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Type: Posts; User: Dennik

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    Yep. I exported it already through STL. Lightwave...

    Yep. I exported it already through STL. Lightwave has got me used to workarounds for decades now.
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    Its about 3.3mil polygons. About 1.6mil vertices.

    Its about 3.3mil polygons. About 1.6mil vertices.
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    Obj exporter too slow

    I have a dense laser scanned object that I brought into modeler and tried to export back to OBJ format.
    The obj exporter is taking ages to save it. I'm talking 100kb per second speed on an SSD...
  4. is there a way to import point cloud WITH COLOR in Lightwave?

    I've spent the past 4 hours very frustrated that I can't get color with the point cloud vertices no matter what format I try.
    Is there a way? I'm currently with V 2018
    Thanks!
  5. I've been sent LW v.2015 files, I have licenses for v11.6 and v.2018. Now what?

    Can anyone help me figure this out? A client has v2015 installed and I've upgraded from 11.6 to 2018. My NT account doesn't show previous versions for download apparently.
    The 2015 scenes will open...
  6. Why why why? Why most modeller tools are one and done?

    I finally decided to buy the upgrade today, last few days of the reduced price.
    Most of the additions in layout were awesome. I can't wait to play more with them. It trully feels like a brand new...
  7. Thread: LWBrush speed

    by Dennik
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    LWBrush speed

    I have a question about LW Brush from 3rd Powers.
    Does it's speed diminish depending on how much total geometry is loaded in Modeler?
    And by total I mean on other layers or objects.
    Can anyone do...
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    3D Artist / Generalist needed

    JOB DESCRIPTION:
    We are Leading Role, a new VR/AR game developer based in Winston Salem NC

    We are looking for an exceptional 3D Artist / Generalist to join our game development team. This is a...
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    ABF UV Unwrap symmetry?

    I haven't used this tool in a while, but now that I do, I wanted to unwrap a face symmetrically by selecting some edges along the backside of the head but the result looks totally the opposite of ...
  10. Found it! It divides the frame # by the framerate...

    Found it! It divides the frame # by the framerate (of 24). I'f only I've been more analytical from the beginning. :-D. Sometimes you figure out the solution to a problem when you are trying to...
  11. Oh. I would write the unity script myself. Its a...

    Oh. I would write the unity script myself. Its a text file so I was planning to parse through it.
    for example lets say I have a morph "Eybrows_Up" that goes from 0 in frame 7, to 100 in frame 14....
  12. I appreciate your effort and the script. But you...

    I appreciate your effort and the script. But you really didn't have to. I know how to access the morphs in unity through script, but i'm not interested to animate them interactively at runtime.

    I...
  13. The export animation box, only exports skeleton...

    The export animation box, only exports skeleton animation, no morphmixer stuff.
    Sure the morphs appear in unity but they don't animate during runtime. The animation clip doesn't include them.
    By...
  14. I see that you use LW 2015. Have they changed the...

    I see that you use LW 2015. Have they changed the fbx exporter to support morphmixer animation? The current one I use (still on 11.6) exports blendshapes but not their animation.
  15. Trying to understand the morphmixer export format

    Does anyone understand how the morphmixer translates frames and values of 0-100 and curve settings to the numbers you see when you save a morph mixer file?
    I'd like to write a script in Unity that...
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    Hmm. I have experience with this, but the budget...

    Hmm. I have experience with this, but the budget is a bit restricting, especially given the wide variety of content that your client wants. You can't just say "animals" like its a dime a dozen. Each...
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    Agreed, but I don't see any additional value to...

    Agreed, but I don't see any additional value to an older version of a program. Its pretty much the new program, minus many features. So why not allow a license to be backwards compatible no matter...
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    Interesting thought. I think NT should allow any...

    Interesting thought.
    I think NT should allow any user, to have access to older builds, for compatibility reasons. There is no reason not to. They do that for older users already. My NT account...
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    I think people will survive, running two versions...

    I think people will survive, running two versions of LW until an update patch gets released. No biggie. :-)
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    I think user forums are in many ways, a...

    I think user forums are in many ways, a company's way of coping out of responsible customer service, by letting older users troubleshoot younger users problems, which themselves spend countless...
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    They responded to me when I sent an email to...

    They responded to me when I sent an email to technical_support more than a year ago. Back then they didn't have the SDK for it yet. But I'm sure they had plenty of time with it by now.
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    oops! hehe. Yeah it was supposed to go to the...

    oops! hehe. Yeah it was supposed to go to the nevronmotion forum. Moderator please move it. Thanks!
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    Any support for the latest sensor yet?

    Come on guys, keep up the pace.
    Waiting for the latest sensor support to invest in this.
  24. I've been asking about that update for a year...

    I've been asking about that update for a year now. Its the only reason I haven't bought nevronmotion yet.
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    I used the biped rig. My bad, its indeed not...

    I used the biped rig. My bad, its indeed not meant for exporting to FBX. Funny thing is a lot of the IK motion transfered just fine without me baking anything, which fooled me into believing that...
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