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Type: Posts; User: automan25

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  1. Replies
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    That seems to work. Thanks a bunch.

    That seems to work. Thanks a bunch.
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    Oh. My bad. Yes. I'm using the Dielectric Node...

    Oh. My bad. Yes. I'm using the Dielectric Node for doing windows in a architectural rendering. I just wanted to get some more reflection in the windows. Would you mind explaining how to use a...
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    No Specular input either I'm afraid. So I'm...

    No Specular input either I'm afraid. So I'm looking at the Dielectric node right now. The only available inputs are:

    Roughness
    Reflection Samples
    Color
    Absorption
    Refraction Index
    ...
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    There does not appear to be a reflection input on...

    There does not appear to be a reflection input on the conductor node. Are you sure this is where you plug the gradient into?
  5. Thread: xfrog in 9.6

    by automan25
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    xfrog in 9.6

    I have a client that has requested that I re-render some previous work that I did in an earlier version of Lightwave. This project uses animated xfrog models. Whenever I try to load an xfrog model in...
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    That was indeed my problem. I placed the...

    That was indeed my problem. I placed the controller higher above the floor and also reduced it's size. How it works just fine. Thanks.
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    I tried the tutorial. It was very helpful....

    I tried the tutorial. It was very helpful. Thanks. I am having one problem however. When I press play to test out the Unity "game" my camera falls through the floor. I did add a mesh collision object...
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    Surface Baking Camera

    I'm finding that when using the surface baking camera to bake UV textures that incorporate Global Illumination that the render is excruciatingly slow to the point of being unusable. This is true even...
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    Lightwave Portable Version

    Does anyone know of a way to get Lightwave 9.6 to run off of a thumb drive as a portable version that could be used on any computer (in conjunction with the dongle of course)?
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    Here you go.

    Here you go.
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    awesome..thanks.

    awesome..thanks.
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    Can you offer a little explanation as to how to...

    Can you offer a little explanation as to how to use this node? I was trying to get two bump inputs to mix 50/50 using the Normal blend mode, but couldn't get it to work with just the node alone. I...
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    Sticky: Toggle the grid on/off.

    Toggle the grid on/off.
  14. Thread: Hide Grid

    by automan25
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    Hide Grid

    Is there a keyboard shortcut for showing/hiding the grid?
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    So with any of your nodes that use the envelope...

    So with any of your nodes that use the envelope editor to create a curve; does the timeline have any relevence here or should it simply be ignored in the envelope editor?
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    You are a champion my friend. Muchos Gracias.

    You are a champion my friend. Muchos Gracias.
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    Invert Color Data in Node Editor

    So, how do I invert color data in the Node Editor?
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    Use Node to Displace along Normal

    Is there a way to use the Node Editor to displace an object along it's polygon's normals? It appears that the Normal Displacement plug-in in Lightwave uses the classic texture editor.
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    Ah, now I see you did say that in your last post....

    Ah, now I see you did say that in your last post. Sorry about that. Thanks for your patience.
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    Okay. I checked out the Tile1.tga image. It was...

    Okay. I checked out the Tile1.tga image. It was just as you said, a standard RGBA image with the R,G,and B channels carrying the Normal map data and one alpha channel carrying the height data. I set...
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    Okay, I got it working now...thanks. One other...

    Okay, I got it working now...thanks. One other issue though. I'm trying to run the resulting normal map into your relief map node, but It doesn't seem to be working as well as simply running it from...
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    Dennis, To quote from your website....

    Dennis,

    To quote from your website. "Projection Distance" is the distance between start ray and spot world position along its smoothed normal, it should be modified in function of model-size"
    ...
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    Thanks Starbase1, After a bit more...

    Thanks Starbase1,

    After a bit more experimentation with it yesterday I was able to produce shadows. What I'm really interested in is the experimental version shown a few posts back that actually...
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    Is it possible to get the "geometry" created with...

    Is it possible to get the "geometry" created with the relief map node to cast shadows?
  25. Thread: planks

    by automan25
    Replies
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    712

    planks

    Anyone know how to make a plank floor using the node system? I know the Renderman Shaders offer a plank shader, but this limits you to wood type textures. Essentially imagine a standard wood type...
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