yes, this is what I read it seems that the main system is on a separate read only partition,
    so what I read, also it is possible to modify, copy or drag & drop only in recovery mode,

    Please try...
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    I'm certainly not a Mac expert, May be something...

    I'm certainly not a Mac expert,
    May be something to do in the Security an Privacy section?

    Denis.
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    I made some experimentation close to this effect,...

    I made some experimentation close to this effect,
    the ball has the same UV map name than the box,
    native image node set to Object UV, offsetting the U & V for the Ball,

    148766

    alas it is slow...
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    Not sure if I can help, as I remember I didn't...

    Not sure if I can help,
    as I remember I didn't create this "lib" folder, in Yosemite, neither in HighSierra,
    don't know what is your OS,
    as you can see in mine, there were alreary several...
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    I tried the same node setup I posted above, VPR...

    I tried the same node setup I posted above, VPR active,
    connecting the scalar from Layer Scalar+ to a gradient and/or to a Mixer,
    don't get crashes, I wouldn't exclude an issue, but must be...
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    As I said increasing samples is just for...

    As I said increasing samples is just for smoothing curviness of the path/spline,
    I'm almost sure this has nothing to do with such popping.

    Fuzziness, if it gives that issue, this can be avoided,...
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    Depends how you used the Texture in your setup,...

    Depends how you used the Texture in your setup, number of samples has more to do with smoothed angles,
    something else I think.

    Marker Pen is usually directly used as texture displacement and...
  16. Also for common image mapping, I don't recommend...

    Also for common image mapping, I don't recommend it, use native Image node,
    as said in the doc it is for specific usage, may improved one day.

    Denis.
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    Not temporal, but may be you can find a...

    Not temporal, but may be you can find a compromise.

    This has been discussed here,...
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    Another minor update, OIDN v1.2.3...

    Another minor update, OIDN v1.2.3
    https://github.com/OpenImageDenoise/oidn/releases/

    Related to specific set of instructions with Intel processors.

    Denis.
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    148644 Use the same setup for node...

    148644

    Use the same setup for node displacement,
    Make sure you select the UV in the UV Mapping node
    except you need to plug the 'Scalar' (or 'Alpha') output of the Layer node
    in the Y input...
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    You mean not existing in the Layer Texture...

    You mean not existing in the Layer Texture Procedural list?
    Should be there if you installed the Rmancollect module.

    As a 3D Procedural in a Scalar Layer+ node, it should be possible to plug an...
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    Like several DPKit 2018 Tool nodes (Moce, Rotate,...

    Like several DPKit 2018 Tool nodes (Moce, Rotate, Twist..)
    the Deformer Tool node from has an UV Coordinates mode,
    working exclusively with ObjecUV mapping,
    which is the main or unique UV map of...
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    Normalize right up and forward vectors to get 3x3...

    Normalize right up and forward vectors to get 3x3 rotation matrix,
    then convert to hpb angles.
    May be this could help,
    https://www.learnopencv.com/rotation-matrix-to-euler-angles/

    Denis.
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    OpenImage Denoiser has been updated to version...

    OpenImage Denoiser has been updated to version 1.2.2 recently,
    this is a minor update, if you are using version 1.2.1, you can skip it.

    Mac UB version of the OIDN node can now be installed...
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    Yes instances need to be baked with a lscript or...

    Yes instances need to be baked with a lscript or python to be converted as geometry,
    Also in Modeler, you could try DP Grass from DP Verdure, it uses the same distribution,
    it works with a custom...
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    Fast relaxation, 148314 Denis.

    Fast relaxation,

    148314

    Denis.
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